qt6windows7/tests/auto/gui/rhi/qrhi/data/textured.frag
2023-10-29 23:33:08 +01:00

20 lines
329 B
GLSL

#version 440
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
float opacity;
} ubuf;
layout(binding = 1) uniform sampler2D tex;
void main()
{
vec4 c = texture(tex, uv);
c.a *= ubuf.opacity;
c.rgb *= c.a;
fragColor = c;
}