FTXUI/examples/component/menu.cpp

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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
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std::vector<std::string> entries = {
"entry 1",
"entry 2",
"entry 3",
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};
int selected = 0;
MenuOption option;
option.on_enter = screen.ExitLoopClosure();
auto menu = Menu(&entries, &selected, &option);
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screen.Loop(menu);
std::cout << "Selected element = " << selected << std::endl;
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.