FTXUI/examples/component/checkbox_in_frame.cpp

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#include <memory> // for allocator_traits<>...
#include <string> // for operator+, wstring
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/checkbox.hpp" // for CheckBox
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/string.hpp" // for to_wstring
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using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
checkbox.resize(30);
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for (int i = 0; i < checkbox.size(); ++i) {
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checkbox[i].label = (L"CheckBox " + to_wstring(i));
container.Add(&checkbox[i]);
}
}
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// clang-format off
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Element Render() override {
Elements content;
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for (auto& it : checkbox) {
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content.push_back(it.Render());
}
return vbox(std::move(content))
| frame
| size(HEIGHT, LESS_THAN, 10)
| border;
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}
private:
std::vector<CheckBox> checkbox;
Container container = Container::Vertical();
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
screen.Loop(&component);
return 0;
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.