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Add an UDL for combined hex RGB colors (#203)
In order to allow using the literal on its own it has been put into the inline namespace `literals`.
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@ -28,7 +28,8 @@ int main(int argc, const char* argv[]) {
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color(Color::Red, text("Red")),
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color(Color::RedLight, text("RedLight")),
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color(Color::Yellow, text("Yellow")),
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color(Color::YellowLight, text("YellowLight"))
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color(Color::YellowLight, text("YellowLight")),
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color(0x66ff66_rgb, text("Phosphor"))
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),
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vbox(
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bgcolor(Color::Default, text("Default")),
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@ -47,7 +48,8 @@ int main(int argc, const char* argv[]) {
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bgcolor(Color::Red, text("Red")),
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bgcolor(Color::RedLight, text("RedLight")),
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bgcolor(Color::Yellow, text("Yellow")),
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bgcolor(Color::YellowLight, text("YellowLight"))
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bgcolor(Color::YellowLight, text("YellowLight")),
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bgcolor(0x66ff66_rgb, text("Phosphor"))
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),
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filler()
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);
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@ -2,7 +2,7 @@
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#define FTXUI_SCREEN_COLOR
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#include <stdint.h> // for uint8_t
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#include <string> // for wstring
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#include <string> // for wstring
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#ifdef RGB
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// Workaround for wingdi.h (via Windows.h) defining macros that break things.
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@ -322,6 +322,14 @@ class Color {
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uint8_t blue_ = 0;
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};
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inline namespace literals {
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/// @brief Creates a color from a combined hex RGB representation,
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/// e.g. 0x808000_rgb
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Color operator""_rgb(unsigned long long int combined);
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} // namespace literals
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COLOR_H_ */
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@ -1,5 +1,7 @@
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#include "ftxui/screen/color.hpp"
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#include <cassert>
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#include "ftxui/screen/color_info.hpp" // for GetColorInfo, ColorInfo
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#include "ftxui/screen/terminal.hpp" // for Terminal, Terminal::Color, Terminal::Palette256, Terminal::TrueColor
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@ -143,6 +145,18 @@ Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
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return Color(0, 0, 0);
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}
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inline namespace literals {
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Color operator""_rgb(unsigned long long int combined) {
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assert(combined <= 0xffffffU);
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auto const red = static_cast<uint8_t>(combined >> 16);
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auto const green = static_cast<uint8_t>(combined >> 8);
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auto const blue = static_cast<uint8_t>(combined);
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return Color(red, green, blue);
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}
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} // namespace literals
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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