mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-11-26 22:27:06 +08:00
25 lines
442 B
GLSL
25 lines
442 B
GLSL
#version 440
|
|
|
|
layout(location = 0) in vec2 v_texcoord;
|
|
|
|
layout(location = 0) out vec4 fragColor;
|
|
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 mvp;
|
|
int flip;
|
|
int idx;
|
|
} ubuf;
|
|
|
|
layout(binding = 1) uniform sampler3D tex;
|
|
|
|
void main()
|
|
{
|
|
float w = 0.0;
|
|
if (ubuf.idx == 1)
|
|
w = 0.5;
|
|
else if (ubuf.idx == 2)
|
|
w = 1.0;
|
|
vec4 c = texture(tex, vec3(v_texcoord, w));
|
|
fragColor = vec4(c.rgb * c.a, c.a);
|
|
}
|