FTXUI/examples/component/button.cpp

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#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for operator+, to_wstring
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
int value = 50;
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// The tree of components. This defines how to navigate using the keyboard.
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auto button_option = ButtonOption();
button_option.border = false;
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auto buttons = Container::Horizontal({
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Button(
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"[Decrease]", [&] { value--; }, &button_option),
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Button(
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"[Increase]", [&] { value++; }, &button_option),
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});
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// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
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return vbox({
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text(L"value = " + std::to_wstring(value)),
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separator(),
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gauge(value * 0.01f),
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separator(),
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buttons->Render(),
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}) |
border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.