mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-23 12:07:03 +08:00
310 lines
12 KiB
Plaintext
310 lines
12 KiB
Plaintext
load(default_post)
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# Recompute SDK version in case the user set it explicitly
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sdk_version = $$QMAKE_MAC_SDK_VERSION
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QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
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contains(TEMPLATE, .*app) {
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!macx-xcode:if(isEmpty(BUILDS)|build_pass) {
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# Detect changes to the platform SDK
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QMAKE_EXTRA_VARIABLES += \
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QMAKE_MAC_SDK \
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QMAKE_MAC_SDK_VERSION \
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QMAKE_XCODE_DEVELOPER_PATH \
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_QMAKE_STASH_ \
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QMAKE_EXTRA_INCLUDES += $$shell_quote($$PWD/sdk.mk)
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}
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# Detect incompatible SDK versions
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isEmpty(QT_MAC_SDK_VERSION_MIN): \
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QT_MAC_SDK_VERSION_MIN = $$QT_MAC_SDK_VERSION
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!versionAtLeast(QMAKE_MAC_SDK_VERSION, $$QT_MAC_SDK_VERSION_MIN): \
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warning("Qt requires at least version $$QT_MAC_SDK_VERSION_MIN of the platform SDK," \
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"you're building against version $${QMAKE_MAC_SDK_VERSION}. Please upgrade.")
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!isEmpty(QT_MAC_SDK_VERSION_MAX) {
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# For Qt developers only
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!isEmpty($$list($$(QT_MAC_SDK_NO_VERSION_CHECK))): \
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CONFIG += sdk_no_version_check
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QMAKE_MAC_SDK_MAJOR_VERSION = $$replace(QMAKE_MAC_SDK_VERSION, "(\\d+)(\\.\\d+)(\\.\\d+)?", \\1)
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!sdk_no_version_check:!versionAtMost(QMAKE_MAC_SDK_MAJOR_VERSION, $$QT_MAC_SDK_VERSION_MAX) {
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warning("Qt has only been tested with version $$QT_MAC_SDK_VERSION_MAX"\
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"of the platform SDK, you're using $${QMAKE_MAC_SDK_MAJOR_VERSION}.")
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warning("This is an unsupported configuration. You may experience build issues," \
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"and by using")
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warning("the $$QMAKE_MAC_SDK_VERSION SDK you are opting in to new features" \
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"that Qt has not been prepared for.")
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warning("Please downgrade the SDK you use to build your app to version" \
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"$$QT_MAC_SDK_VERSION_MAX, or configure")
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warning("with CONFIG+=sdk_no_version_check when running qmake" \
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"to silence this warning.")
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}
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}
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}
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!no_objective_c:CONFIG += objective_c
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qt {
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qtConfig(static) {
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# C++11 support means using libc++ instead of libstd++. As the
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# two libraries are incompatible we need to ensure the end user
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# project is built using the same C++11 support/no support as Qt.
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qtConfig(c++11) {
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CONFIG += c++11
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} else: c++11 {
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warning("Qt was not built with C++11 enabled, disabling feature")
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CONFIG -= c++11
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}
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!c++11 {
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# Explicitly use libstdc++ if C++11 support is not enabled,
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# as otherwise the compiler will choose the standard library
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# based on the deployment target, which for iOS 7 and OS X 10.9
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# is libc++, and we can't mix and match the two.
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QMAKE_CXXFLAGS += -stdlib=libstdc++
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QMAKE_LFLAGS += -stdlib=libstdc++
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}
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}
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}
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# Add the same default rpaths as Xcode does for new projects.
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# This is especially important for iOS/tvOS/watchOS where no other option is possible.
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!no_default_rpath {
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uikit: QMAKE_RPATHDIR += @executable_path/Frameworks
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else: QMAKE_RPATHDIR += @executable_path/../Frameworks
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equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks
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}
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# Don't pass -headerpad_max_install_names when using Bitcode.
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# In that case the linker emits a warning stating that the flag is ignored when
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# used with bitcode, for reasons that cannot be determined (rdar://problem/20748962).
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# Using this flag is also unnecessary in practice on UIKit platforms since they
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# are sandboxed, and only UIKit platforms support bitcode to begin with.
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!bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD
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app_extension_api_only {
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QMAKE_CFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
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QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
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QMAKE_CXXFLAGS_PRECOMPILE += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
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QMAKE_LFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
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}
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macos {
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!isEmpty(QMAKE_APPLE_DEVICE_ARCHS) {
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# If the user has requested a specific set of architectures,
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# build all of those by default, but limited to only those.
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CONFIG -= only_active_arch
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} else {
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# Otherwise allow building all of the architectures available
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# in Qt, but only build the active arch (unless the user has
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# manually overridden this via CONFIG -= only_active_arch).
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QMAKE_APPLE_DEVICE_ARCHS = $$QT_ARCHS
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}
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}
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macx-xcode {
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qmake_pkginfo_typeinfo.name = QMAKE_PKGINFO_TYPEINFO
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!isEmpty(QMAKE_PKGINFO_TYPEINFO): \
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qmake_pkginfo_typeinfo.value = $$QMAKE_PKGINFO_TYPEINFO
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else: \
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qmake_pkginfo_typeinfo.value = "????"
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QMAKE_MAC_XCODE_SETTINGS += qmake_pkginfo_typeinfo
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bundle_version = $$VERSION
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isEmpty(bundle_version): bundle_version = 1.0.0
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l = $$split(bundle_version, '.') 0 0 # make sure there are at least three
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VER_MAJ = $$member(l, 0, 0)
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VER_MIN = $$member(l, 1, 1)
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VER_PAT = $$member(l, 2, 2)
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unset(l)
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qmake_full_version.name = QMAKE_FULL_VERSION
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qmake_full_version.value = $${VER_MAJ}.$${VER_MIN}.$${VER_PAT}
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QMAKE_MAC_XCODE_SETTINGS += qmake_full_version
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qmake_short_version.name = QMAKE_SHORT_VERSION
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qmake_short_version.value = $${VER_MAJ}.$${VER_MIN}
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QMAKE_MAC_XCODE_SETTINGS += qmake_short_version
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!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
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debug_information_format.name = DEBUG_INFORMATION_FORMAT
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debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
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debug_information_format.build = debug
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QMAKE_MAC_XCODE_SETTINGS += debug_information_format
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}
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QMAKE_XCODE_ARCHS =
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arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
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arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
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QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_device
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ios:simulator {
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arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
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arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_simulator
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}
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only_active_arch.name = ONLY_ACTIVE_ARCH
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only_active_arch.value = YES
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only_active_arch.build = debug
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QMAKE_MAC_XCODE_SETTINGS += only_active_arch
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} else {
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device|!simulator: VALID_DEVICE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS
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ios:simulator: VALID_SIMULATOR_ARCHS = $$QMAKE_APPLE_SIMULATOR_ARCHS
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VALID_ARCHS = $$VALID_DEVICE_ARCHS $$VALID_SIMULATOR_ARCHS
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single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
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macos {
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only_active_arch: DEFAULT_ARCHS = $$system("uname -m")
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else: DEFAULT_ARCHS = $$VALID_ARCHS
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}
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ARCHS = $(filter $(EXPORT_VALID_ARCHS), \
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$(if $(ARCHS), $(ARCHS), \
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$(if $(EXPORT_DEFAULT_ARCHS), $(EXPORT_DEFAULT_ARCHS), \
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$(EXPORT_VALID_ARCHS))))
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ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ARCHS), $(EXPORT_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
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QMAKE_EXTRA_VARIABLES += VALID_ARCHS DEFAULT_ARCHS ARCHS ARCH_ARGS
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arch_flags = $(EXPORT_ARCH_ARGS)
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QMAKE_CFLAGS += $$arch_flags
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QMAKE_CXXFLAGS += $$arch_flags
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QMAKE_LFLAGS += $$arch_flags
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QMAKE_PCH_ARCHS = $$VALID_ARCHS
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macos: deployment_target = $$QMAKE_MACOSX_DEPLOYMENT_TARGET
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ios: deployment_target = $$QMAKE_IOS_DEPLOYMENT_TARGET
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tvos: deployment_target = $$QMAKE_TVOS_DEPLOYMENT_TARGET
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watchos: deployment_target = $$QMAKE_WATCHOS_DEPLOYMENT_TARGET
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# If we're doing a simulator and device build, device and simulator
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# architectures use different paths and flags for the sysroot and
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# deployment target switch, so we must multiplex them across multiple
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# architectures using -Xarch. Otherwise we fall back to the simple path.
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# This is not strictly necessary, but results in cleaner command lines
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# and makes it easier for people to override EXPORT_VALID_ARCHS to limit
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# individual rules to a different set of architecture(s) from the overall
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# build (such as machtest in QtCore).
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ios:simulator:device {
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QMAKE_XARCH_CFLAGS =
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QMAKE_XARCH_LFLAGS =
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QMAKE_EXTRA_VARIABLES += QMAKE_XARCH_CFLAGS QMAKE_XARCH_LFLAGS
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for (arch, VALID_ARCHS) {
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contains(VALID_SIMULATOR_ARCHS, $$arch) {
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sdk = $$simulator.sdk
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version_identifier = $$simulator.deployment_identifier
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platform_identifier = $$simulator.sdk
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} else {
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sdk = $$device.sdk
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version_identifier = $$device.deployment_identifier
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platform_identifier = $$device.sdk
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}
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version_min_flags = \
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-Xarch_$${arch} \
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-m$${version_identifier}-version-min=$$deployment_target
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QMAKE_XARCH_CFLAGS_$${arch} = $$version_min_flags \
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-Xarch_$${arch} \
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-isysroot$$xcodeSDKInfo(Path, $$sdk)
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QMAKE_XARCH_LFLAGS_$${arch} = $$version_min_flags \
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-Xarch_$${arch} \
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-isysroot$$xcodeSDKInfo(Path, $$sdk)
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QMAKE_XARCH_CFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS_$${arch})
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QMAKE_XARCH_LFLAGS += $(EXPORT_QMAKE_XARCH_LFLAGS_$${arch})
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QMAKE_EXTRA_VARIABLES += \
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QMAKE_XARCH_CFLAGS_$${arch} \
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QMAKE_XARCH_LFLAGS_$${arch}
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}
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QMAKE_CFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS)
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QMAKE_CXXFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS)
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QMAKE_LFLAGS += $(EXPORT_QMAKE_XARCH_LFLAGS)
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} else {
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ios:simulator {
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version_identifier = $$simulator.deployment_identifier
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platform_identifier = $$simulator.sdk
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sysroot_path = $$xcodeSDKInfo(Path, $$simulator.sdk)
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} else {
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version_identifier = $$device.deployment_identifier
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platform_identifier = $$device.sdk
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sysroot_path = $$xcodeSDKInfo(Path, $$device.sdk)
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}
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version_min_flag = -m$${version_identifier}-version-min=$$deployment_target
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QMAKE_CFLAGS += -isysroot $$sysroot_path $$version_min_flag
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QMAKE_CXXFLAGS += -isysroot $$sysroot_path $$version_min_flag
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QMAKE_LFLAGS += -isysroot $$sysroot_path $$version_min_flag
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}
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# Enable precompiled headers for multiple architectures
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QMAKE_CFLAGS_USE_PRECOMPILE =
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for (arch, VALID_ARCHS) {
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icc_pch_style: \
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use_flag = "-pch-use "
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else: \
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use_flag = -include
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# Only use Xarch with multi-arch, as the option confuses ccache
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count(VALID_ARCHS, 1, greaterThan): \
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QMAKE_CFLAGS_USE_PRECOMPILE += \
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-Xarch_$${arch}
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QMAKE_CFLAGS_USE_PRECOMPILE += \
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$${use_flag}${QMAKE_PCH_OUTPUT_$${arch}}
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}
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icc_pch_style {
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QMAKE_CXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE -include ${QMAKE_PCH_INPUT}
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QMAKE_CFLAGS_USE_PRECOMPILE =
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} else {
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QMAKE_CXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
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QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
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QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
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}
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QMAKE_PCH_OUTPUT_EXT = _${QMAKE_PCH_ARCH}$${QMAKE_PCH_OUTPUT_EXT}
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}
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!equals(sdk_version, $$QMAKE_MAC_SDK_VERSION) {
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# Explicit SDK version has been set, respect that
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QMAKE_LFLAGS += -Wl,-sdk_version -Wl,$$sdk_version
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}
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cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
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!isEmpty(QMAKE_XCODE_VERSION): \
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cache(QMAKE_XCODE_VERSION, stash)
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QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()
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xcode_product_bundle_identifier_setting.name = PRODUCT_BUNDLE_IDENTIFIER
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xcode_product_bundle_identifier_setting.value = $$QMAKE_TARGET_BUNDLE_PREFIX
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isEmpty(xcode_product_bundle_identifier_setting.value): \
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xcode_product_bundle_identifier_setting.value = "com.yourcompany"
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xcode_product_bundle_target = $$QMAKE_BUNDLE
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isEmpty(xcode_product_bundle_target): \
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xcode_product_bundle_target = ${PRODUCT_NAME:rfc1034identifier}
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xcode_product_bundle_identifier_setting.value = "$${xcode_product_bundle_identifier_setting.value}.$${xcode_product_bundle_target}"
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QMAKE_MAC_XCODE_SETTINGS += xcode_product_bundle_identifier_setting
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!macx-xcode {
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generate_xcode_project.commands = @$(QMAKE) -spec macx-xcode \"$(EXPORT__PRO_FILE_)\" $$QMAKE_ARGS
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generate_xcode_project.target = xcodeproj
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QMAKE_EXTRA_VARIABLES += _PRO_FILE_
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QMAKE_EXTRA_TARGETS += generate_xcode_project
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}
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