mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 10:40:00 +08:00
Execute clang tidy and IWYU (#528)
This commit is contained in:
parent
4dc1a9fff9
commit
0542227ba7
@ -1,4 +1,3 @@
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#include <memory> // for shared_ptr
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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@ -6,7 +5,7 @@
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, Element, text, border
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#include "ftxui/dom/elements.hpp" // for Element, separator, text, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
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using namespace ftxui;
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@ -1,12 +1,12 @@
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <ftxui/component/event.hpp> // for Event
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#include <ftxui/component/mouse.hpp> // for ftxui
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
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#include <memory> // for shared_ptr
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#include <string> // for operator+, to_string, allocator
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <thread> // for sleep_for
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
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#include "ftxui/component/loop.hpp" // for Loop
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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@ -1,10 +1,9 @@
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, char_traits, to_string, string
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#include <vector> // for vector
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#include <ftxui/component/captured_mouse.hpp> // for ftxui
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#include <string> // for allocator, operator+, char_traits, string
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#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
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#include "ftxui/component/component.hpp" // for Renderer, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
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#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
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using namespace ftxui;
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@ -5,14 +5,14 @@
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#include <cmath> // for sin
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#include <functional> // for ref, reference_wrapper, function
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for string, basic_string, operator+, to_string, char_traits
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#include <string> // for string, basic_string, char_traits, operator+, to_string
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#include <thread> // for sleep_for, thread
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#include <utility> // for move
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#include <vector> // for vector
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#include "../dom/color_info_sorted_2d.ipp" // for ColorInfoSorted2D
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, ResizableSplitLeft, Tab
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/component_options.hpp" // for MenuOption, InputOption
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#include "ftxui/component/event.hpp" // for Event, Event::Custom
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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@ -1,12 +1,11 @@
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#include <memory> // for shared_ptr
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#include <string> // for string, basic_string, allocator
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#include <string> // for string, allocator, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for operator|, Maybe, Checkbox, Radiobox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for border, color, operator|, text, Element
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#include "ftxui/dom/elements.hpp" // for Element, border, color, operator|, text
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
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using namespace ftxui;
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@ -1,14 +1,14 @@
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#include <array> // for array
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#include <chrono> // for milliseconds
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#include <functional> // for function
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#include <memory> // for shared_ptr, __shared_ptr_access, allocator
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#include <string> // for string, char_traits, basic_string, operator+
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <string> // for string, char_traits, operator+, basic_string
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#include <vector> // for vector
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#include "ftxui/component/animation.hpp" // for ElasticOut, Linear
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#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption
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#include "ftxui/component/component_options.hpp" // for MenuOption, EntryState, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption
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#include "ftxui/component/mouse.hpp" // for ftxui
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter
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@ -1,6 +1,6 @@
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#include <chrono> // for operator""ms, literals
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#include <memory> // for shared_ptr, __shared_ptr_access, allocator
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#include <string> // for string, basic_string, operator+, to_string
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for string, operator+, to_string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/animation.hpp" // for BackOut, Duration
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@ -2,7 +2,7 @@
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#include <ftxui/dom/elements.hpp> // for text, gauge, operator|, flex, hbox, Element
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for cout, endl, ostream
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#include <string> // for allocator, operator+, char_traits, operator<<, string, to_string, basic_string
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#include <string> // for allocator, char_traits, operator+, operator<<, string, to_string, basic_string
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#include <thread> // for sleep_for
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#include "ftxui/dom/node.hpp" // for Render
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@ -1,8 +1,8 @@
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#include <chrono> // for operator""s, chrono_literals
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#include <ftxui/dom/elements.hpp> // for text, gauge, operator|, flex, hbox, Element
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#include <ftxui/dom/elements.hpp> // for filler, operator|, separator, text, border, Element, vbox, vtext, hbox, center, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for cout, endl, ostream
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#include <string> // for allocator, operator+, char_traits, operator<<, string, to_string, basic_string
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#include <string> // for allocator, operator+, operator<<, string, to_string
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#include <thread> // for sleep_for
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#include "ftxui/dom/node.hpp" // for Render
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include <string> // for allocator, char_traits, operator+, to_string, string
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for ftxui
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#include <chrono> // for operator""s, chrono_literals
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for cout, ostream
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator<<, string
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#include <thread> // for sleep_for
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#include <ftxui/dom/elements.hpp> // for operator|, text, Element, hbox, bold, color, filler, separator, vbox, window, gauge, Fit, size, dim, EQUAL, WIDTH
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <iostream> // for cout, endl, ostream
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#include <list> // for list, operator!=, _List_iterator, _List_iterator<>::_Self
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#include <list> // for list, operator==, _List_iterator, _List_iterator<>::_Self
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#include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type
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#include <string> // for string, operator<<, to_string
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#include <thread> // for sleep_for
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, Element, size, text, hcenter, Fit, vflow, window, EQUAL, bold, border, dim, HEIGHT, WIDTH
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for shared_ptr
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#include <string> // for allocator, operator+, to_string, char_traits, string
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#include <string> // for allocator, char_traits, operator+, to_string, string
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for ftxui
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@ -66,9 +66,7 @@ struct Event {
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std::string character() const { return input_; }
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bool is_mouse() const { return type_ == Type::Mouse; }
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struct Mouse& mouse() {
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return mouse_;
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}
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struct Mouse& mouse() { return mouse_; }
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bool is_cursor_reporting() const { return type_ == Type::CursorReporting; }
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int cursor_x() const { return cursor_.x; }
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2
iwyu.imp
2
iwyu.imp
@ -1,4 +1,6 @@
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[
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{ include: ["<bits/chrono.h>", "private", "<chrono>", "public"]},
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{ include: ["<bits/std_abs.h>", "private", "<cmath>", "public"]},
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{ include: ["<bits/termios-c_cc.h>", "private", "<termios.h>", "public"]},
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{ include: ["<bits/termios-c_lflag.h>", "private", "<termios.h>", "public"]},
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{ include: ["<bits/termios-struct.h>", "private", "<termios.h>", "public"]},
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@ -58,7 +58,7 @@ float CubicIn(float p) {
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// Modeled after the cubic y = (x - 1)^3 + 1
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float CubicOut(float p) {
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float f = (p - 1);
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const float f = (p - 1);
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return f * f * f + 1;
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}
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@ -69,7 +69,7 @@ float CubicInOut(float p) {
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if (p < 0.5F) { // NOLINT
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return 4 * p * p * p;
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} else {
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float f = ((2 * p) - 2);
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const float f = ((2 * p) - 2);
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return 0.5F * f * f * f + 1; // NOLINT
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}
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}
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@ -81,7 +81,7 @@ float QuarticIn(float p) {
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// Modeled after the quartic y = 1 - (x - 1)^4
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float QuarticOut(float p) {
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float f = (p - 1);
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const float f = (p - 1);
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return f * f * f * (1 - p) + 1;
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}
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@ -92,7 +92,7 @@ float QuarticInOut(float p) {
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if (p < 0.5F) { // NOLINT
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return 8 * p * p * p * p; // NOLINT
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} else {
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float f = (p - 1);
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const float f = (p - 1);
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return -8 * f * f * f * f + 1; // NOLINT
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}
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}
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@ -104,7 +104,7 @@ float QuinticIn(float p) {
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// Modeled after the quintic y = (x - 1)^5 + 1
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float QuinticOut(float p) {
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float f = (p - 1);
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const float f = (p - 1);
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return f * f * f * f * f + 1;
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}
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@ -214,7 +214,7 @@ float BackIn(float p) {
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// Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
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float BackOut(float p) {
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float f = (1 - p);
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const float f = (1 - p);
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return 1 - (f * f * f - f * std::sin(f * kPi));
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}
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@ -223,7 +223,7 @@ float BackOut(float p) {
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// y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
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float BackInOut(float p) {
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if (p < 0.5F) { // NOLINT
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float f = 2 * p;
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const float f = 2 * p;
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return 0.5F * (f * f * f - f * std::sin(f * kPi)); // NOLINT
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} else {
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float f = (1 - (2 * p - 1)); // NOLINT
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@ -80,7 +80,7 @@ Component Button(ConstStringRef label,
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}
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auto focus_management = focused ? focus : active ? select : nothing;
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EntryState state = {
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const EntryState state = {
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*label_,
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false,
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active,
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#include <gtest/gtest.h>
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#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, EXPECT_EQ, Test, EXPECT_FALSE, EXPECT_TRUE, TestInfo (ptr only), TEST
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#include <chrono> // for operator""s, chrono_literals
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <string> // for string
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <type_traits> // for remove_reference, remove_reference<>::type
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Component, Make, CatchEvent
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component.hpp" // for Make, CatchEvent, ComponentDecorator
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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namespace ftxui {
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private:
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// Component implementation.
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Element Render() override {
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bool is_focused = Focused();
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bool is_active = Active();
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const bool is_focused = Focused();
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const bool is_active = Active();
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auto focus_management = is_focused ? focus : is_active ? select : nothing;
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auto state = EntryState{
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*label_,
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@ -114,7 +114,7 @@ bool ComponentBase::OnEvent(Event event) { // NOLINT
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/// The default implementation dispatch the event to every child.
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/// @ingroup component
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void ComponentBase::OnAnimation(animation::Params& params) {
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for (Component& child : children_) {
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for (const Component& child : children_) {
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child->OnAnimation(params);
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}
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}
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@ -123,7 +123,7 @@ MenuOption MenuOption::Toggle() {
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ButtonOption ButtonOption::Ascii() {
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ButtonOption option;
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option.transform = [](const EntryState& s) {
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std::string label = s.focused ? "[" + s.label + "]" //
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const std::string label = s.focused ? "[" + s.label + "]" //
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: " " + s.label + " ";
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return text(label);
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};
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@ -82,7 +82,7 @@ class ContainerBase : public ComponentBase {
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return;
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}
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for (size_t offset = 1; offset < children_.size(); ++offset) {
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size_t i = ((size_t(*selector_ + offset * dir + children_.size())) %
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const size_t i = ((size_t(*selector_ + offset * dir + children_.size())) %
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children_.size());
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if (children_[i]->Focusable()) {
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*selector_ = (int)i;
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@ -108,7 +108,7 @@ class VerticalContainer : public ContainerBase {
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}
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bool EventHandler(Event event) override {
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int old_selected = *selector_;
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const int old_selected = *selector_;
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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MoveSelector(-1);
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}
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@ -190,7 +190,7 @@ class HorizontalContainer : public ContainerBase {
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}
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bool EventHandler(Event event) override {
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int old_selected = *selector_;
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const int old_selected = *selector_;
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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MoveSelector(-1);
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}
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@ -214,7 +214,7 @@ class TabContainer : public ContainerBase {
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using ContainerBase::ContainerBase;
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Element Render() override {
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Component active_child = ActiveChild();
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const Component active_child = ActiveChild();
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if (active_child) {
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return active_child->Render();
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}
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#include <memory> // for shared_ptr
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#include <ftxui/component/captured_mouse.hpp> // for CapturedMouse
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#include <functional> // for function
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Make, Button
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#include "ftxui/component/component.hpp" // for ComponentDecorator, Hoverable, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, Decorator, Element, operator|=, bgcolor, color, reflect, text, bold, border, inverted, nothing
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color
|
||||
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
@ -38,11 +37,12 @@ void Post(std::function<void()> f) {
|
||||
/// bool hover = false;
|
||||
/// auto button_hover = Hoverable(button, &hover);
|
||||
/// ```
|
||||
// NOLINTNEXTLINE
|
||||
Component Hoverable(Component component, bool* hover) {
|
||||
class Impl : public ComponentBase {
|
||||
public:
|
||||
Impl(Component component, bool* hover)
|
||||
: component_(component), hover_(hover) {
|
||||
: component_(std::move(component)), hover_(hover) {
|
||||
Add(component_);
|
||||
}
|
||||
|
||||
@ -102,7 +102,7 @@ Component Hoverable(Component component,
|
||||
|
||||
bool OnEvent(Event event) override {
|
||||
if (event.is_mouse()) {
|
||||
bool hover = box_.Contain(event.mouse().x, event.mouse().y) &&
|
||||
const bool hover = box_.Contain(event.mouse().x, event.mouse().y) &&
|
||||
CaptureMouse(event);
|
||||
if (hover != hover_) {
|
||||
Post(hover ? on_enter_ : on_leave_);
|
||||
@ -120,7 +120,8 @@ Component Hoverable(Component component,
|
||||
std::function<void()> on_leave_;
|
||||
};
|
||||
|
||||
return Make<Impl>(component, on_enter, on_leave);
|
||||
return Make<Impl>(std::move(component), std::move(on_enter),
|
||||
std::move(on_leave));
|
||||
}
|
||||
|
||||
/// @brief Wrap a component. Gives the ability to know if it is hovered by the
|
||||
@ -136,7 +137,9 @@ Component Hoverable(Component component,
|
||||
/// button |= Hoverable(&hover);
|
||||
/// ```
|
||||
ComponentDecorator Hoverable(bool* hover) {
|
||||
return [hover](Component component) { return Hoverable(component, hover); };
|
||||
return [hover](Component component) {
|
||||
return Hoverable(std::move(component), hover);
|
||||
};
|
||||
}
|
||||
|
||||
/// @brief Wrap a component. Gives the ability to know if it is hovered by the
|
||||
@ -156,10 +159,12 @@ ComponentDecorator Hoverable(bool* hover) {
|
||||
/// [&]{ on_leave_cnt++; }
|
||||
// );
|
||||
/// ```
|
||||
// NOLINTNEXTLINE
|
||||
ComponentDecorator Hoverable(std::function<void()> on_enter,
|
||||
// NOLINTNEXTLINE
|
||||
std::function<void()> on_leave) {
|
||||
return [on_enter, on_leave](Component component) {
|
||||
return Hoverable(component, on_enter, on_leave);
|
||||
return Hoverable(std::move(component), on_enter, on_leave);
|
||||
};
|
||||
}
|
||||
|
||||
@ -177,9 +182,10 @@ ComponentDecorator Hoverable(std::function<void()> on_enter,
|
||||
/// auto button_hoverable = Hoverable(button,
|
||||
// [&](bool hover) { hovered = hover;});
|
||||
/// ```
|
||||
// NOLINTNEXTLINE
|
||||
Component Hoverable(Component component, std::function<void(bool)> on_change) {
|
||||
return Hoverable(
|
||||
component, //
|
||||
std::move(component), //
|
||||
[on_change] { on_change(true); }, //
|
||||
[on_change] { on_change(false); } //
|
||||
);
|
||||
@ -197,9 +203,10 @@ Component Hoverable(Component component, std::function<void(bool)> on_change) {
|
||||
/// bool hovered = false;
|
||||
/// button |= Hoverable([&](bool hover) { hovered = hover;});
|
||||
/// ```
|
||||
// NOLINTNEXTLINE
|
||||
ComponentDecorator Hoverable(std::function<void(bool)> on_change) {
|
||||
return [on_change](Component component) {
|
||||
return Hoverable(component, on_change);
|
||||
return Hoverable(std::move(component), on_change);
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
||||
#include <string> // for string
|
||||
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, EXPECT_FALSE, EXPECT_EQ, Test, EXPECT_TRUE, TestInfo (ptr only), TEST
|
||||
#include <ftxui/dom/elements.hpp> // for Element, text
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
|
||||
|
||||
#include "ftxui/component/component.hpp" // for Input
|
||||
#include "ftxui/component/component.hpp" // for Hoverable, Horizontal, operator|=, Renderer
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
|
||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Button, Mouse::Left, Mouse::Motion, Mouse::Pressed
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/screen.hpp" // for Screen
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <algorithm> // for max, min
|
||||
#include <cstddef> // for size_t
|
||||
#include <functional> // for function
|
||||
#include <memory> // for shared_ptr
|
||||
#include <string> // for string, allocator
|
||||
#include <utility> // for move
|
||||
#include <vector> // for vector
|
||||
@ -9,12 +10,12 @@
|
||||
#include "ftxui/component/component.hpp" // for Make, Input
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component_options.hpp" // for InputOption
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowLeftCtrl, Event::ArrowRight, Event::ArrowRightCtrl, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
|
||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, inverted, Decorator, flex, focus, hbox, size, bold, dim, frame, select, EQUAL, HEIGHT
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, operator|=, flex, inverted, hbox, size, bold, dim, focus, focusCursorBarBlinking, frame, select, Decorator, EQUAL, HEIGHT
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/string.hpp" // for GlyphPosition, GlyphCount, CellToGlyphIndex
|
||||
#include "ftxui/screen/string.hpp" // for GlyphPosition, WordBreakProperty, GlyphCount, Utf8ToWordBreakProperty, CellToGlyphIndex, WordBreakProperty::ALetter, WordBreakProperty::CR, WordBreakProperty::Double_Quote, WordBreakProperty::Extend, WordBreakProperty::ExtendNumLet, WordBreakProperty::Format, WordBreakProperty::Hebrew_Letter, WordBreakProperty::Katakana, WordBreakProperty::LF, WordBreakProperty::MidLetter, WordBreakProperty::MidNum, WordBreakProperty::MidNumLet, WordBreakProperty::Newline, WordBreakProperty::Numeric, WordBreakProperty::Regional_Indicator, WordBreakProperty::Single_Quote, WordBreakProperty::WSegSpace, WordBreakProperty::ZWJ
|
||||
#include "ftxui/screen/util.hpp" // for clamp
|
||||
#include "ftxui/util/ref.hpp" // for StringRef, Ref, ConstStringRef
|
||||
|
||||
@ -86,13 +87,14 @@ class InputBase : public ComponentBase {
|
||||
if (option_->password()) {
|
||||
password_content = PasswordField(content_->size());
|
||||
}
|
||||
std::string& content = option_->password() ? password_content : *content_;
|
||||
const std::string& content =
|
||||
option_->password() ? password_content : *content_;
|
||||
|
||||
int size = GlyphCount(content);
|
||||
const int size = GlyphCount(content);
|
||||
|
||||
cursor_position() = std::max(0, std::min<int>(size, cursor_position()));
|
||||
auto main_decorator = flex | ftxui::size(HEIGHT, EQUAL, 1);
|
||||
bool is_focused = Focused();
|
||||
const bool is_focused = Focused();
|
||||
|
||||
// placeholder.
|
||||
if (size == 0) {
|
||||
@ -115,15 +117,17 @@ class InputBase : public ComponentBase {
|
||||
return element;
|
||||
}
|
||||
|
||||
int index_before_cursor = GlyphPosition(content, cursor_position());
|
||||
int index_after_cursor = GlyphPosition(content, 1, index_before_cursor);
|
||||
std::string part_before_cursor = content.substr(0, index_before_cursor);
|
||||
const int index_before_cursor = GlyphPosition(content, cursor_position());
|
||||
const int index_after_cursor =
|
||||
GlyphPosition(content, 1, index_before_cursor);
|
||||
const std::string part_before_cursor =
|
||||
content.substr(0, index_before_cursor);
|
||||
std::string part_at_cursor = " ";
|
||||
if (cursor_position() < size) {
|
||||
part_at_cursor = content.substr(index_before_cursor,
|
||||
index_after_cursor - index_before_cursor);
|
||||
}
|
||||
std::string part_after_cursor = content.substr(index_after_cursor);
|
||||
const std::string part_after_cursor = content.substr(index_after_cursor);
|
||||
auto focused = (is_focused || hovered_) ? focusCursorBarBlinking : select;
|
||||
return hbox({
|
||||
text(part_before_cursor),
|
||||
@ -140,15 +144,14 @@ class InputBase : public ComponentBase {
|
||||
if (event.is_mouse()) {
|
||||
return OnMouseEvent(event);
|
||||
}
|
||||
std::string c;
|
||||
|
||||
// Backspace.
|
||||
if (event == Event::Backspace) {
|
||||
if (cursor_position() == 0) {
|
||||
return false;
|
||||
}
|
||||
size_t start = GlyphPosition(*content_, cursor_position() - 1);
|
||||
size_t end = GlyphPosition(*content_, cursor_position());
|
||||
const size_t start = GlyphPosition(*content_, cursor_position() - 1);
|
||||
const size_t end = GlyphPosition(*content_, cursor_position());
|
||||
content_->erase(start, end - start);
|
||||
cursor_position()--;
|
||||
option_->on_change();
|
||||
@ -160,8 +163,8 @@ class InputBase : public ComponentBase {
|
||||
if (cursor_position() == int(content_->size())) {
|
||||
return false;
|
||||
}
|
||||
size_t start = GlyphPosition(*content_, cursor_position());
|
||||
size_t end = GlyphPosition(*content_, cursor_position() + 1);
|
||||
const size_t start = GlyphPosition(*content_, cursor_position());
|
||||
const size_t end = GlyphPosition(*content_, cursor_position() + 1);
|
||||
content_->erase(start, end - start);
|
||||
option_->on_change();
|
||||
return true;
|
||||
@ -211,7 +214,7 @@ class InputBase : public ComponentBase {
|
||||
|
||||
// Content
|
||||
if (event.is_character()) {
|
||||
size_t start = GlyphPosition(*content_, cursor_position());
|
||||
const size_t start = GlyphPosition(*content_, cursor_position());
|
||||
content_->insert(start, event.character());
|
||||
cursor_position()++;
|
||||
option_->on_change();
|
||||
@ -239,7 +242,7 @@ class InputBase : public ComponentBase {
|
||||
|
||||
void HandleRightCtrl() {
|
||||
auto properties = Utf8ToWordBreakProperty(*content_);
|
||||
int max = (int)properties.size();
|
||||
const int max = (int)properties.size();
|
||||
|
||||
// Move right, as long as right is not a word character.
|
||||
while (cursor_position() < max &&
|
||||
@ -284,7 +287,8 @@ class InputBase : public ComponentBase {
|
||||
if (mapping[original_cell] != original_glyph) {
|
||||
original_cell = mapping.size();
|
||||
}
|
||||
int target_cell = int(original_cell) + event.mouse().x - cursor_box_.x_min;
|
||||
const int target_cell =
|
||||
int(original_cell) + event.mouse().x - cursor_box_.x_min;
|
||||
int target_glyph = target_cell < (int)mapping.size() ? mapping[target_cell]
|
||||
: (int)mapping.size();
|
||||
target_glyph = util::clamp(target_glyph, 0, GlyphCount(*content_));
|
||||
|
@ -1,5 +1,8 @@
|
||||
#include "ftxui/component/loop.hpp"
|
||||
#include "ftxui/component/screen_interactive.hpp"
|
||||
|
||||
#include <utility> // for move
|
||||
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include <functional> // for function
|
||||
#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
|
||||
#include <type_traits> // for remove_reference, remove_reference<>::type
|
||||
#include <utility> // for move
|
||||
|
||||
#include "ftxui/component/component.hpp" // for ComponentDecorator, Maybe, Make
|
||||
|
@ -1,16 +1,16 @@
|
||||
#include <algorithm> // for max, reverse
|
||||
#include <algorithm> // for max, fill_n, reverse
|
||||
#include <chrono> // for milliseconds
|
||||
#include <functional> // for function
|
||||
#include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type, swap
|
||||
#include <string> // for char_traits, operator+, string, basic_string
|
||||
#include <memory> // for allocator_traits<>::value_type, swap
|
||||
#include <string> // for operator+, string
|
||||
#include <utility> // for move
|
||||
#include <vector> // for vector, __alloc_traits<>::value_type
|
||||
|
||||
#include "ftxui/component/animation.hpp" // for Animator, Linear, Params (ptr only)
|
||||
#include "ftxui/component/animation.hpp" // for Animator, Linear
|
||||
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
||||
#include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, MenuOption::Direction, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
|
||||
#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, MenuOption::Direction, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
|
||||
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component
|
||||
@ -109,7 +109,7 @@ class MenuBase : public ComponentBase {
|
||||
UpdateAnimationTarget();
|
||||
|
||||
Elements elements;
|
||||
bool is_menu_focused = Focused();
|
||||
const bool is_menu_focused = Focused();
|
||||
if (option_->elements_prefix) {
|
||||
elements.push_back(option_->elements_prefix());
|
||||
}
|
||||
@ -117,10 +117,10 @@ class MenuBase : public ComponentBase {
|
||||
if (i != 0 && option_->elements_infix) {
|
||||
elements.push_back(option_->elements_infix());
|
||||
}
|
||||
bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
bool is_selected = (*selected_ == i);
|
||||
const bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
const bool is_selected = (*selected_ == i);
|
||||
|
||||
EntryState state = {
|
||||
const EntryState state = {
|
||||
entries_[i],
|
||||
false,
|
||||
is_selected,
|
||||
@ -130,7 +130,7 @@ class MenuBase : public ComponentBase {
|
||||
auto focus_management =
|
||||
is_menu_focused && (selected_focus_ == i) ? focus : nothing;
|
||||
|
||||
Element element =
|
||||
const Element element =
|
||||
(option_->entries.transform ? option_->entries.transform
|
||||
: DefaultOptionTransform) //
|
||||
(state);
|
||||
@ -145,7 +145,7 @@ class MenuBase : public ComponentBase {
|
||||
std::reverse(elements.begin(), elements.end());
|
||||
}
|
||||
|
||||
Element bar =
|
||||
const Element bar =
|
||||
IsHorizontal() ? hbox(std::move(elements)) : vbox(std::move(elements));
|
||||
|
||||
if (!option_->underline.enabled) {
|
||||
@ -244,7 +244,7 @@ class MenuBase : public ComponentBase {
|
||||
}
|
||||
|
||||
if (Focused()) {
|
||||
int old_selected = *selected_;
|
||||
const int old_selected = *selected_;
|
||||
if (event == Event::ArrowUp || event == Event::Character('k')) {
|
||||
OnUp();
|
||||
}
|
||||
@ -331,7 +331,7 @@ class MenuBase : public ComponentBase {
|
||||
if (!box_.Contain(event.mouse().x, event.mouse().y)) {
|
||||
return false;
|
||||
}
|
||||
int old_selected = *selected_;
|
||||
const int old_selected = *selected_;
|
||||
|
||||
if (event.mouse().button == Mouse::WheelUp) {
|
||||
(*selected_)--;
|
||||
@ -373,10 +373,10 @@ class MenuBase : public ComponentBase {
|
||||
}
|
||||
}
|
||||
|
||||
bool is_menu_focused = Focused();
|
||||
const bool is_menu_focused = Focused();
|
||||
for (int i = 0; i < size(); ++i) {
|
||||
bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
bool is_selected = (*selected_ == i);
|
||||
const bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
const bool is_selected = (*selected_ == i);
|
||||
float target = is_selected ? 1.F : is_focused ? 0.5F : 0.F; // NOLINT
|
||||
if (animator_background_[i].to() != target) {
|
||||
animator_background_[i] = animation::Animator(
|
||||
@ -447,7 +447,7 @@ class MenuBase : public ComponentBase {
|
||||
if (boxes_.empty()) {
|
||||
return 0.F;
|
||||
}
|
||||
int value = IsHorizontal() ? boxes_[*selected_].x_min - box_.x_min
|
||||
const int value = IsHorizontal() ? boxes_[*selected_].x_min - box_.x_min
|
||||
: boxes_[*selected_].y_min - box_.y_min;
|
||||
return float(value);
|
||||
}
|
||||
@ -455,7 +455,7 @@ class MenuBase : public ComponentBase {
|
||||
if (boxes_.empty()) {
|
||||
return 0.F;
|
||||
}
|
||||
int value = IsHorizontal() ? boxes_[*selected_].x_max - box_.x_min
|
||||
const int value = IsHorizontal() ? boxes_[*selected_].x_max - box_.x_min
|
||||
: boxes_[*selected_].y_max - box_.y_min;
|
||||
return float(value);
|
||||
}
|
||||
@ -557,17 +557,17 @@ Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
bool focused = Focused();
|
||||
const bool focused = Focused();
|
||||
UpdateAnimationTarget();
|
||||
|
||||
EntryState state = {
|
||||
const EntryState state = {
|
||||
*label_,
|
||||
false,
|
||||
hovered_,
|
||||
focused,
|
||||
};
|
||||
|
||||
Element element =
|
||||
const Element element =
|
||||
(option_->transform ? option_->transform : DefaultOptionTransform) //
|
||||
(state);
|
||||
|
||||
@ -576,7 +576,7 @@ Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
|
||||
}
|
||||
|
||||
void UpdateAnimationTarget() {
|
||||
bool focused = Focused();
|
||||
const bool focused = Focused();
|
||||
float target = focused ? 1.F : hovered_ ? 0.5F : 0.F; // NOLINT
|
||||
if (target == animator_background_.to()) {
|
||||
return;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
|
||||
#include <chrono> // for operator""s, chrono_literals
|
||||
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
||||
#include <string> // for string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/animation.hpp" // for Duration, Params
|
||||
|
@ -32,10 +32,10 @@ class RadioboxBase : public ComponentBase {
|
||||
Element Render() override {
|
||||
Clamp();
|
||||
Elements elements;
|
||||
bool is_menu_focused = Focused();
|
||||
const bool is_menu_focused = Focused();
|
||||
for (int i = 0; i < size(); ++i) {
|
||||
bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
bool is_selected = (hovered_ == i);
|
||||
const bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
const bool is_selected = (hovered_ == i);
|
||||
auto focus_management = !is_selected ? nothing
|
||||
: is_menu_focused ? focus
|
||||
: select;
|
||||
@ -66,7 +66,7 @@ class RadioboxBase : public ComponentBase {
|
||||
}
|
||||
|
||||
if (Focused()) {
|
||||
int old_hovered = hovered_;
|
||||
const int old_hovered = hovered_;
|
||||
if (event == Event::ArrowUp || event == Event::Character('k')) {
|
||||
(hovered_)--;
|
||||
}
|
||||
@ -141,7 +141,7 @@ class RadioboxBase : public ComponentBase {
|
||||
return false;
|
||||
}
|
||||
|
||||
int old_hovered = hovered_;
|
||||
const int old_hovered = hovered_;
|
||||
|
||||
if (event.mouse().button == Mouse::WheelUp) {
|
||||
(hovered_)--;
|
||||
|
@ -1,12 +1,15 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, EXPECT_EQ, EXPECT_TRUE, Test, TestInfo (ptr only), EXPECT_FALSE, TEST
|
||||
#include <ftxui/dom/elements.hpp> // for yframe
|
||||
#include <ftxui/dom/node.hpp> // for Render
|
||||
#include <ftxui/screen/screen.hpp> // for Screen
|
||||
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
||||
#include <string> // for string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/component.hpp" // for Radiobox
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component.hpp" // for Radiobox, operator|
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
||||
#include "ftxui/component/component_options.hpp" // for RadioboxOption
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::ArrowUp, Event::Tab, Event::TabReverse
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::Return, Event::ArrowDown, Event::End, Event::Home, Event::Tab, Event::TabReverse, Event::PageDown, Event::PageUp, Event::ArrowUp
|
||||
#include "ftxui/util/ref.hpp" // for Ref
|
||||
|
||||
namespace ftxui {
|
||||
|
@ -1,19 +1,19 @@
|
||||
#include <algorithm> // for copy, max, min
|
||||
#include <array> // for array
|
||||
#include <chrono> // for operator-, milliseconds, duration, operator>=, time_point, common_type<>::type
|
||||
#include <csignal> // for signal, raise, SIGTSTP, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM, SIGWINCH
|
||||
#include <cstdio> // for fileno, size_t, stdin
|
||||
#include <chrono> // for operator-, milliseconds, operator>=, duration, common_type<>::type, time_point
|
||||
#include <csignal> // for signal, SIGTSTP, SIGABRT, SIGWINCH, raise, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM, __sighandler_t, size_t
|
||||
#include <cstdio> // for fileno, stdin
|
||||
#include <ftxui/component/task.hpp> // for Task, Closure, AnimationTask
|
||||
#include <ftxui/screen/screen.hpp> // for Pixel, Screen::Cursor, Screen
|
||||
#include <ftxui/screen/screen.hpp> // for Pixel, Screen::Cursor, Screen, Screen::Cursor::Hidden
|
||||
#include <functional> // for function
|
||||
#include <initializer_list> // for initializer_list
|
||||
#include <iostream> // for cout, ostream, basic_ostream, operator<<, endl, flush
|
||||
#include <iostream> // for cout, ostream, operator<<, basic_ostream, endl, flush
|
||||
#include <stack> // for stack
|
||||
#include <thread> // for thread, sleep_for
|
||||
#include <tuple>
|
||||
#include <tuple> // for _Swallow_assign, ignore
|
||||
#include <type_traits> // for decay_t
|
||||
#include <utility> // for move, swap
|
||||
#include <variant> // for visit
|
||||
#include <variant> // for visit, variant
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/animation.hpp" // for TimePoint, Clock, Duration, Params, RequestAnimationFrame
|
||||
@ -21,7 +21,7 @@
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
#include "ftxui/component/loop.hpp" // for Loop
|
||||
#include "ftxui/component/receiver.hpp" // for Sender, ReceiverImpl, MakeReceiver, SenderImpl, Receiver
|
||||
#include "ftxui/component/receiver.hpp" // for ReceiverImpl, Sender, MakeReceiver, SenderImpl, Receiver
|
||||
#include "ftxui/component/screen_interactive.hpp"
|
||||
#include "ftxui/component/terminal_input_parser.hpp" // for TerminalInputParser
|
||||
#include "ftxui/dom/node.hpp" // for Node, Render
|
||||
@ -39,7 +39,7 @@
|
||||
#error Must be compiled in UNICODE mode
|
||||
#endif
|
||||
#else
|
||||
#include <sys/select.h> // for select, FD_ISSET, FD_SET, FD_ZERO, fd_set
|
||||
#include <sys/select.h> // for select, FD_ISSET, FD_SET, FD_ZERO, fd_set, timeval
|
||||
#include <termios.h> // for tcsetattr, termios, tcgetattr, TCSANOW, cc_t, ECHO, ICANON, VMIN, VTIME
|
||||
#include <unistd.h> // for STDIN_FILENO, read
|
||||
#endif
|
||||
@ -150,8 +150,6 @@ void ftxui_on_resize(int columns, int rows) {
|
||||
|
||||
#else // POSIX (Linux & Mac)
|
||||
|
||||
#include <sys/time.h> // for timeval
|
||||
|
||||
int CheckStdinReady(int usec_timeout) {
|
||||
timeval tv = {0, usec_timeout};
|
||||
fd_set fds;
|
||||
@ -189,10 +187,10 @@ void OnExit() {
|
||||
}
|
||||
}
|
||||
|
||||
std::atomic<int> g_signal_exit_count = 0;
|
||||
std::atomic<int> g_signal_exit_count = 0; // NOLINT
|
||||
#if !defined(_WIN32)
|
||||
std::atomic<int> g_signal_stop_count = 0;
|
||||
std::atomic<int> g_signal_resize_count = 0;
|
||||
std::atomic<int> g_signal_stop_count = 0; // NOLINT
|
||||
std::atomic<int> g_signal_resize_count = 0; // NOLINT
|
||||
#endif
|
||||
|
||||
// Async signal safe function
|
||||
@ -276,7 +274,7 @@ enum class DSRMode {
|
||||
std::string Serialize(const std::vector<DECMode>& parameters) {
|
||||
bool first = true;
|
||||
std::string out;
|
||||
for (DECMode parameter : parameters) {
|
||||
for (const DECMode parameter : parameters) {
|
||||
if (!first) {
|
||||
out += ";";
|
||||
}
|
||||
@ -491,7 +489,7 @@ void ScreenInteractive::Install() {
|
||||
|
||||
// Install signal handlers to restore the terminal state on exit. The default
|
||||
// signal handlers are restored on exit.
|
||||
for (int signal : {SIGTERM, SIGSEGV, SIGINT, SIGILL, SIGABRT, SIGFPE}) {
|
||||
for (const int signal : {SIGTERM, SIGSEGV, SIGINT, SIGILL, SIGABRT, SIGFPE}) {
|
||||
InstallSignalHandler(signal);
|
||||
}
|
||||
|
||||
@ -527,7 +525,7 @@ void ScreenInteractive::Install() {
|
||||
SetConsoleMode(stdin_handle, in_mode);
|
||||
SetConsoleMode(stdout_handle, out_mode);
|
||||
#else
|
||||
for (int signal : {SIGWINCH, SIGTSTP}) {
|
||||
for (const int signal : {SIGWINCH, SIGTSTP}) {
|
||||
InstallSignalHandler(signal);
|
||||
}
|
||||
|
||||
@ -653,8 +651,8 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
|
||||
}
|
||||
|
||||
animation_requested_ = false;
|
||||
animation::TimePoint now = animation::Clock::now();
|
||||
animation::Duration delta = now - previous_animation_time_;
|
||||
const animation::TimePoint now = animation::Clock::now();
|
||||
const animation::Duration delta = now - previous_animation_time_;
|
||||
previous_animation_time_ = now;
|
||||
|
||||
animation::Params params(delta);
|
||||
@ -697,7 +695,7 @@ void ScreenInteractive::Draw(Component component) {
|
||||
break;
|
||||
}
|
||||
|
||||
bool resized = (dimx != dimx_) || (dimy != dimy_);
|
||||
const bool resized = (dimx != dimx_) || (dimy != dimy_);
|
||||
ResetCursorPosition();
|
||||
std::cout << ResetPosition(/*clear=*/resized);
|
||||
|
||||
@ -742,8 +740,8 @@ void ScreenInteractive::Draw(Component component) {
|
||||
reset_cursor_position = "";
|
||||
|
||||
{
|
||||
int dx = dimx_ - 1 - cursor_.x;
|
||||
int dy = dimy_ - 1 - cursor_.y;
|
||||
const int dx = dimx_ - 1 - cursor_.x;
|
||||
const int dy = dimy_ - 1 - cursor_.y;
|
||||
|
||||
if (dy != 0) {
|
||||
set_cursor_position += "\x1B[" + std::to_string(dy) + "A";
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <algorithm> // for max, min
|
||||
#include <ftxui/component/component_options.hpp> // for SliderOption
|
||||
#include <string> // for allocator
|
||||
#include <utility> // for move
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
||||
#include "ftxui/component/component.hpp" // for Make, Slider
|
||||
@ -12,7 +13,7 @@
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
|
||||
#include "ftxui/screen/util.hpp" // for clamp
|
||||
#include "ftxui/util/ref.hpp" // for ConstRef, ConstStringRef, Ref
|
||||
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
@ -43,7 +44,7 @@ class SliderBase : public ComponentBase {
|
||||
Element Render() override {
|
||||
auto gauge_color = Focused() ? color(options_->color_active)
|
||||
: color(options_->color_inactive);
|
||||
float percent = float(value_() - min_()) / float(max_() - min_());
|
||||
const float percent = float(value_() - min_()) / float(max_() - min_());
|
||||
return gaugeDirection(percent, options_->direction) |
|
||||
flexDirection(options_->direction) | reflect(gauge_box_) |
|
||||
gauge_color;
|
||||
|
@ -12,7 +12,7 @@ void ComputeGrow(std::vector<Element>* elements,
|
||||
int extra_space,
|
||||
int flex_grow_sum) {
|
||||
for (Element& element : *elements) {
|
||||
int added_space =
|
||||
const int added_space =
|
||||
extra_space * element.flex_grow / std::max(flex_grow_sum, 1);
|
||||
extra_space -= added_space;
|
||||
flex_grow_sum -= element.flex_grow;
|
||||
@ -27,8 +27,8 @@ void ComputeShrinkEasy(std::vector<Element>* elements,
|
||||
int extra_space,
|
||||
int flex_shrink_sum) {
|
||||
for (Element& element : *elements) {
|
||||
int added_space = extra_space * element.min_size * element.flex_shrink /
|
||||
std::max(flex_shrink_sum, 1);
|
||||
const int added_space = extra_space * element.min_size *
|
||||
element.flex_shrink / std::max(flex_shrink_sum, 1);
|
||||
extra_space -= added_space;
|
||||
flex_shrink_sum -= element.flex_shrink * element.min_size;
|
||||
element.size = element.min_size + added_space;
|
||||
@ -48,7 +48,7 @@ void ComputeShrinkHard(std::vector<Element>* elements,
|
||||
continue;
|
||||
}
|
||||
|
||||
int added_space = extra_space * element.min_size / std::max(1, size);
|
||||
const int added_space = extra_space * element.min_size / std::max(1, size);
|
||||
extra_space -= added_space;
|
||||
size -= element.min_size;
|
||||
|
||||
@ -73,7 +73,7 @@ void Compute(std::vector<Element>* elements, int target_size) {
|
||||
size += element.min_size;
|
||||
}
|
||||
|
||||
int extra_space = target_size - size;
|
||||
const int extra_space = target_size - size;
|
||||
if (extra_space >= 0) {
|
||||
ComputeGrow(elements, extra_space, flex_grow_sum);
|
||||
} else if (flex_shrink_size + extra_space >= 0) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "ftxui/dom/canvas.hpp"
|
||||
|
||||
#include <algorithm> // for max, min
|
||||
#include <cmath> // for abs
|
||||
#include <cstdint> // for uint8_t
|
||||
#include <cstdlib> // for abs
|
||||
#include <ftxui/screen/color.hpp> // for Color
|
||||
@ -469,7 +470,7 @@ void Canvas::DrawBlockOn(int x, int y) {
|
||||
cell.type = CellType::kBlock;
|
||||
}
|
||||
|
||||
uint8_t bit = (x % 2) * 2 + y % 2;
|
||||
const uint8_t bit = (x % 2) * 2 + y % 2;
|
||||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||||
value |= 1U << bit;
|
||||
cell.content.character = g_map_block[value];
|
||||
@ -489,7 +490,7 @@ void Canvas::DrawBlockOff(int x, int y) {
|
||||
}
|
||||
y /= 2;
|
||||
|
||||
uint8_t bit = (y % 2) * 2 + x % 2;
|
||||
const uint8_t bit = (y % 2) * 2 + x % 2;
|
||||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||||
value &= ~(1U << bit);
|
||||
cell.content.character = g_map_block[value];
|
||||
@ -510,7 +511,7 @@ void Canvas::DrawBlockToggle(int x, int y) {
|
||||
}
|
||||
y /= 2;
|
||||
|
||||
uint8_t bit = (y % 2) * 2 + x % 2;
|
||||
const uint8_t bit = (y % 2) * 2 + x % 2;
|
||||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||||
value ^= 1U << bit;
|
||||
cell.content.character = g_map_block[value];
|
||||
@ -829,8 +830,8 @@ class CanvasNodeBase : public Node {
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
const Canvas& c = canvas();
|
||||
int y_max = std::min(c.height() / 4, box_.y_max - box_.y_min + 1);
|
||||
int x_max = std::min(c.width() / 2, box_.x_max - box_.x_min + 1);
|
||||
const int y_max = std::min(c.height() / 4, box_.y_max - box_.y_min + 1);
|
||||
const int x_max = std::min(c.width() / 2, box_.x_max - box_.x_min + 1);
|
||||
for (int y = 0; y < y_max; ++y) {
|
||||
for (int x = 0; x < x_max; ++x) {
|
||||
screen.PixelAt(box_.x_min + x, box_.y_min + y) = c.GetPixel(x, y);
|
||||
@ -873,8 +874,8 @@ Element canvas(int width, int height, std::function<void(Canvas&)> fn) {
|
||||
}
|
||||
|
||||
void Render(Screen& screen) final {
|
||||
int width = (box_.x_max - box_.x_min + 1) * 2;
|
||||
int height = (box_.y_max - box_.y_min + 1) * 4;
|
||||
const int width = (box_.x_max - box_.x_min + 1) * 2;
|
||||
const int height = (box_.y_max - box_.y_min + 1) * 4;
|
||||
canvas_ = Canvas(width, height);
|
||||
fn_(canvas_);
|
||||
CanvasNodeBase::Render(screen);
|
||||
|
@ -145,7 +145,7 @@ class Flexbox : public Node {
|
||||
void SetBox(Box box) override {
|
||||
Node::SetBox(box);
|
||||
|
||||
int asked_previous = asked_;
|
||||
const int asked_previous = asked_;
|
||||
asked_ = std::min(asked_, IsColumnOriented() ? box.y_max - box.y_min + 1
|
||||
: box.x_max - box.x_min + 1);
|
||||
need_iteration_ = (asked_ != asked_previous);
|
||||
@ -166,7 +166,7 @@ class Flexbox : public Node {
|
||||
children_box.x_max = box.x_min + b.x + b.dim_x - 1;
|
||||
children_box.y_max = box.y_min + b.y + b.dim_y - 1;
|
||||
|
||||
Box intersection = Box::Intersection(children_box, box);
|
||||
const Box intersection = Box::Intersection(children_box, box);
|
||||
child->SetBox(intersection);
|
||||
|
||||
need_iteration_ |= (intersection != children_box);
|
||||
|
@ -162,9 +162,9 @@ void SetY(Global& g, std::vector<Line> lines) {
|
||||
|
||||
case FlexboxConfig::AlignContent::Stretch: {
|
||||
for (int i = ys.size() - 1; i >= 0; --i) { // NOLINT
|
||||
int shifted = remaining_space * (i + 0) / (i + 1);
|
||||
const int shifted = remaining_space * (i + 0) / (i + 1);
|
||||
ys[i] += shifted;
|
||||
int consumed = remaining_space - shifted;
|
||||
const int consumed = remaining_space - shifted;
|
||||
elements[i].size += consumed;
|
||||
remaining_space -= consumed;
|
||||
}
|
||||
@ -200,10 +200,10 @@ void SetY(Global& g, std::vector<Line> lines) {
|
||||
for (size_t i = 0; i < lines.size(); ++i) {
|
||||
auto& element = elements[i];
|
||||
for (auto* block : lines[i].blocks) {
|
||||
bool stretch =
|
||||
const bool stretch =
|
||||
block->flex_grow_y != 0 ||
|
||||
g.config.align_content == FlexboxConfig::AlignContent::Stretch;
|
||||
int size =
|
||||
const int size =
|
||||
stretch ? element.size : std::min(element.size, block->min_size_y);
|
||||
switch (g.config.align_items) {
|
||||
case FlexboxConfig::AlignItems::FlexStart: {
|
||||
|
@ -102,9 +102,9 @@ class Frame : public Node {
|
||||
Box children_box = box;
|
||||
|
||||
if (x_frame_) {
|
||||
int external_dimx = box.x_max - box.x_min;
|
||||
int internal_dimx = std::max(requirement_.min_x, external_dimx);
|
||||
int focused_dimx = selected_box.x_max - selected_box.x_min;
|
||||
const int external_dimx = box.x_max - box.x_min;
|
||||
const int internal_dimx = std::max(requirement_.min_x, external_dimx);
|
||||
const int focused_dimx = selected_box.x_max - selected_box.x_min;
|
||||
int dx = selected_box.x_min - external_dimx / 2 + focused_dimx / 2;
|
||||
dx = std::max(0, std::min(internal_dimx - external_dimx - 1, dx));
|
||||
children_box.x_min = box.x_min - dx;
|
||||
@ -112,9 +112,9 @@ class Frame : public Node {
|
||||
}
|
||||
|
||||
if (y_frame_) {
|
||||
int external_dimy = box.y_max - box.y_min;
|
||||
int internal_dimy = std::max(requirement_.min_y, external_dimy);
|
||||
int focused_dimy = selected_box.y_max - selected_box.y_min;
|
||||
const int external_dimy = box.y_max - box.y_min;
|
||||
const int internal_dimy = std::max(requirement_.min_y, external_dimy);
|
||||
const int focused_dimy = selected_box.y_max - selected_box.y_min;
|
||||
int dy = selected_box.y_min - external_dimy / 2 + focused_dimy / 2;
|
||||
dy = std::max(0, std::min(internal_dimy - external_dimy - 1, dy));
|
||||
children_box.y_min = box.y_min - dy;
|
||||
@ -125,7 +125,7 @@ class Frame : public Node {
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
AutoReset<Box> stencil(&screen.stencil,
|
||||
const AutoReset<Box> stencil(&screen.stencil,
|
||||
Box::Intersection(box_, screen.stencil));
|
||||
children_[0]->Render(screen);
|
||||
}
|
||||
|
@ -90,17 +90,17 @@ class Gauge : public Node {
|
||||
}
|
||||
|
||||
void RenderHorizontal(Screen& screen, bool invert) {
|
||||
int y = box_.y_min;
|
||||
const int y = box_.y_min;
|
||||
if (y > box_.y_max) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw the progress bar horizontally.
|
||||
{
|
||||
float progress = invert ? 1.F - progress_ : progress_;
|
||||
float limit =
|
||||
const float progress = invert ? 1.F - progress_ : progress_;
|
||||
const float limit =
|
||||
(float)box_.x_min + progress * (float)(box_.x_max - box_.x_min + 1);
|
||||
int limit_int = (int)limit;
|
||||
const int limit_int = (int)limit;
|
||||
int x = box_.x_min;
|
||||
while (x < limit_int) {
|
||||
screen.at(x++, y) = charset_horizontal[9]; // NOLINT
|
||||
@ -120,17 +120,17 @@ class Gauge : public Node {
|
||||
}
|
||||
|
||||
void RenderVertical(Screen& screen, bool invert) {
|
||||
int x = box_.x_min;
|
||||
const int x = box_.x_min;
|
||||
if (x > box_.x_max) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw the progress bar vertically:
|
||||
{
|
||||
float progress = invert ? progress_ : 1.F - progress_;
|
||||
float limit =
|
||||
const float progress = invert ? progress_ : 1.F - progress_;
|
||||
const float limit =
|
||||
(float)box_.y_min + progress * (float)(box_.y_max - box_.y_min + 1);
|
||||
int limit_int = (int)limit;
|
||||
const int limit_int = (int)limit;
|
||||
int y = box_.y_min;
|
||||
while (y < limit_int) {
|
||||
screen.at(x, y++) = charset_vertical[8]; // NOLINT
|
||||
|
@ -37,15 +37,15 @@ class Graph : public Node {
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
int width = (box_.x_max - box_.x_min + 1) * 2;
|
||||
int height = (box_.y_max - box_.y_min + 1) * 2;
|
||||
const int width = (box_.x_max - box_.x_min + 1) * 2;
|
||||
const int height = (box_.y_max - box_.y_min + 1) * 2;
|
||||
auto data = graph_function_(width, height);
|
||||
int i = 0;
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
int height_1 = 2 * box_.y_max - data[i++];
|
||||
int height_2 = 2 * box_.y_max - data[i++];
|
||||
const int height_1 = 2 * box_.y_max - data[i++];
|
||||
const int height_2 = 2 * box_.y_max - data[i++];
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
int yy = 2 * y;
|
||||
const int yy = 2 * y;
|
||||
int i_1 = yy < height_1 ? 0 : yy == height_1 ? 3 : 6; // NOLINT
|
||||
int i_2 = yy < height_2 ? 0 : yy == height_2 ? 1 : 2; // NOLINT
|
||||
screen.at(x, y) = charset[i_1 + i_2]; // NOLINT
|
||||
|
@ -22,7 +22,7 @@ namespace {
|
||||
int Integrate(std::vector<int>& elements) {
|
||||
int accu = 0;
|
||||
for (auto& i : elements) {
|
||||
int old_accu = accu;
|
||||
const int old_accu = accu;
|
||||
accu += i;
|
||||
i = old_accu;
|
||||
}
|
||||
@ -113,8 +113,8 @@ class GridBox : public Node {
|
||||
}
|
||||
}
|
||||
|
||||
int target_size_x = box.x_max - box.x_min + 1;
|
||||
int target_size_y = box.y_max - box.y_min + 1;
|
||||
const int target_size_x = box.x_max - box.x_min + 1;
|
||||
const int target_size_y = box.y_max - box.y_min + 1;
|
||||
box_helper::Compute(&elements_x, target_size_x);
|
||||
box_helper::Compute(&elements_y, target_size_y);
|
||||
|
||||
|
@ -49,7 +49,7 @@ class HBox : public Node {
|
||||
element.flex_grow = requirement.flex_grow_x;
|
||||
element.flex_shrink = requirement.flex_shrink_x;
|
||||
}
|
||||
int target_size = box.x_max - box.x_min + 1;
|
||||
const int target_size = box.x_max - box.x_min + 1;
|
||||
box_helper::Compute(&elements, target_size);
|
||||
|
||||
int x = box.x_min;
|
||||
|
@ -39,11 +39,11 @@ Element vscroll_indicator(Element child) {
|
||||
|
||||
const Box& stencil = screen.stencil;
|
||||
|
||||
int size_inner = box_.y_max - box_.y_min;
|
||||
const int size_inner = box_.y_max - box_.y_min;
|
||||
if (size_inner <= 0) {
|
||||
return;
|
||||
}
|
||||
int size_outter = stencil.y_max - stencil.y_min + 1;
|
||||
const int size_outter = stencil.y_max - stencil.y_min + 1;
|
||||
if (size_outter >= size_inner) {
|
||||
return;
|
||||
}
|
||||
@ -51,15 +51,16 @@ Element vscroll_indicator(Element child) {
|
||||
int size = 2 * size_outter * size_outter / size_inner;
|
||||
size = std::max(size, 1);
|
||||
|
||||
int start_y = 2 * stencil.y_min + //
|
||||
const int start_y =
|
||||
2 * stencil.y_min + //
|
||||
2 * (stencil.y_min - box_.y_min) * size_outter / size_inner;
|
||||
|
||||
const int x = stencil.x_max;
|
||||
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
|
||||
int y_up = 2 * y + 0;
|
||||
int y_down = 2 * y + 1;
|
||||
bool up = (start_y <= y_up) && (y_up <= start_y + size);
|
||||
bool down = (start_y <= y_down) && (y_down <= start_y + size);
|
||||
const int y_up = 2 * y + 0;
|
||||
const int y_down = 2 * y + 1;
|
||||
const bool up = (start_y <= y_up) && (y_up <= start_y + size);
|
||||
const bool down = (start_y <= y_down) && (y_down <= start_y + size);
|
||||
|
||||
const char* c = up ? (down ? "┃" : "╹") : (down ? "╻" : " "); // NOLINT
|
||||
screen.PixelAt(x, y) = Pixel();
|
||||
|
@ -58,8 +58,8 @@ class SeparatorAuto : public Node {
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
bool is_column = (box_.x_max == box_.x_min);
|
||||
bool is_line = (box_.y_min == box_.y_max);
|
||||
const bool is_column = (box_.x_max == box_.x_min);
|
||||
const bool is_line = (box_.y_min == box_.y_max);
|
||||
|
||||
const std::string c = charsets[style_][int(is_line && !is_column)];
|
||||
|
||||
@ -414,14 +414,14 @@ Element separatorHSelector(float left,
|
||||
int demi_cell_left = int(left_ * 2.F - 1.F); // NOLINT
|
||||
int demi_cell_right = int(right_ * 2.F + 2.F); // NOLINT
|
||||
|
||||
int y = box_.y_min;
|
||||
const int y = box_.y_min;
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
Pixel& pixel = screen.PixelAt(x, y);
|
||||
|
||||
int a = (x - box_.x_min) * 2;
|
||||
int b = a + 1;
|
||||
bool a_empty = demi_cell_left == a || demi_cell_right == a;
|
||||
bool b_empty = demi_cell_left == b || demi_cell_right == b;
|
||||
const int a = (x - box_.x_min) * 2;
|
||||
const int b = a + 1;
|
||||
const bool a_empty = demi_cell_left == a || demi_cell_right == a;
|
||||
const bool b_empty = demi_cell_left == b || demi_cell_right == b;
|
||||
|
||||
if (!a_empty && !b_empty) {
|
||||
pixel.character = "─";
|
||||
@ -481,17 +481,17 @@ Element separatorVSelector(float up,
|
||||
}
|
||||
|
||||
// This are the two location with an empty demi-cell.
|
||||
int demi_cell_up = int(up_ * 2 - 1);
|
||||
int demi_cell_down = int(down_ * 2 + 2);
|
||||
const int demi_cell_up = int(up_ * 2 - 1);
|
||||
const int demi_cell_down = int(down_ * 2 + 2);
|
||||
|
||||
int x = box_.x_min;
|
||||
const int x = box_.x_min;
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
Pixel& pixel = screen.PixelAt(x, y);
|
||||
|
||||
int a = (y - box_.y_min) * 2;
|
||||
int b = a + 1;
|
||||
bool a_empty = demi_cell_up == a || demi_cell_down == a;
|
||||
bool b_empty = demi_cell_up == b || demi_cell_down == b;
|
||||
const int a = (y - box_.y_min) * 2;
|
||||
const int b = a + 1;
|
||||
const bool a_empty = demi_cell_up == a || demi_cell_down == a;
|
||||
const bool b_empty = demi_cell_up == b || demi_cell_down == b;
|
||||
|
||||
if (!a_empty && !b_empty) {
|
||||
pixel.character = "│";
|
||||
|
@ -27,7 +27,7 @@ class Text : public Node {
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
int x = box_.x_min;
|
||||
int y = box_.y_min;
|
||||
const int y = box_.y_min;
|
||||
if (y > box_.y_max) {
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ class VText : public Node {
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
int x = box_.x_min;
|
||||
const int x = box_.x_min;
|
||||
int y = box_.y_min;
|
||||
if (x + width_ - 1 > box_.x_max) {
|
||||
return;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <algorithm> // for min
|
||||
#include <functional> // for function
|
||||
#include <memory> // for __shared_ptr_access, make_unique
|
||||
#include <type_traits> // for remove_reference, remove_reference<>::type
|
||||
#include <utility> // for move
|
||||
#include <vector> // for vector
|
||||
|
||||
@ -88,7 +89,7 @@ Element& operator|=(Element& e, Decorator d) {
|
||||
/// @see Fixed
|
||||
/// @see Full
|
||||
Dimensions Dimension::Fit(Element& e) {
|
||||
Dimensions fullsize = Dimension::Full();
|
||||
const Dimensions fullsize = Dimension::Full();
|
||||
Box box;
|
||||
box.x_min = 0;
|
||||
box.y_min = 0;
|
||||
|
@ -49,7 +49,7 @@ class VBox : public Node {
|
||||
element.flex_grow = requirement.flex_grow_y;
|
||||
element.flex_shrink = requirement.flex_shrink_y;
|
||||
}
|
||||
int target_size = box.y_max - box.y_min + 1;
|
||||
const int target_size = box.y_max - box.y_min + 1;
|
||||
box_helper::Compute(&elements, target_size);
|
||||
|
||||
int y = box.y_min;
|
||||
|
@ -103,11 +103,11 @@ Color::Color(uint8_t red, uint8_t green, uint8_t blue)
|
||||
const int database_begin = 16;
|
||||
const int database_end = 256;
|
||||
for (int i = database_begin; i < database_end; ++i) {
|
||||
ColorInfo color_info = GetColorInfo(Color::Palette256(i));
|
||||
int dr = color_info.red - red;
|
||||
int dg = color_info.green - green;
|
||||
int db = color_info.blue - blue;
|
||||
int dist = dr * dr + dg * dg + db * db;
|
||||
const ColorInfo color_info = GetColorInfo(Color::Palette256(i));
|
||||
const int dr = color_info.red - red;
|
||||
const int dg = color_info.green - green;
|
||||
const int db = color_info.blue - blue;
|
||||
const int dist = dr * dr + dg * dg + db * db;
|
||||
if (closest > dist) {
|
||||
closest = dist;
|
||||
best = i;
|
||||
@ -186,7 +186,7 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
|
||||
}
|
||||
|
||||
case ColorType::Palette16: {
|
||||
ColorInfo info = GetColorInfo(Color::Palette16(color.red_));
|
||||
const ColorInfo info = GetColorInfo(Color::Palette16(color.red_));
|
||||
*red = info.red;
|
||||
*green = info.green;
|
||||
*blue = info.blue;
|
||||
@ -194,7 +194,7 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
|
||||
}
|
||||
|
||||
case ColorType::Palette256: {
|
||||
ColorInfo info = GetColorInfo(Color::Palette256(color.red_));
|
||||
const ColorInfo info = GetColorInfo(Color::Palette256(color.red_));
|
||||
*red = info.red;
|
||||
*green = info.green;
|
||||
*blue = info.blue;
|
||||
|
@ -410,7 +410,7 @@ std::string Screen::ToString() {
|
||||
std::stringstream ss;
|
||||
|
||||
Pixel previous_pixel;
|
||||
Pixel final_pixel;
|
||||
const Pixel final_pixel;
|
||||
|
||||
for (int y = 0; y < dimy_; ++y) {
|
||||
if (y != 0) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
// Content of this file was created thanks to:
|
||||
// - https://www.unicode.org/Public/UCD/latest/ucd/auxiliary/WordBreakProperty.txt
|
||||
// -
|
||||
// https://www.unicode.org/Public/UCD/latest/ucd/auxiliary/WordBreakProperty.txt
|
||||
// - Markus Kuhn -- 2007-05-26 (Unicode 5.0)
|
||||
// http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c
|
||||
// Thanks you!
|
||||
@ -7,9 +8,11 @@
|
||||
#include "ftxui/screen/string.hpp"
|
||||
|
||||
#include <array> // for array
|
||||
#include <cstdint> // for uint32_t, uint8_t
|
||||
#include <cstdint> // for uint32_t, uint8_t, uint16_t, int32_t
|
||||
#include <string> // for string, basic_string, wstring
|
||||
#include <tuple> // for std::ignore
|
||||
#include <tuple> // for _Swallow_assign, ignore
|
||||
|
||||
#include "ftxui/screen/deprecated.hpp" // for wchar_width, wstring_width
|
||||
|
||||
namespace {
|
||||
|
||||
@ -1485,7 +1488,7 @@ bool Bisearch(uint32_t ucs, const std::array<Interval, N> table) {
|
||||
int min = 0;
|
||||
int max = N - 1;
|
||||
while (max >= min) {
|
||||
int mid = (min + max) / 2;
|
||||
const int mid = (min + max) / 2;
|
||||
if (ucs > table[mid].last) { // NOLINT
|
||||
min = mid + 1;
|
||||
} else if (ucs < table[mid].first) { // NOLINT
|
||||
@ -1508,7 +1511,7 @@ bool Bisearch(uint32_t ucs, const std::array<C, N> table, C* out) {
|
||||
int min = 0;
|
||||
int max = N - 1;
|
||||
while (max >= min) {
|
||||
int mid = (min + max) / 2;
|
||||
const int mid = (min + max) / 2;
|
||||
if (ucs > table[mid].last) { // NOLINT
|
||||
min = mid + 1;
|
||||
} else if (ucs < table[mid].first) { // NOLINT
|
||||
@ -1574,7 +1577,7 @@ bool EatCodePoint(const std::string& input,
|
||||
*end = start + 1;
|
||||
return false;
|
||||
}
|
||||
uint8_t C0 = input[start];
|
||||
const uint8_t C0 = input[start];
|
||||
|
||||
// 1 byte string.
|
||||
if ((C0 & 0b1000'0000) == 0b0000'0000) { // NOLINT
|
||||
@ -1586,7 +1589,7 @@ bool EatCodePoint(const std::string& input,
|
||||
// 2 byte string.
|
||||
if ((C0 & 0b1110'0000) == 0b1100'0000 && // NOLINT
|
||||
start + 1 < input.size()) {
|
||||
uint8_t C1 = input[start + 1];
|
||||
const uint8_t C1 = input[start + 1];
|
||||
*ucs = 0;
|
||||
*ucs += C0 & 0b0001'1111; // NOLINT
|
||||
*ucs <<= 6; // NOLINT
|
||||
@ -1598,8 +1601,8 @@ bool EatCodePoint(const std::string& input,
|
||||
// 3 byte string.
|
||||
if ((C0 & 0b1111'0000) == 0b1110'0000 && // NOLINT
|
||||
start + 2 < input.size()) {
|
||||
uint8_t C1 = input[start + 1];
|
||||
uint8_t C2 = input[start + 2];
|
||||
const uint8_t C1 = input[start + 1];
|
||||
const uint8_t C2 = input[start + 2];
|
||||
*ucs = 0;
|
||||
*ucs += C0 & 0b0000'1111; // NOLINT
|
||||
*ucs <<= 6; // NOLINT
|
||||
@ -1613,9 +1616,9 @@ bool EatCodePoint(const std::string& input,
|
||||
// 4 byte string.
|
||||
if ((C0 & 0b1111'1000) == 0b1111'0000 && // NOLINT
|
||||
start + 3 < input.size()) {
|
||||
uint8_t C1 = input[start + 1];
|
||||
uint8_t C2 = input[start + 2];
|
||||
uint8_t C3 = input[start + 3];
|
||||
const uint8_t C1 = input[start + 1];
|
||||
const uint8_t C2 = input[start + 2];
|
||||
const uint8_t C3 = input[start + 3];
|
||||
*ucs = 0;
|
||||
*ucs += C0 & 0b0000'0111; // NOLINT
|
||||
*ucs <<= 6; // NOLINT
|
||||
@ -1645,7 +1648,6 @@ bool EatCodePoint(const std::wstring& input,
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// On linux wstring uses the UTF32 encoding:
|
||||
if constexpr (sizeof(wchar_t) == 4) {
|
||||
*ucs = input[start]; // NOLINT
|
||||
@ -1686,7 +1688,7 @@ int wstring_width(const std::wstring& text) {
|
||||
int width = 0;
|
||||
|
||||
for (const wchar_t& it : text) {
|
||||
int w = wchar_width(it);
|
||||
const int w = wchar_width(it);
|
||||
if (w < 0) {
|
||||
return -1;
|
||||
}
|
||||
@ -1724,7 +1726,7 @@ int string_width(const std::string& input) {
|
||||
|
||||
std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
|
||||
std::vector<std::string> out;
|
||||
std::string current;
|
||||
const std::string current;
|
||||
out.reserve(input.size());
|
||||
size_t start = 0;
|
||||
size_t end = 0;
|
||||
@ -1735,7 +1737,7 @@ std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string append = input.substr(start, end - start);
|
||||
const std::string append = input.substr(start, end - start);
|
||||
start = end;
|
||||
|
||||
// Ignore control characters.
|
||||
@ -1772,7 +1774,7 @@ int GlyphPosition(const std::string& input, size_t glyph_index, size_t start) {
|
||||
size_t end = 0;
|
||||
while (start < input.size()) {
|
||||
uint32_t codepoint = 0;
|
||||
bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
const bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
|
||||
// Ignore invalid, control characters and combining characters.
|
||||
if (!eaten || IsControl(codepoint) || IsCombining(codepoint)) {
|
||||
@ -1801,7 +1803,7 @@ std::vector<int> CellToGlyphIndex(const std::string& input) {
|
||||
size_t end = 0;
|
||||
while (start < input.size()) {
|
||||
uint32_t codepoint = 0;
|
||||
bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
const bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
start = end;
|
||||
|
||||
// Ignore invalid / control characters.
|
||||
@ -1840,7 +1842,7 @@ int GlyphCount(const std::string& input) {
|
||||
size_t end = 0;
|
||||
while (start < input.size()) {
|
||||
uint32_t codepoint = 0;
|
||||
bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
const bool eaten = EatCodePoint(input, start, &end, &codepoint);
|
||||
start = end;
|
||||
|
||||
// Ignore invalid characters:
|
||||
@ -1916,7 +1918,7 @@ std::string to_string(const std::wstring& s) {
|
||||
|
||||
// 1 byte UTF8
|
||||
if (codepoint <= 0b000'0000'0111'1111) { // NOLINT
|
||||
uint8_t p1 = codepoint;
|
||||
const uint8_t p1 = codepoint;
|
||||
out.push_back(p1); // NOLINT
|
||||
continue;
|
||||
}
|
||||
|
@ -8,6 +8,6 @@ rm * -rf
|
||||
echo $CMAKE_CXX_INCLUDE_WHAT_YOU_USE
|
||||
cmake .. -DFTXUI_BUILD_TESTS=ON -DCMAKE_CXX_INCLUDE_WHAT_YOU_USE="include-what-you-use;-Xiwyu;--cxx17ns;-Xiwyu;--mapping_file=${mapping_dir}/iwyu.imp;-Xiwyu;--verbose=3"
|
||||
make -j 2>out
|
||||
fix_includes.py --comments < out
|
||||
fix_include --comments < out
|
||||
|
||||
../tools/format.sh
|
||||
|
Loading…
Reference in New Issue
Block a user