FTXUI/examples/component/input.cpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
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int main() {
using namespace ftxui;
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// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
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Region selection;
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std::string textToCopy;
auto screen = ScreenInteractive::TerminalOutput();
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
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// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : "), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
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text("select_start " + std::to_string(selection.startx) + ";" + std::to_string(selection.starty)),
text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
}) |
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border | selected(selection, textToCopy);
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});
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// TODO: Make the textToCopy a callback called every times the selected text change
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// TODO: Is there a way for me to embedd the catchEvent in the selected decorator?
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// TODO: Implement the double click on word to select the word
// TODO: Implement the double click and drag to select word by word (optional)
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// TODO: Add a "selectable" flag in the pixel class and take it into account when selecting things
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renderer |= CatchEvent([&](Event event) {
if (event.is_mouse()) {
auto& mouse = event.mouse();
if (mouse.button == Mouse::Left) {
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if (mouse.motion == Mouse::Pressed)
{
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selection.startx = mouse.x;
selection.starty = mouse.y;
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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}
else if (mouse.motion == Mouse::Released)
{
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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}
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else if (mouse.motion == Mouse::Moved)
{
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selection.endx = mouse.x;
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selection.endy = mouse.y;
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}
screen.PostEvent(Event::Custom);
return true;
}
}
// if (event == Event::SpecialKey("Ctrl+Shift+C")) {
// textToCopy = "Kikoo!";
// //clip::set_text(text_to_copy); // Set the clipboard content
// screen.PostEvent(Event::Custom);
// return true;
// }
return false;
});
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screen.Loop(renderer);
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}