mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-26 22:27:06 +08:00
136 lines
4.4 KiB
C++
136 lines
4.4 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
|
|
|
#include "qopenglcontextwindow.h"
|
|
#include <QtGui/QOpenGLFunctions>
|
|
#include <QtGui/QOffscreenSurface>
|
|
#include <QtGui/QGuiApplication>
|
|
#include <QtGui/QMatrix4x4>
|
|
#include <qpa/qplatformnativeinterface.h>
|
|
|
|
#include <QtEglSupport/private/qeglconvenience_p.h>
|
|
|
|
QOpenGLContextWindow::QOpenGLContextWindow()
|
|
: m_blitter(0)
|
|
{
|
|
setSurfaceType(OpenGLSurface);
|
|
|
|
m_context = new QOpenGLContext(this);
|
|
m_context->setFormat(requestedFormat());
|
|
m_context->create();
|
|
|
|
m_image = QImage(QStringLiteral("qticon64.png")).convertToFormat(QImage::Format_RGBA8888);
|
|
Q_ASSERT(!m_image.isNull());
|
|
|
|
create(); // to make sure format() returns something real
|
|
createForeignContext();
|
|
}
|
|
|
|
QOpenGLContextWindow::~QOpenGLContextWindow()
|
|
{
|
|
if (m_blitter) {
|
|
m_blitter->destroy(); // the dtor does not call this for some reason
|
|
delete m_blitter;
|
|
}
|
|
}
|
|
|
|
void QOpenGLContextWindow::render()
|
|
{
|
|
if (!m_context->makeCurrent(this))
|
|
qFatal("makeCurrent() failed");
|
|
|
|
QOpenGLFunctions *f = m_context->functions();
|
|
f->glViewport(0, 0, dWidth(), dHeight());
|
|
f->glClearColor(0, 0, 0, 1);
|
|
f->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (!m_blitter) {
|
|
m_blitter = new QOpenGLTextureBlitter;
|
|
m_blitter->create();
|
|
}
|
|
|
|
// Draw the image. If nothing gets shown, then something went wrong with the context
|
|
// adoption or sharing was not successfully enabled.
|
|
m_blitter->bind();
|
|
QRectF r(0, 0, dWidth(), dHeight());
|
|
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRectF(100, 100, 100, 100), r.toRect());
|
|
m_blitter->blit(m_textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
|
|
m_blitter->release();
|
|
|
|
m_context->swapBuffers(this);
|
|
}
|
|
|
|
void QOpenGLContextWindow::exposeEvent(QExposeEvent *)
|
|
{
|
|
if (isExposed())
|
|
render();
|
|
}
|
|
|
|
void QOpenGLContextWindow::createForeignContext()
|
|
{
|
|
// Here a context will be created manually. This context will share with m_context's
|
|
// underlying native context. This way the texture, that belongs to the context
|
|
// created here, will be accessible from m_context too.
|
|
|
|
using namespace QNativeInterface;
|
|
auto *eglContext = m_context->nativeInterface<QEGLContext>();
|
|
if (!eglContext)
|
|
qFatal("Not running with EGL backend");
|
|
|
|
EGLContext shareCtx = eglContext->nativeContext();
|
|
Q_ASSERT(shareCtx != EGL_NO_CONTEXT);
|
|
|
|
EGLDisplay dpy = (EGLDisplay) qGuiApp->platformNativeInterface()->nativeResourceForWindow(
|
|
QByteArrayLiteral("egldisplay"), this);
|
|
Q_ASSERT(dpy != EGL_NO_DISPLAY);
|
|
|
|
QSurfaceFormat fmt = format();
|
|
EGLConfig config = q_configFromGLFormat(dpy, fmt);
|
|
|
|
QList<EGLint> contextAttrs;
|
|
contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
|
|
contextAttrs.append(fmt.majorVersion());
|
|
contextAttrs.append(EGL_NONE);
|
|
switch (fmt.renderableType()) {
|
|
#ifdef EGL_VERSION_1_4
|
|
case QSurfaceFormat::OpenGL:
|
|
eglBindAPI(EGL_OPENGL_API);
|
|
break;
|
|
#endif // EGL_VERSION_1_4
|
|
default:
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
break;
|
|
}
|
|
|
|
EGLContext ctx = eglCreateContext(dpy, config, shareCtx, contextAttrs.constData());
|
|
Q_ASSERT(ctx != EGL_NO_CONTEXT);
|
|
|
|
// Wrap ctx into a QOpenGLContext.
|
|
QOpenGLContext *ctxWrap = QEGLContext::fromNative(ctx, dpy, m_context);
|
|
Q_ASSERT(ctxWrap->nativeInterface<QEGLContext>()->nativeContext() == ctx);
|
|
|
|
QOffscreenSurface surface;
|
|
surface.setFormat(fmt);
|
|
surface.create();
|
|
|
|
if (!ctxWrap->makeCurrent(&surface))
|
|
qFatal("Failed to make pbuffer surface current");
|
|
|
|
// Create the texture.
|
|
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
|
|
GLuint textureId = 0;
|
|
f->glGenTextures(1, &textureId);
|
|
f->glBindTexture(GL_TEXTURE_2D, textureId);
|
|
f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
m_image.constBits());
|
|
Q_ASSERT(f->glGetError() == GL_NO_ERROR);
|
|
|
|
ctxWrap->doneCurrent();
|
|
delete ctxWrap; // ctx is not destroyed
|
|
eglDestroyContext(dpy, ctx); // resources like the texture stay alive until any context on the share list is alive
|
|
Q_ASSERT(eglGetError() == EGL_SUCCESS);
|
|
|
|
m_textureId = textureId;
|
|
}
|