FTXUI/include/ftxui/component/radiobox.hpp

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#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
#define FTXUI_COMPONENT_RADIOBOX_HPP
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#include <functional> // for function
#include <string> // for wstring, allocator
#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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struct Event;
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/// @brief A list of selectable element. One and only one can be selected at
/// the same time.
/// @ingroup component
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class RadioboxBase : public ComponentBase {
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public:
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// Access this interface from a Component
static RadioboxBase* From(Component component);
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// Constructor.
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RadioboxBase(const std::vector<std::wstring>* entries, int* selected);
~RadioboxBase() override = default;
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int focused = 0;
#if defined(_WIN32)
std::wstring checked = L"(*) ";
std::wstring unchecked = L"( ) ";
#else
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std::wstring checked = L"";
std::wstring unchecked = L"";
#endif
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Decorator focused_style = inverted;
Decorator unfocused_style = nothing;
// State update callback.
std::function<void()> on_change = []() {};
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// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
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const std::vector<std::wstring>* const entries_;
int* const selected_;
bool OnMouseEvent(Event event);
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int cursor_position = 0;
std::vector<Box> boxes_;
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};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.