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https://github.com/ArthurSonzogni/FTXUI.git
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Remove checkbox.hpp
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@ -74,7 +74,6 @@ add_library(dom STATIC
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add_library(component STATIC
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include/ftxui/component/captured_mouse.hpp
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include/ftxui/component/checkbox.hpp
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include/ftxui/component/component.hpp
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include/ftxui/component/component_base.hpp
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include/ftxui/component/container.hpp
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@ -1,4 +1,3 @@
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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@ -1,49 +0,0 @@
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include <functional> // for function
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#include <string> // for allocator, wstring
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/string.hpp" // for ConstStringRef
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namespace ftxui {
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struct Event;
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a
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/// ftxui::Screen.
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/// @ingroup dom
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class CheckboxBase : public ComponentBase {
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public:
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// Access this interface from a Component
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static CheckboxBase* From(Component component);
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// Constructor.
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CheckboxBase(ConstStringRef label,
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bool* state,
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ConstRef<CheckboxOption> option = {});
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~CheckboxBase() override = default;
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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bool OnMouseEvent(Event event);
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ConstStringRef label_;
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bool* const state_;
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Box box_;
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ConstRef<CheckboxOption> option_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -2,13 +2,92 @@
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#include <memory> // for shared_ptr
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include <functional> // for function
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#include <string> // for allocator, wstring
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/string.hpp" // for ConstStringRef
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namespace ftxui {
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namespace {
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a
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/// ftxui::Screen.
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/// @ingroup dom
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class CheckboxBase : public ComponentBase {
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public:
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CheckboxBase(ConstStringRef label,
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bool* state,
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ConstRef<CheckboxOption> option)
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: label_(label), state_(state), option_(std::move(option)) {
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#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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// Microsoft terminal do not use fonts able to render properly the default
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// radiobox glyph.
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if (option->checked == L"▣ ")
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option->checked = L"[X]";
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if (option->unchecked == L"☐ ")
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option->unchecked = L"[ ]";
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#endif
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}
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~CheckboxBase() override = default;
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private:
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// Component implementation.
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Element Render() override {
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bool is_focused = Focused();
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auto style = is_focused ? option_->style_focused : option_->style_unfocused;
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auto focus_management = is_focused ? focus : *state_ ? select : nothing;
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return hbox(text(*state_ ? option_->style_checked
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: option_->style_unchecked),
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text(*label_) | style | focus_management) |
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reflect(box_);
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}
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bool OnEvent(Event event) override {
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if (event.is_mouse())
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return OnMouseEvent(event);
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if (event == Event::Character(' ') || event == Event::Return) {
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*state_ = !*state_;
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option_->on_change();
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return true;
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
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return false;
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if (!box_.Contain(event.mouse().x, event.mouse().y))
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return false;
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TakeFocus();
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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*state_ = !*state_;
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option_->on_change();
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return true;
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}
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return false;
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}
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ConstStringRef label_;
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bool* const state_;
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Box box_;
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ConstRef<CheckboxOption> option_;
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};
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} // namespace
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/// @brief Draw checkable element.
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/// @param label The label of the checkbox.
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/// @param checked Whether the checkbox is checked or not.
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@ -36,64 +115,6 @@ Component Checkbox(ConstStringRef label,
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return Make<CheckboxBase>(label, checked, std::move(option));
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}
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// static
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CheckboxBase* CheckboxBase::From(Component component) {
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return static_cast<CheckboxBase*>(component.get());
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}
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CheckboxBase::CheckboxBase(ConstStringRef label,
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bool* state,
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ConstRef<CheckboxOption> option)
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: label_(label), state_(state), option_(std::move(option)) {
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#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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// Microsoft terminal do not use fonts able to render properly the default
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// radiobox glyph.
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if (option->checked == L"▣ ")
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option->checked = L"[X]";
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if (option->unchecked == L"☐ ")
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option->unchecked = L"[ ]";
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#endif
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}
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Element CheckboxBase::Render() {
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bool is_focused = Focused();
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auto style = is_focused ? option_->style_focused : option_->style_unfocused;
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auto focus_management = is_focused ? focus : *state_ ? select : nothing;
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return hbox(text(*state_ ? option_->style_checked : option_->style_unchecked),
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text(*label_) | style | focus_management) |
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reflect(box_);
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}
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bool CheckboxBase::OnEvent(Event event) {
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if (event.is_mouse())
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return OnMouseEvent(event);
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if (event == Event::Character(' ') || event == Event::Return) {
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*state_ = !*state_;
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option_->on_change();
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return true;
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}
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return false;
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}
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bool CheckboxBase::OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
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return false;
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if (!box_.Contain(event.mouse().x, event.mouse().y))
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return false;
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TakeFocus();
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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*state_ = !*state_;
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option_->on_change();
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return true;
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}
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return false;
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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