2021-05-02 02:40:35 +08:00
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#include <memory> // for allocator_traits<>...
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#include <string> // for operator+, wstring
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/checkbox.hpp" // for CheckBox
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/string.hpp" // for to_wstring
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2019-01-20 05:06:05 +08:00
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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checkbox.resize(30);
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2020-03-23 05:32:44 +08:00
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for (int i = 0; i < checkbox.size(); ++i) {
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2019-01-20 05:06:05 +08:00
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checkbox[i].label = (L"CheckBox " + to_wstring(i));
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container.Add(&checkbox[i]);
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}
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}
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2020-03-23 05:32:44 +08:00
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// clang-format off
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2019-01-20 05:06:05 +08:00
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Element Render() override {
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Elements content;
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2020-03-23 05:32:44 +08:00
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for (auto& it : checkbox) {
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2019-01-20 05:06:05 +08:00
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content.push_back(it.Render());
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}
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2019-01-21 06:04:10 +08:00
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return vbox(std::move(content))
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| frame
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| size(HEIGHT, LESS_THAN, 10)
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| border;
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2019-01-20 05:06:05 +08:00
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}
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private:
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std::vector<CheckBox> checkbox;
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Container container = Container::Vertical();
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::FitComponent();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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2020-09-06 19:46:56 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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