2020-08-26 23:58:18 +08:00
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#include "ftxui/component/button.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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// The main screen, at depth 0. It display the main content.
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class Content : public Component {
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public:
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std::function<void()> on_rate_ftxui = [] {};
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std::function<void()> on_quit = [] {};
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std::wstring rating_ = L"3/5 stars";
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Content() {
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Add(&container_);
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container_.Add(&button_rate_ftxui);
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container_.Add(&button_quit_);
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button_rate_ftxui.on_click = [&] { on_rate_ftxui(); };
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button_quit_.on_click = [&] { on_quit(); };
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}
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Element Render() final {
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2020-09-06 19:46:56 +08:00
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auto button_elements = hbox({
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2020-08-26 23:58:18 +08:00
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button_rate_ftxui.Render(),
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filler(),
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button_quit_.Render(),
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});
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auto document = //
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vbox({
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text(L"Modal dialog example"),
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separator(),
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text(L"☆☆☆ FTXUI:" + rating_ + L" ☆☆☆") | bold,
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filler(),
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button_elements,
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}) |
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border;
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return document | size(HEIGHT, GREATER_THAN, 18) | center;
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}
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private:
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Container container_ = Container::Horizontal();
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Button button_rate_ftxui = Button(L"Rate FTXUI");
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Button button_quit_ = Button(L"Quit");
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};
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// The "modal" screen, at depth 1. It display the modal dialog.
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class Modal : public Component {
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public:
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std::function<void(std::wstring)> on_click;
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Modal() {
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Add(&container_);
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buttons_.resize(5);
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for (int i = 0; i < 5; ++i) {
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std::wstring stars = std::to_wstring(i + 1) + L"/5 stars";
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buttons_[i] = Button(stars);
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buttons_[i].on_click = [&, stars] { on_click(stars); };
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container_.Add(&buttons_[i]);
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}
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}
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Element Render() final {
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return vbox({
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text(L"Do you like FTXUI?"),
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separator(),
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hbox({
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buttons_[0].Render(),
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buttons_[1].Render(),
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buttons_[2].Render(),
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buttons_[3].Render(),
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buttons_[4].Render(),
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}),
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}) |
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border;
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}
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private:
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Container container_ = Container::Horizontal();
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std::vector<Button> buttons_;
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};
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class MyComponent : public Component {
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public:
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std::function<void()> on_quit = [] {};
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MyComponent() {
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Add(&container_);
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container_.Add(&content_);
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container_.Add(&modal_);
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content_.on_quit = [&] { on_quit(); };
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content_.on_rate_ftxui = [&] { modal_.TakeFocus(); };
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modal_.on_click = [&](std::wstring rating) {
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content_.rating_ = rating;
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content_.TakeFocus();
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};
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}
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Element Render() final {
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Element document = content_.Render();
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if (modal_.Focused()) {
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document = dbox({
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document,
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modal_.Render() | clear_under | center,
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});
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}
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return document;
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}
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private:
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Container container_ = Container::Tab(nullptr);
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Content content_;
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Modal modal_;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent my_component;
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my_component.on_quit = screen.ExitLoopClosure();
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screen.Loop(&my_component);
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return 0;
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}
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2020-09-06 19:46:56 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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