FTXUI/examples/component/gallery.cpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/button.hpp"
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#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
using namespace ftxui;
class MyComponent : public Component {
Container container = Container::Vertical();
Menu menu;
Toggle toggle;
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Container checkbox_container = Container::Vertical();
CheckBox checkbox1;
CheckBox checkbox2;
RadioBox radiobox;
Input input;
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Button button;
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public:
MyComponent() {
Add(&container);
menu.entries = {
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L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
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};
container.Add(&menu);
toggle.entries = {
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L"Toggle_1",
L"Toggle_2",
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};
container.Add(&toggle);
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container.Add(&checkbox_container);
checkbox1.label = L"checkbox1";
checkbox_container.Add(&checkbox1);
checkbox2.label = L"checkbox2";
checkbox_container.Add(&checkbox2);
radiobox.entries = {
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L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
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};
container.Add(&radiobox);
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input.placeholder = L"Input placeholder";
container.Add(&input);
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button.label = L"Quit";
button.on_click = [&] { on_quit(); };
container.Add(&button);
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}
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Element Render(std::wstring name, Component& component) {
return hbox({
text(name) | size(WIDTH, EQUAL, 8),
separator(),
component.Render(),
});
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}
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Element Render() override {
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return //
vbox({
Render(L"menu", menu),
separator(),
Render(L"toggle", toggle),
separator(),
Render(L"checkbox", checkbox_container),
separator(),
Render(L"radiobox", radiobox),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
separator(),
Render(L"button", button),
}) |
border;
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}
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std::function<void()> on_quit = [] {};
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};
int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::FitComponent();
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MyComponent component;
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component.on_quit = screen.ExitLoopClosure();
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screen.Loop(&component);
return 0;
}