FTXUI/include/ftxui/component/component.hpp

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#ifndef FTXUI_COMPONENT_HPP
#define FTXUI_COMPONENT_HPP
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#include <functional> // for function
#include <memory> // for shared_ptr, make_shared
#include <string> // for wstring
#include <vector> // for vector
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#include "ftxui/component/component_base.hpp"
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/screen/string.hpp" // for ConstStringRef, StringRef
namespace ftxui {
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class ComponentBase;
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using Component = std::shared_ptr<ComponentBase>;
using Components = std::vector<Component>;
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template <class T, class... Args>
std::shared_ptr<T> Make(Args&&... args) {
return std::make_shared<T>(args...);
}
Component Button(ConstStringRef label,
std::function<void()> on_click,
bool border = true);
Component Checkbox(ConstStringRef label, bool* checked);
Component Input(StringRef content, ConstStringRef placeholder);
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Component Menu(const std::vector<std::wstring>* entries, int* selected_);
Component Radiobox(const std::vector<std::wstring>* entries, int* selected_);
Component Toggle(const std::vector<std::wstring>* entries, int* selected);
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Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
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template <class T> // T = {int, float}
Component Slider(StringRef label, T* value, T min, T max, T increment);
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namespace Container {
Component Vertical(Components children);
Component Horizontal(Components children);
Component Tab(Components children, int* selector);
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} // namespace Container
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.