qt6windows7/tests/auto/gui/rhi/qrhi/data/simpletextured_separate.frag
2023-10-29 23:33:08 +01:00

15 lines
276 B
GLSL

#version 440
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 fragColor;
layout(binding = 3) uniform texture2D tex;
layout(binding = 5) uniform sampler samp;
void main()
{
vec4 c = texture(sampler2D(tex, samp), uv);
c.rgb *= c.a;
fragColor = c;
}