FTXUI/examples/component/input.cpp

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/util/string.hpp"
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentVertical {
public:
MyComponent(Delegate* delegate)
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: ComponentVertical(delegate),
input_1(delegate->NewChild()),
input_2(delegate->NewChild()),
input_3(delegate->NewChild()) {
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input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
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Focus(&input_1);
}
std::function<void()> on_enter = []() {};
private:
Input input_1;
Input input_2;
Input input_3;
Element Render() override {
return
frame(
vbox(
hbox(text(L" input_1 : "), input_1.Render()),
hbox(text(L" input_2 : "), input_2.Render()),
hbox(text(L" input_3 : "), input_3.Render())
)
);
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}