FTXUI/examples/dom/graph.cpp

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#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <ftxui/dom/elements.hpp> // for operator|, graph, separator, color, Element, vbox, flex, inverted, Fit, hbox, size, border, GREATER_THAN, HEIGHT
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <functional> // for ref, reference_wrapper
#include <iostream> // for cout, ostream
#include <string> // for operator<<, string
#include <thread> // for sleep_for
#include <vector> // for vector
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#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight, ftxui
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class Graph {
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public:
std::vector<int> operator()(int width, int height) {
std::vector<int> output(width);
for (int i = 0; i < width; ++i) {
float v = 0;
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v += 0.1f * sin((i + shift) * 0.1f);
v += 0.2f * sin((i + shift + 10) * 0.15f);
v += 0.1f * sin((i + shift) * 0.03f);
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v *= height;
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v += 0.5f * height;
output[i] = static_cast<int>(v);
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}
return output;
}
int shift = 0;
};
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std::vector<int> triangle(int width, int height) {
std::vector<int> output(width);
for (int i = 0; i < width; ++i) {
output[i] = i % (height - 4) + 2;
}
return output;
}
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int main(int argc, const char* argv[]) {
using namespace ftxui;
using namespace std::chrono_literals;
Graph my_graph;
std::string reset_position;
for (int i = 0;; ++i) {
auto document =
hbox({
vbox({
graph(std::ref(my_graph)),
separator(),
graph(triangle) | inverted,
}) | flex,
separator(),
vbox({
graph(std::ref(my_graph)) | color(Color::BlueLight),
separator(),
graph(std::ref(my_graph)) | color(Color::RedLight),
separator(),
graph(std::ref(my_graph)) | color(Color::YellowLight),
}) | flex,
}) |
border | size(HEIGHT, GREATER_THAN, 40);
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
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std::cout << reset_position;
screen.Print();
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reset_position = screen.ResetPosition();
std::this_thread::sleep_for(0.03s);
my_graph.shift++;
}
return 0;
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.