FTXUI/include/ftxui/component/input.hpp

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#ifndef FTXUI_COMPONENT_INPUT_H_
#define FTXUI_COMPONENT_INPUT_H_
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#include <functional> // for function
#include <string> // for wstring
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
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struct Event;
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/// @brief An input box. The user can type text into it.
/// @ingroup component.
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class InputBase : public ComponentBase {
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public:
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// Access this interface from a Component
static InputBase* From(Component component);
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// Constructor.
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InputBase(std::wstring* content, const std::wstring* placeholder);
~InputBase() override = default;
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// State.
int cursor_position = 0;
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// State update callback.
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std::function<void()> on_change = [] {};
std::function<void()> on_enter = [] {};
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// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
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std::wstring* const content_;
const std::wstring* const placeholder_;
bool OnMouseEvent(Event);
Box input_box_;
Box cursor_box_;
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};
} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.