2019-01-07 00:10:35 +08:00
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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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2018-10-10 01:06:03 +08:00
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2020-03-24 04:26:00 +08:00
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#include <atomic>
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2019-01-27 09:33:06 +08:00
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#include <condition_variable>
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2020-03-25 07:07:41 +08:00
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#include <ftxui/component/receiver.hpp>
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2018-10-10 01:06:03 +08:00
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#include <functional>
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#include <memory>
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2019-01-27 09:33:06 +08:00
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#include <mutex>
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#include <queue>
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/screen.hpp"
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2018-10-10 01:06:03 +08:00
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2019-01-12 22:00:08 +08:00
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namespace ftxui {
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class Component;
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2019-01-13 01:24:46 +08:00
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class ScreenInteractive : public Screen {
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public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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~ScreenInteractive();
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void Loop(Component*);
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std::function<void()> ExitLoopClosure();
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void PostEvent(Event event);
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private:
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void Draw(Component* component);
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void EventLoop(Component* component);
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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2020-05-03 02:39:56 +08:00
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bool use_alternative_screen_ = false;
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ScreenInteractive(int dimx,
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int dimy,
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Dimension dimension,
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bool use_alternative_screen);
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2020-03-24 04:26:00 +08:00
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2020-03-25 07:07:41 +08:00
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Sender<Event> event_sender_;
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Receiver<Event> event_receiver_;
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2020-03-24 04:26:00 +08:00
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std::string set_cursor_position;
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std::string reset_cursor_position;
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2020-03-25 06:26:55 +08:00
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2020-03-25 07:07:41 +08:00
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std::atomic<bool> quit_ = false;
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2021-04-25 00:16:13 +08:00
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int cursor_x_ = 0;
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int cursor_y_ = 0;
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2018-10-10 01:06:03 +08:00
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};
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2019-01-12 22:00:08 +08:00
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} // namespace ftxui
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2018-10-10 01:06:03 +08:00
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2019-01-07 00:10:35 +08:00
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#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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