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13 lines
195 B
GLSL
13 lines
195 B
GLSL
uniform mat4 mvp_matrix;
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attribute vec4 a_position;
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attribute vec2 a_texcoord;
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varying vec2 v_texcoord;
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void main()
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{
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gl_Position = mvp_matrix * a_position;
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v_texcoord = a_texcoord;
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}
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