FTXUI/examples/component/checkbox_in_frame.cpp

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#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
#include <string> // for operator+, to_string
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#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
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using namespace ftxui;
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struct CheckboxState {
bool checked;
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};
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int main(int argc, const char* argv[]) {
int size = 30;
std::vector<CheckboxState> states(size);
auto container = Container::Vertical({});
for (int i = 0; i < size; ++i) {
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states[i].checked = false;
container->Add(
Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
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}
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auto component = Renderer(container, [&] {
return container->Render() | frame | ftxui::size(HEIGHT, LESS_THAN, 10) |
border;
});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.