FTXUI/examples/component/composition.cpp

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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
using namespace ftxui;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int main(int argc, const char* argv[]) {
auto button_option = ButtonOption();
button_option.border = false;
auto left_count = 0;
auto right_count = 0;
auto left_buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { left_count--; }, &button_option),
Button(
"[Increase]", [&] { left_count++; }, &button_option),
});
auto right_buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { right_count--; }, &button_option),
Button(
"[Increase]", [&] { right_count++; }, &button_option),
});
// Renderer decorates its child with a new rendering function. The way the
// children reacts to events is maintained.
auto leftpane = Renderer(left_buttons, [&] {
return vbox({
text(L"This is the left control"),
separator(),
text(L"Left button count: " + std::to_wstring(left_count)),
left_buttons->Render(),
}) |
border;
});
auto rightpane = Renderer(right_buttons, [&] {
return vbox({
text(L"This is the right control"),
separator(),
text(L"Right button count: " + std::to_wstring(right_count)),
right_buttons->Render(),
}) |
border;
});
// Container groups components togethers. To render a Container::Horizontal,
// it render its children side by side. It maintains their interactiveness and
// provide the logic to navigate from one to the other using the arrow keys.
auto composition = Container::Horizontal({leftpane, rightpane});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(composition);
return 0;
}
// Thanks to Chris Morgan for this example!
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.