qt6windows7/mkspecs/devices/linux-beagleboard-g++/qmake.conf
2023-10-29 23:33:08 +01:00

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#
# qmake configuration for the BeagleBoard and BeagleBoard xM boards
# http://beagleboard.org/
MAKEFILE_GENERATOR = UNIX
CONFIG += incremental
QMAKE_INCREMENTAL_STYLE = sublib
include(../../common/linux.conf)
include(../../common/gcc-base-unix.conf)
include(../../common/g++-unix.conf)
load(device_config)
QT_QPA_DEFAULT_PLATFORM = eglfs
# modifications to g++.conf
QMAKE_CC = $${CROSS_COMPILE}gcc
QMAKE_CXX = $${CROSS_COMPILE}g++
QMAKE_LINK = $${QMAKE_CXX}
QMAKE_LINK_SHLIB = $${QMAKE_CXX}
# modifications to linux.conf
QMAKE_AR = $${CROSS_COMPILE}ar cqs
QMAKE_OBJCOPY = $${CROSS_COMPILE}objcopy
QMAKE_NM = $${CROSS_COMPILE}nm -P
QMAKE_STRIP = $${CROSS_COMPILE}strip
COMPILER_FLAGS = -march=armv7-a -mtune=cortex-a8 -mfpu=neon -mthumb
#modifications to gcc-base.conf
QMAKE_CFLAGS += $${COMPILER_FLAGS}
QMAKE_CXXFLAGS += $${COMPILER_FLAGS}
QMAKE_CXXFLAGS_RELEASE += -O3
QMAKE_LIBS += -lrt -lpthread -ldl
# Extra stuff (OpenGL, DirectFB, ...)
QMAKE_INCDIR_EGL =
QMAKE_LIBDIR_EGL =
QMAKE_INCDIR_OPENGL_ES2 = $${QMAKE_INCDIR_EGL}
QMAKE_LIBDIR_OPENGL_ES2 = $${QMAKE_LIBDIR_EGL}
QMAKE_INCDIR_OPENVG = $${QMAKE_INCDIR_EGL}
QMAKE_LIBDIR_OPENVG = $${QMAKE_LIBDIR_EGL}
QMAKE_LIBS_EGL = -lEGL -lIMGegl -lsrv_um
QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 $${QMAKE_LIBS_EGL}
QMAKE_LIBS_OPENVG = -lOpenVG $${QMAKE_LIBS_EGL}
DISTRO_OPTS += hard-float
# No need for any special EGL device integration.
# Prioritize the default, compiled-in integration over any plugins.
EGLFS_DEVICE_INTEGRATION = none
include(../common/linux_arm_device_post.conf)
load(qt_config)