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Separate a reusable Image class from Screen (#834)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
parent
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4
.gitignore
vendored
4
.gitignore
vendored
@ -3,6 +3,10 @@
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*
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!*/
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# Ignore build directories generated by default MSVC CMake integration
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# (otherwise causes terribly slow indexing)
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out/
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# Allowed top-level files:
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!.clang-format
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!.clang-tidy
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@ -32,6 +32,9 @@ current (development)
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reflecting the current scroll position. Proposed by @ibrahimnasson in
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[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
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### Screen
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- Feature: Add `Box::IsEmpty()`.
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### Build
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- Support for cmake's "unity/jumbo" builds. Fixed by @ClausKlein.
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@ -33,11 +33,14 @@ add_library(screen
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include/ftxui/screen/box.hpp
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include/ftxui/screen/color.hpp
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include/ftxui/screen/color_info.hpp
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include/ftxui/screen/image.hpp
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include/ftxui/screen/pixel.hpp
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include/ftxui/screen/screen.hpp
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include/ftxui/screen/string.hpp
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src/ftxui/screen/box.cpp
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src/ftxui/screen/color.cpp
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src/ftxui/screen/color_info.cpp
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src/ftxui/screen/image.cpp
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src/ftxui/screen/screen.cpp
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src/ftxui/screen/string.cpp
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src/ftxui/screen/terminal.cpp
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@ -10,7 +10,7 @@
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#include <unordered_map> // for unordered_map
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#include "ftxui/screen/color.hpp" // for Color
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#include "ftxui/screen/screen.hpp" // for Pixel
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#include "ftxui/screen/image.hpp" // for Pixel, Image
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#ifdef DrawText
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// Workaround for WinUsr.h (via Windows.h) defining macros that break things.
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@ -94,6 +94,12 @@ struct Canvas {
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void DrawText(int x, int y, const std::string& value);
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void DrawText(int x, int y, const std::string& value, const Color& color);
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void DrawText(int x, int y, const std::string& value, const Stylizer& style);
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// Draw using directly pixels or images --------------------------------------
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// x is considered to be a multiple of 2.
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// y is considered to be a multiple of 4.
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void DrawPixel(int x, int y, const Pixel&);
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void DrawImage(int x, int y, const Image&);
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// Decorator:
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// x is considered to be a multiple of 2.
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@ -104,15 +110,18 @@ struct Canvas {
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bool IsIn(int x, int y) const {
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return x >= 0 && x < width_ && y >= 0 && y < height_;
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}
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enum CellType {
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kBraille,
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kBlock,
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kText,
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kCell, // Units of size 2x4
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kBlock, // Units of size 2x2
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kBraille, // Units of size 1x1
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};
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struct Cell {
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CellType type = kText;
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CellType type = kCell;
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Pixel content;
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};
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struct XY {
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int x;
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int y;
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@ -15,6 +15,7 @@ struct Box {
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static auto Intersection(Box a, Box b) -> Box;
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static auto Union(Box a, Box b) -> Box;
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bool Contain(int x, int y) const;
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bool IsEmpty();
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bool operator==(const Box& other) const;
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bool operator!=(const Box& other) const;
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};
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50
include/ftxui/screen/image.hpp
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50
include/ftxui/screen/image.hpp
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@ -0,0 +1,50 @@
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_SCREEN_IMAGE_HPP
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#define FTXUI_SCREEN_IMAGE_HPP
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#include <cstdint> // for uint8_t
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#include <memory>
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/pixel.hpp" // for Pixel
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namespace ftxui {
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/// @brief A rectangular grid of Pixel.
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/// @ingroup screen
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class Image {
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public:
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// Constructors:
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Image() = delete;
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Image(int dimx, int dimy);
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// Access a character in the grid at a given position.
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std::string& at(int x, int y);
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const std::string& at(int x, int y) const;
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// Access a cell (Pixel) in the grid at a given position.
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Pixel& PixelAt(int x, int y);
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const Pixel& PixelAt(int x, int y) const;
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// Get screen dimensions.
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int dimx() const { return dimx_; }
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int dimy() const { return dimy_; }
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// Fill the image with space and default style
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void Clear();
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Box stencil;
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protected:
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int dimx_;
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int dimy_;
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std::vector<std::vector<Pixel>> pixels_;
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};
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} // namespace ftxui
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#endif // FTXUI_SCREEN_IMAGE_HPP
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48
include/ftxui/screen/pixel.hpp
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48
include/ftxui/screen/pixel.hpp
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@ -0,0 +1,48 @@
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <cstdint> // for uint8_t
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#include <string> // for string, basic_string, allocator
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#include "ftxui/screen/color.hpp" // for Color, Color::Default
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namespace ftxui {
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/// @brief A Unicode character and its associated style.
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/// @ingroup screen
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struct Pixel {
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Pixel()
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: blink(false),
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bold(false),
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dim(false),
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inverted(false),
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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automerge(false) {}
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// A bit field representing the style:
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bool blink : 1;
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bool bold : 1;
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bool dim : 1;
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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// The hyperlink associated with the pixel.
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// 0 is the default value, meaning no hyperlink.
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// It's an index for accessing Screen meta data
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uint8_t hyperlink = 0;
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// The graphemes stored into the pixel. To support combining characters,
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// like: a?, this can potentially contain multiple codepoints.
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std::string character = " ";
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// Colors:
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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};
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} // namespace ftxui
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@ -9,48 +9,12 @@
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color, Color::Default
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#include "ftxui/screen/image.hpp" // for Pixel, Image
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#include "ftxui/screen/terminal.hpp" // for Dimensions
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namespace ftxui {
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/// @brief A unicode character and its associated style.
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/// @ingroup screen
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struct Pixel {
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Pixel()
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: blink(false),
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bold(false),
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dim(false),
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inverted(false),
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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automerge(false) {}
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// A bit field representing the style:
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bool blink : 1;
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bool bold : 1;
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bool dim : 1;
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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// The hyperlink associated with the pixel.
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// 0 is the default value, meaning no hyperlink.
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uint8_t hyperlink = 0;
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// The graphemes stored into the pixel. To support combining characters,
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// like: a⃦, this can potentially contain multiple codepoints.
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std::string character = " ";
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// Colors:
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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};
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/// @brief Define how the Screen's dimensions should look like.
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/// @ingroup screen
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namespace Dimension {
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@ -60,36 +24,24 @@ Dimensions Full();
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/// @brief A rectangular grid of Pixel.
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/// @ingroup screen
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class Screen {
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class Screen : public Image {
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public:
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// Constructors:
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Screen(int dimx, int dimy);
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static Screen Create(Dimensions dimension);
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static Screen Create(Dimensions width, Dimensions height);
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// Access a character in the grid at a given position.
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std::string& at(int x, int y);
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const std::string& at(int x, int y) const;
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// Access a cell (Pixel) in the grid at a given position.
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Pixel& PixelAt(int x, int y);
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const Pixel& PixelAt(int x, int y) const;
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std::string ToString() const;
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// Print the Screen on to the terminal.
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void Print() const;
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// Get screen dimensions.
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int dimx() const { return dimx_; }
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int dimy() const { return dimy_; }
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// Fill the screen with space and reset any screen state, like hyperlinks, and cursor
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void Clear();
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// Move the terminal cursor n-lines up with n = dimy().
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std::string ResetPosition(bool clear = false) const;
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// Fill the screen with space.
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void Clear();
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void ApplyShader();
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struct Cursor {
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@ -107,6 +59,7 @@ class Screen {
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};
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Shape shape;
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};
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Cursor cursor() const { return cursor_; }
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void SetCursor(Cursor cursor) { cursor_ = cursor; }
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@ -115,12 +68,7 @@ class Screen {
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uint8_t RegisterHyperlink(const std::string& link);
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const std::string& Hyperlink(uint8_t id) const;
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Box stencil;
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protected:
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int dimx_;
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int dimy_;
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std::vector<std::vector<Pixel>> pixels_;
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Cursor cursor_;
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std::vector<std::string> hyperlinks_ = {""};
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};
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continue;
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}
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Cell& cell = storage_[XY{x / 2, y / 4}];
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cell.type = CellType::kText;
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cell.type = CellType::kCell;
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cell.content.character = it;
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style(cell.content);
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x += 2;
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}
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}
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/// @brief Directly draw a predefined pixel at the given coordinate
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/// @param x the x coordinate of the pixel.
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/// @param y the y coordinate of the pixel.
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/// @param p the pixel to draw.
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void Canvas::DrawPixel(int x, int y, const Pixel& p) {
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Cell& cell = storage_[XY{x / 2, y / 4}];
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cell.type = CellType::kCell;
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cell.content = p;
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}
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/// @brief Draw a predefined image, with top-left corner at the given coordinate
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/// You can supply negative coordinates to align the image however you like -
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/// only the 'visible' portion will be drawn
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/// @param x the x coordinate corresponding to the top-left corner of the image.
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/// @param y the y coordinate corresponding to the top-left corner of the image.
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/// @param image the image to draw.
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void Canvas::DrawImage(int x, int y, const Image& image) {
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x /= 2;
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y /= 4;
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const int dx_begin = std::max(0, -x);
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const int dy_begin = std::max(0, -y);
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const int dx_end = std::min(image.dimx(), width_ - x);
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const int dy_end = std::min(image.dimy(), height_ - y);
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for (int dy = dy_begin; dy < dy_end; ++dy) {
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for (int dx = dx_begin; dx < dx_end; ++dx) {
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Cell& cell = storage_[XY{
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x + dx,
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y + dy,
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}];
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cell.type = CellType::kCell;
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cell.content = image.PixelAt(dx, dy);
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}
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}
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}
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/// @brief Modify a pixel at a given location.
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/// @param style a function that modifies the pixel.
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void Canvas::Style(int x, int y, const Stylizer& style) {
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@ -39,6 +39,12 @@ bool Box::Contain(int x, int y) const {
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y_max >= y;
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}
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/// @return whether the box is empty.
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/// @ingroup screen
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bool Box::IsEmpty() {
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return x_min > x_max || y_min > y_max;
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}
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/// @return whether |other| is the same as |this|
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/// @ingroup screen
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bool Box::operator==(const Box& other) const {
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68
src/ftxui/screen/image.cpp
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68
src/ftxui/screen/image.cpp
Normal file
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <cstdint> // for size_t
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#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
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#include <limits>
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#include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
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#include <memory> // for allocator, allocator_traits<>::value_type
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#include <sstream> // IWYU pragma: keep
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#include <utility> // for pair
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#include "ftxui/screen/image.hpp"
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#include "ftxui/screen/string.hpp" // for string_width
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namespace ftxui {
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namespace
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{
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Pixel& dev_null_pixel() {
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static Pixel pixel;
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return pixel;
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}
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}
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Image::Image(int dimx, int dimy)
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: stencil{0, dimx - 1, 0, dimy - 1},
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dimx_(dimx),
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dimy_(dimy),
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pixels_(dimy, std::vector<Pixel>(dimx)) {}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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std::string& Image::at(int x, int y) {
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return PixelAt(x, y).character;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const std::string& Image::at(int x, int y) const {
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return PixelAt(x, y).character;
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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Pixel& Image::PixelAt(int x, int y) {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const Pixel& Image::PixelAt(int x, int y) const {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Clear all the pixel from the screen.
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void Image::Clear() {
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for (auto& line : pixels_) {
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for (auto& cell : line) {
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cell = Pixel();
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}
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}
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}
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} // namespace ftxui
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@ -42,11 +42,6 @@ namespace ftxui {
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namespace {
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Pixel& dev_null_pixel() {
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static Pixel pixel;
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return pixel;
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}
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#if defined(_WIN32)
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void WindowsEmulateVT100Terminal() {
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static bool done = false;
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@ -392,15 +387,11 @@ Screen Screen::Create(Dimensions dimension) {
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return {dimension.dimx, dimension.dimy};
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}
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Screen::Screen(int dimx, int dimy)
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: stencil{0, dimx - 1, 0, dimy - 1},
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dimx_(dimx),
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dimy_(dimy),
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pixels_(dimy, std::vector<Pixel>(dimx)) {
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Screen::Screen(int dimx, int dimy) : Image{dimx, dimy} {
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#if defined(_WIN32)
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// The placement of this call is a bit weird, however we can assume that
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// anybody who instantiates a Screen object eventually wants to output
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// something to the console.
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// something to the console. If that is not the case, use an instance of Image instead.
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// As we require UTF8 for all input/output operations we will just switch to
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// UTF8 encoding here
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SetConsoleOutputCP(CP_UTF8);
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@ -450,34 +441,6 @@ void Screen::Print() const {
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std::cout << ToString() << '\0' << std::flush;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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std::string& Screen::at(int x, int y) {
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return PixelAt(x, y).character;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
|
||||
/// @param y The cell position along the y-axis.
|
||||
const std::string& Screen::at(int x, int y) const {
|
||||
return PixelAt(x, y).character;
|
||||
}
|
||||
|
||||
/// @brief Access a cell (Pixel) at a given position.
|
||||
/// @param x The cell position along the x-axis.
|
||||
/// @param y The cell position along the y-axis.
|
||||
Pixel& Screen::PixelAt(int x, int y) {
|
||||
return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
|
||||
}
|
||||
|
||||
/// @brief Access a cell (Pixel) at a given position.
|
||||
/// @param x The cell position along the x-axis.
|
||||
/// @param y The cell position along the y-axis.
|
||||
const Pixel& Screen::PixelAt(int x, int y) const {
|
||||
return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
|
||||
}
|
||||
|
||||
/// @brief Return a string to be printed in order to reset the cursor position
|
||||
/// to the beginning of the screen.
|
||||
///
|
||||
@ -517,11 +480,8 @@ std::string Screen::ResetPosition(bool clear) const {
|
||||
|
||||
/// @brief Clear all the pixel from the screen.
|
||||
void Screen::Clear() {
|
||||
for (auto& line : pixels_) {
|
||||
for (auto& cell : line) {
|
||||
cell = Pixel();
|
||||
}
|
||||
}
|
||||
Image::Clear();
|
||||
|
||||
cursor_.x = dimx_ - 1;
|
||||
cursor_.y = dimy_ - 1;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user