FTXUI/ftxui/src/ftxui/screen.cpp

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#include "ftxui/screen.hpp"
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#include "ftxui/dom/node.hpp"
#include "ftxui/terminal.hpp"
#include "ftxui/util/string.hpp"
#include <sstream>
namespace ftxui {
Screen::Screen(size_t dimx, size_t dimy)
: dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector<Pixel>(dimx)) {}
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void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
if (next.bold != previous.bold)
ss << (next.bold ? L"\e[1m" : L"\e[22m"); // Can't use 21 here.
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if (next.dim != previous.dim)
ss << (next.dim ? L"\e[2m" : L"\e[22m");
if (next.underlined != previous.underlined)
ss << (next.underlined ? L"\e[4m" : L"\e[24m");
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if (next.blink != previous.blink)
ss << (next.blink ? L"\e[5m" : L"\e[25m");
if (next.inverted != previous.inverted)
ss << (next.inverted ? L"\e[7m" : L"\e[27m");
if (next.foreground_color != previous.foreground_color ||
next.background_color != previous.background_color) {
ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m";
ss << L"\e[" + to_wstring(std::to_string(10 + (uint8_t)next.background_color)) + L"m";
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}
previous = next;
}
std::string Screen::ToString() {
std::wstringstream ss;
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Pixel previous_pixel;
for (size_t y = 0; y < dimy_; ++y) {
for (size_t x = 0; x < dimx_; ++x) {
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UpdatePixelStyle(ss, previous_pixel, pixels_[y][x]);
ss << pixels_[y][x].character;
}
if (y + 1 < dimy_)
ss << '\n';
Pixel final_pixel;
UpdatePixelStyle(ss, previous_pixel, final_pixel);
}
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return to_string(ss.str());
}
wchar_t& Screen::at(size_t x, size_t y) {
return pixels_[y][x].character;
}
Pixel& Screen::PixelAt(size_t x, size_t y) {
return pixels_[y][x];
}
// static
Screen Screen::TerminalFullscreen() {
Terminal::Dimensions size = Terminal::Size();
return Screen(size.dimx, size.dimy);
}
// static
Screen Screen::TerminalOutput(std::unique_ptr<dom::Node>& element) {
element->ComputeRequirement();
Terminal::Dimensions size = Terminal::Size();
return Screen(size.dimx, element->requirement().min.y);
}
std::string Screen::ResetPosition() {
std::stringstream ss;
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for (size_t y = 1; y < dimy_; ++y) {
ss << "\e[2K\r\e[1A";
}
return ss.str();
}
void Screen::Clear() {
pixels_ = std::vector<std::vector<Pixel>>(dimy_,
std::vector<Pixel>(dimx_, Pixel()));
}
}; // namespace ftxui