Fix format. Try compile on Windows.

This commit is contained in:
ArthurSonzogni 2020-03-22 22:32:44 +01:00
parent 4ff45ee540
commit a402cb4fbb
67 changed files with 615 additions and 569 deletions

View File

@ -14,19 +14,17 @@ notifications:
jobs:
include:
# ubuntu 16.04, gcc-9
# Ubuntu
- os: linux
dist: bionic
compiler: gcc
addons: { apt: { packages: ["g++-9", "ninja-build"],
sources: ["ubuntu-toolchain-r-test"] } }
# ubuntu 16.04, clang-8
# Ubuntu
- os: linux
dist: bionic
compiler: clang
addons: { apt: { packages: ["clang-8", "ninja-build"],
sources: ["llvm-toolchain-xenial-8"] } }
# OS X High Sierra 10.13
# OS X
- os: osx
# Windows

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@ -10,7 +10,6 @@ option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
enable_testing()
cmake_minimum_required(VERSION 3.0)
find_package(Threads)
add_library(screen
@ -72,10 +71,14 @@ foreach(lib screen dom component)
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE src
PRIVATE
src
)
set_property(TARGET ${lib} PROPERTY CXX_STANDARD 17)
target_compile_options(${lib} PRIVATE -Wall -Werror -pedantic -Wextra -Wno-sign-compare)
target_compile_options(${lib} PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/W4 /WX>
$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall -Wextra -pedantic -Werror -Wno-sign-compare>
)
endforeach()
if(FTXUI_ENABLE_INSTALL)

View File

@ -1,4 +1,5 @@
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
@ -6,25 +7,26 @@
using namespace ftxui;
class MyComponent : public Component {
private:
CheckBox box_1_;
CheckBox box_2_;
CheckBox box_3_;
Container container_ = Container::Vertical();
public:
MyComponent() {
Add(&container_);
container_.Add(&box_1_);
container_.Add(&box_2_);
container_.Add(&box_3_);
box_1_.label = L"Build examples";
box_2_.label = L"Build tests";
box_3_.label = L"Use WebAssembly";
box_3_.state = true;
}
private:
CheckBox box_1_;
CheckBox box_2_;
CheckBox box_3_;
Container container_ = Container::Vertical();
public:
MyComponent() {
Add(&container_);
container_.Add(&box_1_);
container_.Add(&box_2_);
container_.Add(&box_3_);
box_1_.label = L"Build examples";
box_2_.label = L"Build tests";
box_3_.label = L"Use WebAssembly";
box_3_.state = true;
}
};
int main(int argc, const char *argv[]) {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);

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@ -2,7 +2,6 @@
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
@ -14,15 +13,16 @@ class MyComponent : public Component {
MyComponent() {
Add(&container);
checkbox.resize(30);
for(int i = 0; i<checkbox.size(); ++i) {
for (int i = 0; i < checkbox.size(); ++i) {
checkbox[i].label = (L"CheckBox " + to_wstring(i));
container.Add(&checkbox[i]);
}
}
// clang-format off
Element Render() override {
Elements content;
for(auto& it : checkbox) {
for (auto& it : checkbox) {
content.push_back(it.Render());
}
return vbox(std::move(content))

View File

@ -1,8 +1,8 @@
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/radiobox.hpp"
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
@ -53,6 +53,7 @@ class MyComponent : public Component {
container.Add(&input);
}
// clang-format off
Element Render(std::wstring name, Component& component) {
return
hbox(
@ -72,6 +73,7 @@ class MyComponent : public Component {
Render(L"input", input) | size(WIDTH, LESS_THAN, 30)
) | border;
}
// clang-format on
};
int main(int argc, const char* argv[]) {

View File

@ -1,5 +1,6 @@
#include <cmath>
#include <thread>
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
@ -19,7 +20,7 @@ class Graph {
for (int i = 0; i < width; ++i) {
float v = 0;
v += 0.1 * sin((i + shift) * 0.1);
v += 0.2 * sin((i + shift+10) * 0.15);
v += 0.2 * sin((i + shift + 10) * 0.15);
v += 0.1 * sin((i + shift) * 0.03);
v *= height;
v += 0.5 * height;
@ -36,6 +37,7 @@ class HTopComponent : public Component {
HTopComponent() {}
~HTopComponent() override {}
// clang-format off
Element Render() override {
return
hbox(
@ -77,18 +79,19 @@ class HTopComponent : public Component {
) | flex
) | flex | border;
}
// clang-format on
};
class CompilerComponent : public Component {
Container container = Container::Horizontal();
RadioBox compiler;
Container flag = Container::Vertical();
CheckBox flag_checkbox[4];
Container subcontainer = Container::Vertical();
Container input_container = Container::Horizontal();
Input input_add;
Menu input;
Input executable;
RadioBox compiler;
Container flag = Container::Vertical();
CheckBox flag_checkbox[4];
Container subcontainer = Container::Vertical();
Container input_container = Container::Horizontal();
Input input_add;
Menu input;
Input executable;
public:
~CompilerComponent() override {}
@ -97,45 +100,45 @@ class CompilerComponent : public Component {
// Compiler ----------------------------------------------------------------
compiler.entries = {
L"gcc",
L"clang",
L"emcc",
L"game_maker"
L"Ada compilers",
L"ALGOL 60 compilers",
L"ALGOL 68 compilers",
L"Assemblers (Intel *86)",
L"Assemblers (Motorola 68*)",
L"Assemblers (Zilog Z80)",
L"Assemblers (other)",
L"BASIC Compilers",
L"BASIC interpreters",
L"Batch compilers",
L"C compilers",
L"Source-to-source compilers",
L"C++ compilers",
L"C# compilers",
L"COBOL compilers",
L"Common Lisp compilers",
L"D compilers",
L"DIBOL/DBL compilers",
L"ECMAScript interpreters",
L"Eiffel compilers",
L"Fortran compilers",
L"Go compilers",
L"Haskell compilers",
L"Java compilers",
L"Pascal compilers",
L"Perl Interpreters",
L"PHP compilers",
L"PL/I compilers",
L"Python compilers",
L"Scheme compilers and interpreters",
L"Smalltalk compilers",
L"Tcl Interpreters",
L"VMS Interpreters",
L"Rexx Interpreters",
L"CLI compilers",
L"gcc",
L"clang",
L"emcc",
L"game_maker"
L"Ada compilers",
L"ALGOL 60 compilers",
L"ALGOL 68 compilers",
L"Assemblers (Intel *86)",
L"Assemblers (Motorola 68*)",
L"Assemblers (Zilog Z80)",
L"Assemblers (other)",
L"BASIC Compilers",
L"BASIC interpreters",
L"Batch compilers",
L"C compilers",
L"Source-to-source compilers",
L"C++ compilers",
L"C# compilers",
L"COBOL compilers",
L"Common Lisp compilers",
L"D compilers",
L"DIBOL/DBL compilers",
L"ECMAScript interpreters",
L"Eiffel compilers",
L"Fortran compilers",
L"Go compilers",
L"Haskell compilers",
L"Java compilers",
L"Pascal compilers",
L"Perl Interpreters",
L"PHP compilers",
L"PL/I compilers",
L"Python compilers",
L"Scheme compilers and interpreters",
L"Smalltalk compilers",
L"Tcl Interpreters",
L"VMS Interpreters",
L"Rexx Interpreters",
L"CLI compilers",
};
container.Add(&compiler);
@ -145,11 +148,12 @@ class CompilerComponent : public Component {
flag_checkbox[1].label = L"-Werror";
flag_checkbox[2].label = L"-lpthread";
flag_checkbox[3].label = L"-O3";
for(auto& c : flag_checkbox)
for (auto& c : flag_checkbox)
flag.Add(&c);
container.Add(&subcontainer);
// Executable ----------------------------------------------------------------
// Executable
// ----------------------------------------------------------------
executable.placeholder = L"executable";
subcontainer.Add(&executable);
@ -165,6 +169,7 @@ class CompilerComponent : public Component {
input_container.Add(&input);
}
// clang-format off
Element Render() override {
return
vbox(
@ -194,13 +199,14 @@ class CompilerComponent : public Component {
hflow(RenderCommandLine())
) | border;
}
// clang-format on
Elements RenderCommandLine() {
Elements line;
// Compiler
line.push_back(text(compiler.entries[compiler.selected]) | bold);
// flags
for(auto& it : flag_checkbox) {
for (auto& it : flag_checkbox) {
if (it.state) {
line.push_back(text(L" "));
line.push_back(text(it.label) | dim);
@ -212,7 +218,7 @@ class CompilerComponent : public Component {
line.push_back(text(executable.content) | color(Color::BlueLight) | bold);
}
// Input
for(auto& it : input.entries) {
for (auto& it : input.entries) {
line.push_back(text(L" " + it) | color(Color::RedLight));
}
return line;
@ -220,6 +226,7 @@ class CompilerComponent : public Component {
};
class SpinnerComponent : public Component {
// clang-format off
Element Render() override {
Elements entries;
for(int i = 0; i<22; ++i) {
@ -233,9 +240,11 @@ class SpinnerComponent : public Component {
}
return hflow(std::move(entries)) | border;
}
// clang-format on
};
class ColorComponent : public Component {
// clang-format off
Element Render() override {
return
hbox(
@ -278,10 +287,12 @@ class ColorComponent : public Component {
bgcolor(Color::YellowLight, text(L"YellowLight"))
)
) | hcenter | border;
// clang-format on
}
};
class GaugeComponent : public Component {
// clang-format off
Element RenderGauge(int delta) {
float progress = (shift + delta) % 1000 / 1000.f;
return hbox(text(std::to_wstring(int(progress * 100)) + L"% ") | size(WIDTH, EQUAL, 5),
@ -308,46 +319,40 @@ class GaugeComponent : public Component {
RenderGauge(348) | color(Color::YellowLight)
) | border;
};
// clang-format on
};
class Tab : public Component {
public:
Container main_container = Container::Vertical();
public:
Container main_container = Container::Vertical();
Toggle tab_selection;
Container container = Container::Tab(&tab_selection.selected);
Toggle tab_selection;
Container container = Container::Tab(&tab_selection.selected);
HTopComponent htop_component;
ColorComponent color_component;
SpinnerComponent spinner_component;
GaugeComponent gauge_component;
CompilerComponent compiler_component;
HTopComponent htop_component;
ColorComponent color_component;
SpinnerComponent spinner_component;
GaugeComponent gauge_component;
CompilerComponent compiler_component;
Tab() {
Add(&main_container);
main_container.Add(&tab_selection);
tab_selection.entries = {
L"htop",
L"color",
L"spinner",
L"gauge",
L"compiler",
};
main_container.Add(&container);
container.Add(&htop_component);
container.Add(&color_component);
container.Add(&spinner_component);
container.Add(&gauge_component);
container.Add(&compiler_component);
}
Tab() {
Add(&main_container);
main_container.Add(&tab_selection);
tab_selection.entries = {
L"htop", L"color", L"spinner", L"gauge", L"compiler",
};
main_container.Add(&container);
container.Add(&htop_component);
container.Add(&color_component);
container.Add(&spinner_component);
container.Add(&gauge_component);
container.Add(&compiler_component);
}
Element Render() override {
return vbox(
text(L"FTXUI Demo") | bold | hcenter,
tab_selection.Render() | hcenter,
container.Render()
);
}
Element Render() override {
return vbox(text(L"FTXUI Demo") | bold | hcenter,
tab_selection.Render() | hcenter, container.Render());
}
};
int main(int argc, const char* argv[]) {

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@ -1,7 +1,8 @@
#include "ftxui/component/input.hpp"
#include <iostream>
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/screen/string.hpp"
@ -28,6 +29,7 @@ class MyComponent : public Component {
Input input_2;
Input input_3;
// clang-format off
Element Render() override {
return
border(
@ -38,6 +40,7 @@ class MyComponent : public Component {
)
);
}
// clang-format on
};
int main(int argc, const char* argv[]) {

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@ -1,8 +1,9 @@
#include "ftxui/component/menu.hpp"
#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
int main(int argc, const char* argv[]) {

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@ -10,27 +10,33 @@
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&left_menu);
container.Add(&right_menu);
public:
MyComponent() {
Add(&container);
container.Add(&left_menu);
container.Add(&right_menu);
left_menu.entries = {L"0%", L"10%", L"20%", L"30%", L"40%", L"50%",
L"60%", L"70%", L"80%", L"90%"};
right_menu.entries = {L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%"};
left_menu.entries = {
L"0%", L"10%", L"20%", L"30%", L"40%",
L"50%", L"60%", L"70%", L"80%", L"90%",
};
right_menu.entries = {
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%",
};
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
}
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Horizontal();
Menu left_menu;
Menu right_menu;
std::function<void()> on_enter = []() {};
private:
Container container = Container::Horizontal();
Menu left_menu;
Menu right_menu;
// clang-format off
Element Render() override {
int sum = left_menu.selected * 10 + right_menu.selected;
return
@ -61,10 +67,10 @@ class MyComponent : public Component {
)
);
}
// clang-format on
};
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();

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@ -9,50 +9,48 @@
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
public:
MyComponent() {
Add(&container);
for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
container.Add(menu);
menu->entries = {
L"Monkey",
L"Dog",
L"Cat",
L"Bird",
L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
for (Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
container.Add(menu);
menu->entries = {
L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
menu_2.selected_style = color(Color::Blue);
menu_2.focused_style = bold | color(Color::Blue);
menu_2.selected_style = color(Color::Blue);
menu_2.focused_style = bold | color(Color::Blue);
menu_3.selected_style = color(Color::Blue);
menu_3.focused_style = bgcolor(Color::Blue);
menu_3.selected_style = color(Color::Blue);
menu_3.focused_style = bgcolor(Color::Blue);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.focused_style = bgcolor(Color::BlueLight);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.focused_style = bgcolor(Color::BlueLight);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.focused_style = bgcolor(Color::Red);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.focused_style = bgcolor(Color::Red);
menu_6.normal_style = dim | color(Color::Blue);
menu_6.selected_style = color(Color::Blue);
menu_6.focused_style = bold | color(Color::Blue);
}
menu_6.normal_style = dim | color(Color::Blue);
menu_6.selected_style = color(Color::Blue);
menu_6.focused_style = bold | color(Color::Blue);
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Horizontal();
Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
std::function<void()> on_enter = []() {};
private:
Container container = Container::Horizontal();
Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
// clang-format off
Element Render() override {
return
hbox(
@ -64,10 +62,10 @@ class MyComponent : public Component {
menu_6.Render() | flex
) | border;
}
// clang-format on
};
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();

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@ -1,4 +1,5 @@
#include "ftxui/component/radiobox.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"

View File

@ -14,7 +14,7 @@ class MyComponent : public Component {
public:
MyComponent() {
for(int i = 0; i<30; ++i) {
for (int i = 0; i < 30; ++i) {
radiobox.entries.push_back(L"RadioBox " + to_wstring(i));
}
Add(&radiobox);

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@ -44,13 +44,9 @@ class MyComponent : public Component {
std::function<void()> on_enter = []() {};
Element Render(){
return
vbox(
toggle_.Render(),
separator(),
tab_container_.Render()
) | border;
Element Render() {
return vbox(toggle_.Render(), separator(), tab_container_.Render()) |
border;
}
private:

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@ -1,10 +1,11 @@
#include "ftxui/component/toggle.hpp"
#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
@ -33,6 +34,7 @@ class MyComponent : public Component {
Toggle toggle_3_;
Toggle toggle_4_;
// clang-format off
Element Render() override {
return
vbox(
@ -44,6 +46,7 @@ class MyComponent : public Component {
hbox(text(L" * Number of elements : "), toggle_4_.Render())
);
}
// clang-format on
};
int main(int argc, const char* argv[]) {

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@ -2,12 +2,12 @@
#include <iostream>
#include <thread>
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
hbox(
window(text(L" main frame ") | hcenter,
@ -41,6 +41,7 @@ int main(int argc, const char *argv[])
),
filler()
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());
std::cout << screen.ToString() << std::endl;

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@ -1,10 +1,11 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
dbox(
vbox(
@ -16,6 +17,7 @@ int main(int argc, const char *argv[])
) | border,
text(L"overlay") | border | center
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

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@ -2,24 +2,25 @@
#include <iostream>
#include <thread>
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
using namespace ftxui;
using namespace std::chrono_literals;
std::string reset_position;
for(float percentage = 0; percentage <= 1.0; percentage+=0.002) {
for (float percentage = 0; percentage <= 1.0; percentage += 0.002) {
std::wstring data_downloaded =
std::to_wstring(int(percentage * 5000)) + L"/5000";
// clang-format off
auto document =
hbox(
text(L"downloading:"),
gauge(percentage) | flex,
text(L" " + data_downloaded)
);
// clang-format on
auto screen = Screen(100, 1);
Render(screen, document.get());
std::cout << reset_position << screen.ToString() << std::flush;

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@ -2,6 +2,7 @@
#include <cmath>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
@ -13,7 +14,7 @@ class Graph {
for (int i = 0; i < width; ++i) {
float v = 0;
v += 0.1 * sin((i + shift) * 0.1);
v += 0.2 * sin((i + shift+10) * 0.15);
v += 0.2 * sin((i + shift + 10) * 0.15);
v += 0.1 * sin((i + shift) * 0.03);
v *= height;
v += 0.5 * height;
@ -40,6 +41,7 @@ int main(int argc, const char* argv[]) {
std::string reset_position;
for (int i = 0;; ++i) {
// clang-format off
auto document =
hbox(
vbox(
@ -55,6 +57,7 @@ int main(int argc, const char* argv[]) {
)
| border
| size(HEIGHT, GREATER_THAN, 40);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

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@ -1,47 +1,32 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto make_box = [](size_t dimx, size_t dimy) {
std::wstring title = to_wstring(dimx) + L"x" + to_wstring(dimy);
return
window(
text(title) | hcenter | bold,
text(L"content") | hcenter | dim
) | size(WIDTH, EQUAL, dimx)
| size(HEIGHT, EQUAL, dimy)
;
// clang-format off
return window(text(title) | hcenter | bold,
text(L"content") | hcenter | dim) |
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy);
// clang-format on
};
// clang-format off
auto document =
hflow(
make_box(7,7),
make_box(7,5),
make_box(5,7),
make_box(10,4),
make_box(10,4),
make_box(10,4),
make_box(10,4),
make_box(11,4),
make_box(11,4),
make_box(11,4),
make_box(11,4),
make_box(12,4),
make_box(12,5),
make_box(12,4),
make_box(13,4),
make_box(13,3),
make_box(13,3),
make_box(10,3)
) | size(WIDTH, GREATER_THAN, 20)
hflow(make_box(7, 7), make_box(7, 5), make_box(5, 7), make_box(10, 4),
make_box(10, 4), make_box(10, 4), make_box(10, 4), make_box(11, 4),
make_box(11, 4), make_box(11, 4), make_box(11, 4), make_box(12, 4),
make_box(12, 5), make_box(12, 4), make_box(13, 4), make_box(13, 3),
make_box(13, 3), make_box(10, 3))
| size(WIDTH, GREATER_THAN, 20)
| border
| size(HEIGHT, GREATER_THAN, 30)
| size(WIDTH, LESS_THAN, 50)
;
| size(WIDTH, LESS_THAN, 50);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -1,6 +1,7 @@
#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"

View File

@ -1,15 +1,14 @@
#include <chrono>
#include <iostream>
#include <list>
#include <thread>
#include <vector>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
#include <list>
#include <vector>
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
using namespace ftxui;
struct Task {
@ -46,6 +45,7 @@ int main(int argc, const char *argv[])
return text(to_wstring(number)) | size(WIDTH, EQUAL, 3);
};
// clang-format off
auto renderTask = [&](const Task& task) {
auto style = (task.downloaded == task.size) ? dim : bold;
return
@ -87,9 +87,10 @@ int main(int argc, const char *argv[])
hbox(renderSummary(), filler())
);
};
// clang-format on
auto updateModel = [&](){
for(auto& task : displayed_task) {
auto updateModel = [&]() {
for (auto& task : displayed_task) {
if (task.downloaded != task.size) {
task.downloaded++;
} else if (task.number_of_threads) {
@ -111,8 +112,7 @@ int main(int argc, const char *argv[])
};
std::string reset_position;
for(;;) {
for (;;) {
// Draw.
auto document = render();
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));

View File

@ -1,13 +1,15 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
using namespace ftxui;
std::wstring p = LR"(In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule) describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For example, if cancer is related to age, then, using Bayes' theorem, a person's age can be used to more accurately assess the probability that they have cancer, compared to the assessment of the probability of cancer made without knowledge of the person's age. One of the many applications of Bayes' theorem is Bayesian inference, a particular approach to statistical inference. When applied, the probabilities involved in Bayes' theorem may have different probability interpretations. With the Bayesian probability interpretation the theorem expresses how a subjective degree of belief should rationally change to account for availability of related evidence. Bayesian inference is fundamental to Bayesian statistics.)";
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::wstring p =
LR"(In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule) describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For example, if cancer is related to age, then, using Bayes' theorem, a person's age can be used to more accurately assess the probability that they have cancer, compared to the assessment of the probability of cancer made without knowledge of the person's age. One of the many applications of Bayes' theorem is Bayesian inference, a particular approach to statistical inference. When applied, the probabilities involved in Bayes' theorem may have different probability interpretations. With the Bayesian probability interpretation the theorem expresses how a subjective degree of belief should rationally change to account for availability of related evidence. Bayesian inference is fundamental to Bayesian statistics.)";
// clang-format off
auto document =
vbox(
hbox(
@ -23,6 +25,7 @@ int main(int argc, const char *argv[])
hflow(paragraph(p)) | border
) | flex
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -1,10 +1,11 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"left-column"),
@ -17,6 +18,7 @@ int main(int argc, const char *argv[])
separator(),
text(L"right-column")
) | border;
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -1,11 +1,12 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto make_box = [](const std::wstring title) {
return
window(
@ -21,6 +22,7 @@ int main(int argc, const char *argv[])
| size(WIDTH, EQUAL, x)
);
}
// clang-format on
auto document = hbox(std::move(content));
auto screen = Screen::Create(Dimension::Fit(document));
Render(screen, document.get());

View File

@ -17,6 +17,7 @@ int main(int argc, const char *argv[])
for(int i = 0; i<22; ++i) {
if (i != 0)
entries.push_back(separator());
// clang-format off
entries.push_back(
hbox(
text(to_wstring(i)) | size(WIDTH, EQUAL, 2),
@ -24,6 +25,7 @@ int main(int argc, const char *argv[])
spinner(i, index) | bold
)
);
// clang-format on
}
auto document = hbox(vbox(std::move(entries)) | border, filler());
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));

View File

@ -1,16 +1,18 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"This text is "),
text(L"blink") | blink,
text(L". Do you like it?")
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -1,16 +1,18 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"This text is "),
text(L"bold") | bold,
text(L". Do you like it?")
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -1,10 +1,11 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
int main(int argc, const char* argv[]) {
using namespace ftxui;
// clang-format off
auto document =
hbox(
vbox(
@ -47,6 +48,7 @@ int main(int argc, const char *argv[])
),
filler()
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -5,12 +5,14 @@
int main(int argc, const char *argv[])
{
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"This text is "),
text(L"dim") | dim,
text(L". Do you like it?")
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -5,6 +5,7 @@
int main(int argc, const char *argv[])
{
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"normal") , text(L" ") ,
@ -16,6 +17,7 @@ int main(int argc, const char *argv[])
text(L"color") | color(Color::Blue) , text(L" ") ,
text(L"bgcolor") | bgcolor(Color::Blue)
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -5,12 +5,14 @@
int main(int argc, const char *argv[])
{
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"This text is "),
text(L"inverted") | inverted,
text(L". Do you like it?")
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -5,12 +5,14 @@
int main(int argc, const char *argv[])
{
using namespace ftxui;
// clang-format off
auto document =
hbox(
text(L"This text is "),
text(L"underlined") | underlined,
text(L". Do you like it?")
);
// clang-format on
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document.get());

View File

@ -6,6 +6,7 @@
int main(int argc, const char *argv[])
{
using namespace ftxui;
// clang-format off
auto document =
vbox(
hbox(
@ -28,6 +29,7 @@ int main(int argc, const char *argv[])
text(L"south-east")
)
);
// clang-format on
auto screen = Screen::Create(Dimension::Full());
Render(screen, document.get());

View File

@ -1,4 +1,5 @@
#include "ftxui/component/checkbox.hpp"
#include <functional>
namespace ftxui {
@ -17,7 +18,7 @@ bool CheckBox::OnEvent(Event event) {
on_change();
return true;
}
return false;
return false;
}
} // namespace ftxui

View File

@ -1,11 +1,16 @@
#include "ftxui/component/component.hpp"
#include <assert.h>
#include <algorithm>
namespace ftxui {
void Component::Detach() { if (!parent_) return; auto it = std::find(std::begin(parent_->children_),
void Component::Detach() {
if (!parent_)
return;
auto it = std::find(std::begin(parent_->children_),
std::end(parent_->children_), this);
parent_->children_.erase(it);
}
void Component::Attach(Component* parent) {
@ -23,7 +28,7 @@ Component::~Component() {
}
bool Component::OnEvent(Event event) {
for(Component* child : children_) {
for (Component* child : children_) {
if (child->OnEvent(event))
return true;
}
@ -43,7 +48,7 @@ Element Component::Render() {
bool Component::Focused() {
Component* current = this;
for(;;) {
for (;;) {
Component* parent = current->parent_;
if (!parent)
return true;

View File

@ -1,5 +1,7 @@
#include "ftxui/component/container.hpp"
#include <algorithm>
namespace ftxui {
// static

View File

@ -1,5 +1,7 @@
#include <iostream>
#include "ftxui/component/event.hpp"
#include <iostream>
#include "ftxui/screen/string.hpp"
namespace ftxui {
@ -49,7 +51,7 @@ Event ParseCSI(std::function<char()> getchar, std::string& input) {
char c = getchar();
input += c;
if (c >= '0' && c<= '9')
if (c >= '0' && c <= '9')
continue;
if (c == ';')
@ -93,9 +95,12 @@ Event ParseOSC(std::function<char()> getchar, std::string& input) {
Event ParseESC(std::function<char()> getchar, std::string& input) {
input += getchar();
switch (input.back()) {
case 'P': return ParseDCS(getchar, input);
case '[': return ParseCSI(getchar, input);
case ']': return ParseOSC(getchar, input);
case 'P':
return ParseDCS(getchar, input);
case '[':
return ParseCSI(getchar, input);
case ']':
return ParseOSC(getchar, input);
default:
input += getchar();
return Event::Special(input);

View File

@ -1,5 +1,6 @@
#include "ftxui/component/input.hpp"
#include "ftxui/screen/string.hpp"
#include <algorithm>
namespace ftxui {
@ -31,13 +32,14 @@ Element Input::Render() {
auto focused =
is_focused ? focus : select;
// clang-format off
return
hbox(
text(part_before_cursor),
text(part_at_cursor) | underlined | focused,
text(part_after_cursor)
) | flex | inverted | frame | main_decorator;
// clang-format off
}
bool Input::OnEvent(Event event) {
cursor_position = std::max(0, std::min<int>(content.size(), cursor_position));

View File

@ -1,6 +1,7 @@
#include "ftxui/component/menu.hpp"
#include <algorithm>
#include <iostream>
#include <algorithm>
namespace ftxui {

View File

@ -1,5 +1,6 @@
#include "ftxui/component/radiobox.hpp"
#include <functional>
#include <algorithm>
namespace ftxui {

View File

@ -10,6 +10,7 @@
#include "ftxui/component/component.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/screen/terminal.hpp"
#include <algorithm>
#if defined(__clang__) && defined (__APPLE__)
// Quick exit is missing in standard CLang headers

View File

@ -1,4 +1,5 @@
#include "ftxui/component/toggle.hpp"
#include <algorithm>
namespace ftxui {

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
@ -11,7 +11,7 @@ class Bold : public NodeDecorator {
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x,y).bold = true;
screen.PixelAt(x, y).bold = true;
}
}
Node::Render(screen);

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
@ -17,7 +17,7 @@ class Border : public Node {
: Node(std::move(children)), charset_pixel(10, pixel) {}
~Border() override {}
std::vector<Pixel> charset_pixel;
std::vector<Pixel> charset_pixel;
std::vector<wchar_t> charset;
void ComputeRequirement() override {
@ -71,13 +71,13 @@ class Border : public Node {
screen.at(box_.x_max, box_.y_min) = charset[1];
screen.at(box_.x_min, box_.y_max) = charset[2];
screen.at(box_.x_max, box_.y_max) = charset[3];
for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
for (float x = box_.x_min + 1; x < box_.x_max; ++x) {
screen.at(x, box_.y_min) = charset[4];
screen.at(x, box_.y_max) = charset[4];
}
for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
for (float y = box_.y_min + 1; y < box_.y_max; ++y) {
screen.at(box_.x_min, y) = charset[5];
screen.at(box_.x_max,y) = charset[5];
screen.at(box_.x_max, y) = charset[5];
}
// Draw title.
@ -90,13 +90,13 @@ class Border : public Node {
screen.PixelAt(box_.x_max, box_.y_min) = charset_pixel[1];
screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2];
screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3];
for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
for (float x = box_.x_min + 1; x < box_.x_max; ++x) {
screen.PixelAt(x, box_.y_min) = charset_pixel[4];
screen.PixelAt(x, box_.y_max) = charset_pixel[4];
}
for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
for (float y = box_.y_min + 1; y < box_.y_max; ++y) {
screen.PixelAt(box_.x_min, y) = charset_pixel[5];
screen.PixelAt(box_.x_max,y) = charset_pixel[5];
screen.PixelAt(box_.x_max, y) = charset_pixel[5];
}
}
};

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
@ -47,15 +47,11 @@ std::unique_ptr<Node> bgcolor(Color c, Element child) {
}
Decorator color(Color c) {
return [c](Element child) {
return color(c, std::move(child));
};
return [c](Element child) { return color(c, std::move(child)); };
}
Decorator bgcolor(Color c) {
return [c](Element child) {
return bgcolor(c, std::move(child));
};
return [c](Element child) { return bgcolor(c, std::move(child)); };
}
} // namespace ftxui

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
@ -19,4 +19,4 @@ std::unique_ptr<Node> align_right(Element child) {
return hbox(filler(), std::move(child));
}
} // namespace ftxui
} // namespace ftxui

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
@ -15,8 +15,10 @@ class DBox : public Node {
requirement_.flex.y = 0;
for (auto& child : children) {
child->ComputeRequirement();
requirement_.min.x = std::max(requirement_.min.x, child->requirement().min.x);
requirement_.min.y = std::max(requirement_.min.y, child->requirement().min.y);
requirement_.min.x =
std::max(requirement_.min.x, child->requirement().min.x);
requirement_.min.y =
std::max(requirement_.min.y, child->requirement().min.y);
if (requirement_.selection < child->requirement().selection) {
requirement_.selection = child->requirement().selection;

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
@ -14,7 +14,7 @@ class Dim : public NodeDecorator {
Node::Render(screen);
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x,y).dim = true;
screen.PixelAt(x, y).dim = true;
}
}
}

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {

View File

@ -1,3 +1,5 @@
#include <algorithm>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/util/autoreset.hpp"

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
@ -24,10 +24,11 @@ class Gauge : public Node {
int x = box_.x_min;
while (x < limit_int)
screen.at(x++, y) = charset[9];
screen.at(x++, y) = charset[int(9*(limit-limit_int))];
screen.at(x++, y) = charset[int(9 * (limit - limit_int))];
while (x <= box_.x_max)
screen.at(x++, y) = charset[0];
}
private:
float progress_;
};

View File

@ -1,5 +1,7 @@
#include "ftxui/dom/node.hpp"
#include <algorithm>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
@ -13,7 +13,7 @@ class HFlow : public Node {
requirement_.min.y = 0;
requirement_.flex.x = 1;
requirement_.flex.y = 1;
for(auto& child : children)
for (auto& child : children)
child->ComputeRequirement();
}
@ -23,7 +23,7 @@ class HFlow : public Node {
// The position of the first component.
int x = box.x_min;
int y = box.y_min;
int y_next = y; // The position of next row of elements.
int y_next = y; // The position of next row of elements.
for (auto& child : children) {
Requirement requirement = child->requirement();
@ -37,7 +37,7 @@ class HFlow : public Node {
// Does the current row big enough to contain the element?
if (y + requirement.min.y > box.y_max + 1)
break; // No? Ignore the element.
break; // No? Ignore the element.
Box children_box;
children_box.x_min = x;

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
@ -14,7 +14,7 @@ class Inverted : public NodeDecorator {
Node::Render(screen);
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x,y).inverted = true;
screen.PixelAt(x, y).inverted = true;
}
}
}

View File

@ -10,7 +10,7 @@ Node::Node(std::vector<std::unique_ptr<Node>> children)
Node::~Node() {}
void Node::ComputeRequirement() {
for(auto& child : children)
for (auto& child : children)
child->ComputeRequirement();
}
@ -19,20 +19,20 @@ void Node::SetBox(Box box) {
}
void Node::Render(Screen& screen) {
for(auto& child : children)
for (auto& child : children)
child->Render(screen);
}
void Render(Screen& screen, Node* node) {
// Step 1: Find what dimension this elements wants to be.
node->ComputeRequirement();
Box box;
box.x_min = 0;
box.y_min = 0;
box.x_max = screen.dimx() - 1;
box.y_max = screen.dimy() - 1;
// Step 2: Assign a dimension to the element.
node->SetBox(box);
screen.stencil = box;

View File

@ -1,8 +1,8 @@
#ifndef FTXUI_DOM_NODE_DECORATOR_H_
#define FTXUI_DOM_NODE_DECORATOR_H_
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {

View File

@ -1,4 +1,5 @@
#include <sstream>
#include "ftxui/dom/elements.hpp"
namespace ftxui {

View File

@ -1,3 +1,5 @@
#include <algorithm>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
@ -41,7 +43,7 @@ class Size : public Node {
Node::SetBox(box);
if (direction_ == WIDTH) {
switch(constraint_) {
switch (constraint_) {
case LESS_THAN:
case EQUAL:
box.x_max = std::min(box.x_min + value_ + 1, box.x_max);
@ -50,7 +52,7 @@ class Size : public Node {
break;
}
} else {
switch(constraint_) {
switch (constraint_) {
case LESS_THAN:
case EQUAL:
box.y_max = std::min(box.y_min + value_ + 1, box.y_max);

View File

@ -1,277 +1,259 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
using namespace ftxui;
static const std::vector<std::vector<std::vector<std::wstring>>> elements = {
{
{L"Replaced by the gauge"},
},
{
{L". "},
{L".. "},
{L"..."},
},
{
{L"|"},
{L"/"},
{L"-"},
{L"\\"},
},
{
{L"+"},
{L"x"},
},
{
{L"| "},
{L"|| "},
{L"|||"},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L"(*----------)"},
{L"(-*---------)"},
{L"(--*--------)"},
{L"(---*-------)"},
{L"(----*------)"},
{L"(-----*-----)"},
{L"(------*----)"},
{L"(-------*---)"},
{L"(--------*--)"},
{L"(---------*-)"},
{L"(----------*)"},
{L"(---------*-)"},
{L"(--------*--)"},
{L"(-------*---)"},
{L"(------*----)"},
{L"(-----*-----)"},
{L"(----*------)"},
{L"(---*-------)"},
{L"(--*--------)"},
{L"(-*---------)"},
},
{
{L"[ ]"},
{L"[= ]"},
{L"[== ]"},
{L"[=== ]"},
{L"[==== ]"},
{L"[===== ]"},
{L"[======]"},
{L"[===== ]"},
{L"[==== ]"},
{L"[=== ]"},
{L"[== ]"},
{L"[= ]"},
},
{
{L"[ ]"},
{L"[= ]"},
{L"[== ]"},
{L"[=== ]"},
{L"[==== ]"},
{L"[===== ]"},
{L"[======]"},
{L"[ =====]"},
{L"[ ====]"},
{L"[ ===]"},
{L"[ ==]"},
{L"[ =]"},
},
{
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L" [== ]"},
{L"[ == ]"},
{L"[ == ]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==] "},
{L"[ == ]"},
{L"[ == ]"},
},
{
{
L" ─╮",
L"",
L" ",
{L"Replaced by the gauge"},
},
{
L" ",
L"",
L"",
{L". "},
{L".. "},
{L"..."},
},
{
L" ",
L"",
L" ─╯",
{L"|"},
{L"/"},
{L"-"},
{L"\\"},
},
{
L" ",
L" ",
L"╰─╯",
{L"+"},
{L"x"},
},
{
L" ",
L"",
L"╰─ ",
{L"| "},
{L"|| "},
{L"|||"},
},
{
L"",
L"",
L"",
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
L"╭─ ",
L"",
L" ",
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
L"╭─╮",
L" ",
L" ",
}
},
{
{
L" /\\O ",
L" /\\/ ",
L" /\\ ",
L" / \\ ",
L"LOL LOL",
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
L" _O ",
L" //|_ ",
L" | ",
L" /| ",
L" LLOL ",
{L""},
{L""},
{L""},
{L""},
},
{
L" O ",
L" /_ ",
L" |\\ ",
L" / | ",
L" LOLLOL ",
}
}
};
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
{L""},
},
{
{L"(*----------)"}, {L"(-*---------)"}, {L"(--*--------)"},
{L"(---*-------)"}, {L"(----*------)"}, {L"(-----*-----)"},
{L"(------*----)"}, {L"(-------*---)"}, {L"(--------*--)"},
{L"(---------*-)"}, {L"(----------*)"}, {L"(---------*-)"},
{L"(--------*--)"}, {L"(-------*---)"}, {L"(------*----)"},
{L"(-----*-----)"}, {L"(----*------)"}, {L"(---*-------)"},
{L"(--*--------)"}, {L"(-*---------)"},
},
{
{L"[ ]"},
{L"[= ]"},
{L"[== ]"},
{L"[=== ]"},
{L"[==== ]"},
{L"[===== ]"},
{L"[======]"},
{L"[===== ]"},
{L"[==== ]"},
{L"[=== ]"},
{L"[== ]"},
{L"[= ]"},
},
{
{L"[ ]"},
{L"[= ]"},
{L"[== ]"},
{L"[=== ]"},
{L"[==== ]"},
{L"[===== ]"},
{L"[======]"},
{L"[ =====]"},
{L"[ ====]"},
{L"[ ===]"},
{L"[ ==]"},
{L"[ =]"},
},
{
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L"[== ]"},
{L" [== ]"},
{L"[ == ]"},
{L"[ == ]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==]"},
{L"[ ==] "},
{L"[ == ]"},
{L"[ == ]"},
},
{{
L" ─╮",
L"",
L" ",
},
{
L"",
L"",
L"",
},
{
L" ",
L"",
L" ─╯",
},
{
L" ",
L" ",
L"╰─╯",
},
{
L" ",
L"",
L"╰─ ",
},
{
L"",
L"",
L"",
},
{
L"╭─ ",
L"",
L" ",
},
{
L"╭─╮",
L" ",
L" ",
}},
{{
L" /\\O ",
L" /\\/ ",
L" /\\ ",
L" / \\ ",
L"LOL LOL",
},
{
L" _O ",
L" //|_ ",
L" | ",
L" /| ",
L" LLOL ",
},
{
L" O ",
L" /_ ",
L" |\\ ",
L" / | ",
L" LOLLOL ",
}}};
std::unique_ptr<Node> spinner(int c, size_t index) {
if (c == 0) {
index %= 40;
if (index > 20)
index = 40-index;
index = 40 - index;
return gauge(index * 0.05);
}
c %= elements.size();
index %= elements[c].size();
std::vector<Element> lines;
for(const auto& it : elements[c][index])
for (const auto& it : elements[c][index])
lines.push_back(text(it));
return vbox(std::move(lines));
}

View File

@ -1,5 +1,5 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {

View File

@ -7,10 +7,7 @@ Element nothing(Element element) {
}
Decorator compose(Decorator a, Decorator b) {
return [
a = std::move(a),
b = std::move(b)
](Element element) {
return [a = std::move(a), b = std::move(b)](Element element) {
return b(a(std::move(element)));
};
}

View File

@ -1,3 +1,5 @@
#include <algorithm>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"

View File

@ -1,4 +1,5 @@
#include "ftxui/screen/box.hpp"
#include <algorithm>
namespace ftxui {

View File

@ -1,10 +1,12 @@
#include "ftxui/screen/screen.hpp"
#include <algorithm>
#include <sstream>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/screen/terminal.hpp"
#include <sstream>
namespace ftxui {
namespace {

View File

@ -1,9 +1,10 @@
#include "ftxui/screen/terminal.hpp"
#include <stdio.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <iostream>
#include "ftxui/screen/terminal.hpp"
#include <iostream>
namespace ftxui {

View File

@ -7,7 +7,7 @@ using namespace ftxui;
TEST(GaugeTest, zero) {
auto root = gauge(0);
Screen screen(11,1);
Screen screen(11, 1);
Render(screen, root.get());
EXPECT_EQ(" ", screen.ToString());
@ -15,7 +15,7 @@ TEST(GaugeTest, zero) {
TEST(GaugeTest, half) {
auto root = gauge(0.5);
Screen screen(11,1);
Screen screen(11, 1);
Render(screen, root.get());
EXPECT_EQ("█████▍ ", screen.ToString());
@ -24,7 +24,7 @@ TEST(GaugeTest, half) {
TEST(GaugeTest, one) {
auto root = gauge(1.0);
Screen screen(11,1);
Screen screen(11, 1);
Render(screen, root.get());
EXPECT_EQ("███████████", screen.ToString());