2019-01-19 05:41:33 +08:00
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#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
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#define FTXUI_COMPONENT_RADIOBOX_HPP
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2021-05-10 02:32:27 +08:00
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#include <functional> // for function
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#include <string> // for wstring, allocator
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#include <vector> // for vector
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2019-01-19 05:41:33 +08:00
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2021-05-10 02:32:27 +08:00
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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2020-03-24 04:26:00 +08:00
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2019-01-19 05:41:33 +08:00
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namespace ftxui {
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2021-05-02 02:40:35 +08:00
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struct Event;
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2019-01-19 05:41:33 +08:00
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2020-08-16 08:24:50 +08:00
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/// @brief A list of selectable element. One and only one can be selected at
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/// the same time.
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/// @ingroup component
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2021-05-10 02:32:27 +08:00
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class RadioboxBase : public ComponentBase {
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2019-01-19 05:41:33 +08:00
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public:
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2021-05-10 02:32:27 +08:00
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// Access this interface from a Component
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static RadioboxBase* From(Component component);
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2019-01-19 05:41:33 +08:00
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// Constructor.
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2021-07-10 16:50:25 +08:00
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RadioboxBase(const std::vector<std::wstring>* entries,
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int* selected,
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2021-07-10 17:03:01 +08:00
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ConstRef<RadioboxOption> option = {});
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2021-05-10 02:32:27 +08:00
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~RadioboxBase() override = default;
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2019-01-19 05:41:33 +08:00
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int focused = 0;
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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2021-05-10 02:32:27 +08:00
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const std::vector<std::wstring>* const entries_;
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int* const selected_;
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2021-04-19 04:33:41 +08:00
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bool OnMouseEvent(Event event);
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2019-01-19 05:41:33 +08:00
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int cursor_position = 0;
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2021-04-19 04:33:41 +08:00
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std::vector<Box> boxes_;
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2021-07-10 16:50:25 +08:00
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ConstRef<RadioboxOption> option_;
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2019-01-19 05:41:33 +08:00
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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