FTXUI/examples/component/input.cpp

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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, wstring, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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int main(int argc, const char* argv[]) {
using namespace ftxui;
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std::wstring first_name;
std::wstring last_name;
std::wstring password;
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
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auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
});
auto renderer = Renderer(component, [&] {
return vbox({
text(L"Hello " + first_name + L" " + last_name),
separator(),
hbox(text(L" First name : "), input_first_name->Render()),
hbox(text(L" Last name : "), input_last_name->Render()),
hbox(text(L" Password : "), input_password->Render()),
}) |
border;
});
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auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.