FTXUI/examples/component/input.cpp
Arthur Sonzogni 5887114793 Refactor directory structure.
The goal is to increase the separation in between:

 * ftxui::screen
 * ftxui::dom
 * ftxui::component
2019-01-06 17:10:35 +01:00

52 lines
1.2 KiB
C++

#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentVertical {
public:
MyComponent(Delegate* delegate)
: ComponentVertical(delegate),
input_1(delegate->NewChild()),
input_2(delegate->NewChild()),
input_3(delegate->NewChild()) {
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
Focus(&input_1);
}
std::function<void()> on_enter = []() {};
private:
Input input_1;
Input input_2;
Input input_3;
Element Render() override {
return
frame(
vbox(
hbox(text(L" input_1 : "), input_1.Render()),
hbox(text(L" input_2 : "), input_2.Render()),
hbox(text(L" input_3 : "), input_3.Render())
)
);
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}