FTXUI/src/ftxui/dom/size.cpp
2020-03-22 22:32:44 +01:00

80 lines
1.7 KiB
C++

#include <algorithm>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
namespace ftxui {
class Size : public Node {
public:
Size(Element child, Direction direction, Constraint constraint, size_t value)
: Node(unpack(std::move(child))),
direction_(direction),
constraint_(constraint),
value_(value) {}
~Size() override {}
void ComputeRequirement() override {
Node::ComputeRequirement();
requirement_ = children[0]->requirement();
auto& value = direction_ == WIDTH ? requirement_.min.x : requirement_.min.y;
switch (constraint_) {
case LESS_THAN:
value = std::min(value, value_);
break;
case EQUAL:
value = value_;
break;
case GREATER_THAN:
value = std::max(value, value_);
break;
}
if (direction_ == WIDTH)
requirement_.flex.x = 0;
else
requirement_.flex.y = 0;
}
void SetBox(Box box) override {
Node::SetBox(box);
if (direction_ == WIDTH) {
switch (constraint_) {
case LESS_THAN:
case EQUAL:
box.x_max = std::min(box.x_min + value_ + 1, box.x_max);
break;
case GREATER_THAN:
break;
}
} else {
switch (constraint_) {
case LESS_THAN:
case EQUAL:
box.y_max = std::min(box.y_min + value_ + 1, box.y_max);
break;
case GREATER_THAN:
break;
}
}
children[0]->SetBox(box);
}
private:
Direction direction_;
Constraint constraint_;
int value_;
};
Decorator size(Direction direction, Constraint constraint, int value) {
return [=](Element e) {
return std::make_unique<Size>(std::move(e), direction, constraint, value);
};
}
} // namespace ftxui