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Feature: LinearGradient
color decorator. (#592)
Based on the existing color decorators, create new ones to apply a gradient effect on the DOM. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@ -11,6 +11,10 @@ current (development)
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### Dom
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- Feature: Add the dashed style for border and separator.
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- Feature: Add colored borders.
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- Feature: Customize with gradient color effect. Add the following decorators:
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- `colorgrad`
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- `bgcolorgrad`
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- Improvement: Color::Interpolate() uses gamma correction.
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###
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- Breaking: Direction enum is renamed WidthOrHeight
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@ -72,6 +72,7 @@ add_library(dom
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src/ftxui/dom/gridbox.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/linear_gradient.cpp
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src/ftxui/dom/node.cpp
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src/ftxui/dom/node_decorator.cpp
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src/ftxui/dom/paragraph.cpp
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@ -37,6 +37,7 @@ add_executable(ftxui-tests
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src/ftxui/dom/gauge_test.cpp
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src/ftxui/dom/gridbox_test.cpp
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src/ftxui/dom/hbox_test.cpp
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src/ftxui/dom/linear_gradient_test.cpp
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src/ftxui/dom/scroll_indicator_test.cpp
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src/ftxui/dom/separator_test.cpp
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src/ftxui/dom/spinner_test.cpp
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@ -442,6 +442,36 @@ ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
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<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
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@endhtmlonly
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## LinearGradient #{#dom-linear-gradient}
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FTXUI supports linear gradient. Either on the foreground or the background.
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```cpp
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Decorator color(const LinearGradient&);
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Decorator bgcolor(const LinearGradient&);
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```
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A `ftxui::LinearGradient` is defined by an angle in degree, and a list of color
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stops.
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```cpp
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auto gradient = LinearGradient()
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.Angle(45)
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.AddStop(0.0, Color::Red)
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.AddStop(0.5, Color::Green)
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.AddStop(1.0, Color::Blue);
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```
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You can also use simplified constructors:
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```cpp
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LinearGradient(Color::Red, Color::Blue);
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```
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```cpp
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LinearGradient(45, Color::Red, Color::Blue);
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```
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See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
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## Style {#dom-style}
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In addition to colored text and colored backgrounds. Many terminals support text
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effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`.
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@ -456,6 +486,8 @@ Element strikethrough(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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Decorator colorgrad(LinearGradient);
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Decorator bgcolorgrad(LinearGradient);
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```
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
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@ -561,7 +593,6 @@ Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/do
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Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
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![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
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# component {#module-component}
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The `ftxui::component` module defines the logic that produces interactive
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@ -17,6 +17,7 @@ example(focus_cursor)
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example(gallery)
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example(homescreen)
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example(input)
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example(linear_gradient_gallery)
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example(maybe)
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example(menu)
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example(menu2)
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56
examples/component/linear_gradient_gallery.cpp
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examples/component/linear_gradient_gallery.cpp
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@ -0,0 +1,56 @@
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#include <ftxui/component/component_base.hpp> // for ComponentBase, Component
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#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
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#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
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#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
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#include <memory> // for __shared_ptr_access, shared_ptr
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#include <string> // for allocator, operator+, char_traits, string, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto screen = ScreenInteractive::Fullscreen();
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int angle = 180.f;
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float start = 0.f;
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float end = 1.f;
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std::string slider_angle_text;
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std::string slider_start_text;
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std::string slider_end_text;
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auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360);
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auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f);
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auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f);
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auto layout = Container::Vertical({
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slider_angle,
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slider_start,
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slider_end,
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});
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auto renderer = Renderer(layout, [&] {
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slider_angle_text = "angle = " + std::to_string(angle) + "°";
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slider_start_text = "start = " + std::to_string(int(start * 100)) + "%";
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slider_end_text = "end = " + std::to_string(int(end * 100)) + "%";
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auto background = text("Gradient") | center |
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bgcolor(LinearGradient()
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.Angle(angle)
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.Stop(Color::Blue, start)
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.Stop(Color::Red, end));
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return vbox({
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background | flex,
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layout->Render(),
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}) |
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flex;
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});
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screen.Loop(renderer);
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}
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -3,18 +3,19 @@ set(DIRECTORY_LIB dom)
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example(border)
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example(border_colored)
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example(border_style)
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example(canvas)
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example(color_gallery)
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example(color_info_palette256)
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example(color_truecolor_HSV)
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example(color_truecolor_RGB)
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example(dbox)
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example(canvas)
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example(gauge)
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example(gauge_direction)
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example(graph)
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example(gridbox)
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example(hflow)
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example(html_like)
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example(linear_gradient)
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example(package_manager)
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example(paragraph)
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example(separator)
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26
examples/dom/linear_gradient.cpp
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examples/dom/linear_gradient.cpp
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@ -0,0 +1,26 @@
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#include <ftxui/dom/elements.hpp> // for bgcolor, operator|, operator|=, text, center, Element
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#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for allocator, shared_ptr
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/color.hpp" // for Color, Color::DeepPink1, Color::DeepSkyBlue1, Color::Yellow, ftxui
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto document = text("gradient") | center;
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document |= bgcolor(LinearGradient()
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.Angle(45)
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.Stop(Color::DeepPink1)
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.Stop(Color::DeepSkyBlue1));
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auto screen = Screen::Create(Dimension::Full(), Dimension::Full());
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Render(screen, document);
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screen.Print();
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return 0;
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}
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -1,17 +1,15 @@
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#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for allocator
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#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, Fit, filler, hbox
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#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, filler, Fit, hbox
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight
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#include "ftxui/screen/color.hpp" // for Color, operator""_rgb, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::DeepSkyBlue4, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::SkyBlue1, Color::White, Color::Yellow, Color::YellowLight, ftxui
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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// clang-format off
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auto document =
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hbox(
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vbox(
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auto document = hbox({
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vbox({
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color(Color::Default, text("Default")),
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color(Color::Black, text("Black")),
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color(Color::GrayDark, text("GrayDark")),
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@ -29,9 +27,11 @@ int main(int argc, const char* argv[]) {
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color(Color::RedLight, text("RedLight")),
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color(Color::Yellow, text("Yellow")),
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color(Color::YellowLight, text("YellowLight")),
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color(0x66ff66_rgb, text("Phosphor"))
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),
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vbox(
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color(0x66ff66_rgb, text("Phosphor")),
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color(LinearGradient(Color::SkyBlue1, Color::DeepSkyBlue4),
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text("Skyblue to DeepSkyBlue")),
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}),
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vbox({
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bgcolor(Color::Default, text("Default")),
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bgcolor(Color::Black, text("Black")),
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bgcolor(Color::GrayDark, text("GrayDark")),
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@ -49,11 +49,12 @@ int main(int argc, const char* argv[]) {
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bgcolor(Color::RedLight, text("RedLight")),
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bgcolor(Color::Yellow, text("Yellow")),
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bgcolor(Color::YellowLight, text("YellowLight")),
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bgcolor(0x66ff66_rgb, text("Phosphor"))
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),
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filler()
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);
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// clang-format on
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bgcolor(0x66ff66_rgb, text("Phosphor")),
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bgcolor(LinearGradient(Color::SkyBlue1, Color::DeepSkyBlue4),
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text("Skyblue to DeepSkyBlue")),
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}),
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filler(),
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});
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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#include "ftxui/dom/canvas.hpp"
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#include "ftxui/dom/direction.hpp"
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#include "ftxui/dom/flexbox_config.hpp"
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#include "ftxui/dom/linear_gradient.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/color.hpp"
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@ -99,8 +100,12 @@ Element blink(Element);
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Element strikethrough(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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Decorator color(const LinearGradient&);
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Decorator bgcolor(const LinearGradient&);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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Element color(const LinearGradient&, Element);
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Element bgcolor(const LinearGradient&, Element);
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Decorator focusPosition(int x, int y);
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Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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52
include/ftxui/dom/linear_gradient.hpp
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52
include/ftxui/dom/linear_gradient.hpp
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#ifndef FTXUI_DOM_LINEAR_GRADIENT_HPP
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#define FTXUI_DOM_LINEAR_GRADIENT_HPP
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#include <optional>
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#include <vector>
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#include "ftxui/screen/color.hpp" // for Colors
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namespace ftxui {
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/// @brief A class representing the settings for linear-gradient color effect.
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///
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/// Example:
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/// ```cpp
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/// LinearGradient()
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/// .Angle(45)
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/// .Stop(Color::Red, 0.0)
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/// .Stop(Color::Green, 0.5)
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/// .Stop(Color::Blue, 1.0);
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/// ```
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///
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/// There are also shorthand constructors:
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/// ```cpp
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/// LinearGradient(Color::Red, Color::Blue);
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/// LinearGradient(45, Color::Red, Color::Blue);
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/// ```
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struct LinearGradient {
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float angle = 0.f;
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struct Stop {
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Color color = Color::Default;
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std::optional<float> position;
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};
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std::vector<Stop> stops;
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// Simple constructor
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LinearGradient();
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LinearGradient(Color begin, Color end);
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LinearGradient(float angle, Color begin, Color end);
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// Modifier using the builder pattern.
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LinearGradient& Angle(float angle);
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LinearGradient& Stop(Color color, float position);
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LinearGradient& Stop(Color color);
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};
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} // namespace ftxui
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#endif // FTXUI_DOM_LINEAR_GRADIENT_HPP
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -2,7 +2,8 @@
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#define FTXUI_SCREEN_COLOR_HPP
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#include <cstdint> // for uint8_t
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#include <string> // for wstring
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#include <string> // for string
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#include <vector> // for vector
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#ifdef RGB
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// Workaround for wingdi.h (via Windows.h) defining macros that break things.
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m \x1B[22m "
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" \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;"
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"\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m \x1B[22m "
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" \x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
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"0m btn1 \x1B[22m btn2 "
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;192;192;192m\x1B[48;2;0;0;"
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"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
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"0m \x1B[22m \x1B[39m\x1B[49m");
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}
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selected = 1;
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Screen screen(12, 3);
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Render(screen, container->Render());
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EXPECT_EQ(screen.ToString(),
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"\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m \x1B[1m "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;"
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"\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m \x1B[1m "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
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"0m btn1 \x1B[1m btn2 "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;"
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;"
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"0m \x1B[1m \x1B[22m\x1B[39m\x1B[49m");
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}
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animation::Params params(2s);
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@ -148,12 +148,12 @@ TEST(ButtonTest, Animation) {
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Render(screen, container->Render());
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EXPECT_EQ(
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screen.ToString(),
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"\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m "
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"\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m "
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"btn1 \x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m btn2 "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m "
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" \x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m "
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"\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
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"\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
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"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
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"btn1 \x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m btn2 "
|
||||
"\x1B[22m\x1B[39m\x1B[49m\r\n\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
|
||||
" \x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
|
||||
"\x1B[22m\x1B[39m\x1B[49m");
|
||||
}
|
||||
EXPECT_EQ(selected, 1);
|
||||
@ -164,12 +164,12 @@ TEST(ButtonTest, Animation) {
|
||||
Render(screen, container->Render());
|
||||
EXPECT_EQ(
|
||||
screen.ToString(),
|
||||
"\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m "
|
||||
"\x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m "
|
||||
"btn1 \x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m btn2 "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;223;223;223m\x1B[48;2;64;64;64m "
|
||||
" \x1B[22m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m "
|
||||
"\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
|
||||
"\x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
|
||||
"btn1 \x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m btn2 "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;226;226;226m\x1B[48;2;93;93;93m "
|
||||
" \x1B[22m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
|
||||
"\x1B[39m\x1B[49m");
|
||||
}
|
||||
container->OnAnimation(params);
|
||||
@ -178,12 +178,12 @@ TEST(ButtonTest, Animation) {
|
||||
Render(screen, container->Render());
|
||||
EXPECT_EQ(
|
||||
screen.ToString(),
|
||||
"\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;128m "
|
||||
"\x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;"
|
||||
"128m btn1 \x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m btn2 "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;255;255;255m\x1B[48;2;128;128;"
|
||||
"128m \x1B[22m\x1B[38;2;192;192;192m\x1B[48;2;0;0;0m "
|
||||
"\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;127m "
|
||||
"\x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;"
|
||||
"127m btn1 \x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m btn2 "
|
||||
"\x1B[39m\x1B[49m\r\n\x1B[1m\x1B[38;2;254;254;254m\x1B[48;2;127;127;"
|
||||
"127m \x1B[22m\x1B[38;2;191;191;191m\x1B[48;2;0;0;0m "
|
||||
"\x1B[39m\x1B[49m");
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,13 @@
|
||||
#include <algorithm> // for max
|
||||
#include <array> // for array
|
||||
#include <ftxui/screen/color.hpp> // for Color
|
||||
#include <memory> // for allocator, make_shared, __shared_ptr_access
|
||||
#include <optional>
|
||||
#include <optional> // for optional, nullopt
|
||||
#include <string> // for basic_string, string
|
||||
#include <utility> // for move
|
||||
#include <vector> // for __alloc_traits<>::value_type
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for unpack, Element, Decorator, BorderStyle, ROUNDED, Elements, DOUBLE, EMPTY, HEAVY, LIGHT, border, borderDouble, borderEmpty, borderHeavy, borderLight, borderRounded, borderStyled, borderWith, window
|
||||
#include "ftxui/dom/elements.hpp" // for unpack, Element, Decorator, BorderStyle, ROUNDED, borderStyled, Elements, DASHED, DOUBLE, EMPTY, HEAVY, LIGHT, border, borderDashed, borderDouble, borderEmpty, borderHeavy, borderLight, borderRounded, borderWith, window
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
|
||||
#include <string> // for allocator
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, bgcolor, color, Element
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::Red
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::RedLight
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
|
||||
|
||||
namespace ftxui {
|
||||
|
293
src/ftxui/dom/linear_gradient.cpp
Normal file
293
src/ftxui/dom/linear_gradient.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
#include <stddef.h> // for size_t
|
||||
#include <algorithm> // for max, min, sort, copy
|
||||
#include <cmath> // for fmod, cos, sin
|
||||
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
|
||||
#include <memory> // for allocator_traits<>::value_type, make_shared
|
||||
#include <optional> // for optional, operator!=, operator<
|
||||
#include <utility> // for move
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for Element, Decorator, bgcolor, color
|
||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::Blue
|
||||
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
|
||||
|
||||
namespace ftxui {
|
||||
namespace {
|
||||
|
||||
struct LinearGradientNormalized {
|
||||
float angle = 0.f;
|
||||
std::vector<Color> colors;
|
||||
std::vector<float> positions; // Sorted.
|
||||
};
|
||||
|
||||
// Convert a LinearGradient to a normalized version.
|
||||
LinearGradientNormalized Normalize(LinearGradient gradient) {
|
||||
// Handle gradient of size 0.
|
||||
if (gradient.stops.size() == 0) {
|
||||
return LinearGradientNormalized{
|
||||
0.f, {Color::Default, Color::Default}, {0.f, 1.f}};
|
||||
}
|
||||
|
||||
// Fill in the two extent, if not provided.
|
||||
if (!gradient.stops.front().position) {
|
||||
gradient.stops.front().position = 0;
|
||||
}
|
||||
if (!gradient.stops.back().position) {
|
||||
gradient.stops.back().position = 1.f;
|
||||
}
|
||||
|
||||
// Fill in the blank, by interpolating positions.
|
||||
size_t last_checkpoint = 0;
|
||||
for (size_t i = 1; i < gradient.stops.size(); ++i) {
|
||||
if (!gradient.stops[i].position) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i - last_checkpoint >= 2) {
|
||||
const float min = gradient.stops[i].position.value();
|
||||
const float max = gradient.stops[last_checkpoint].position.value();
|
||||
for (size_t j = last_checkpoint + 1; j < i; ++j) {
|
||||
gradient.stops[j].position =
|
||||
min + (max - min) * (j - last_checkpoint) / (i - last_checkpoint);
|
||||
}
|
||||
}
|
||||
|
||||
last_checkpoint = i;
|
||||
}
|
||||
|
||||
// Sort the stops by position.
|
||||
std::sort(
|
||||
gradient.stops.begin(), gradient.stops.end(),
|
||||
[](const auto& a, const auto& b) { return a.position < b.position; });
|
||||
|
||||
// If we don't being with zero, add a stop at zero.
|
||||
if (gradient.stops.front().position != 0) {
|
||||
gradient.stops.insert(gradient.stops.begin(),
|
||||
{gradient.stops.front().color, 0.f});
|
||||
}
|
||||
// If we don't end with one, add a stop at one.
|
||||
if (gradient.stops.back().position != 1) {
|
||||
gradient.stops.push_back({gradient.stops.back().color, 1.f});
|
||||
}
|
||||
|
||||
// Normalize the angle.
|
||||
LinearGradientNormalized normalized;
|
||||
normalized.angle = std::fmod(std::fmod(gradient.angle, 360.f) + 360.f, 360.f);
|
||||
for (auto& stop : gradient.stops) {
|
||||
normalized.colors.push_back(stop.color);
|
||||
normalized.positions.push_back(stop.position.value());
|
||||
}
|
||||
return normalized;
|
||||
}
|
||||
|
||||
Color Interpolate(const LinearGradientNormalized& gradient, float t) {
|
||||
// Find the right color in the gradient's stops.
|
||||
size_t i = 1;
|
||||
while (true) {
|
||||
if (i > gradient.positions.size()) {
|
||||
return Color::Interpolate(0.5f, gradient.colors.back(),
|
||||
gradient.colors.back());
|
||||
}
|
||||
if (t <= gradient.positions[i]) {
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
const float t0 = gradient.positions[i - 1];
|
||||
const float t1 = gradient.positions[i - 0];
|
||||
const float tt = (t - t0) / (t1 - t0);
|
||||
|
||||
const Color& c0 = gradient.colors[i - 1];
|
||||
const Color& c1 = gradient.colors[i - 0];
|
||||
const Color& cc = Color::Interpolate(tt, c0, c1);
|
||||
|
||||
return cc;
|
||||
}
|
||||
|
||||
class LinearGradientColor : public NodeDecorator {
|
||||
public:
|
||||
explicit LinearGradientColor(Element child,
|
||||
const LinearGradient& gradient,
|
||||
bool background_color)
|
||||
: NodeDecorator(std::move(child)),
|
||||
gradient_(Normalize(gradient)),
|
||||
background_color_{background_color} {}
|
||||
|
||||
private:
|
||||
void Render(Screen& screen) override {
|
||||
const float degtorad = 0.01745329251f;
|
||||
const float dx = std::cos(gradient_.angle * degtorad);
|
||||
const float dy = std::sin(gradient_.angle * degtorad);
|
||||
|
||||
// Project every corner to get the extent of the gradient.
|
||||
const float p1 = box_.x_min * dx + box_.y_min * dy;
|
||||
const float p2 = box_.x_min * dx + box_.y_max * dy;
|
||||
const float p3 = box_.x_max * dx + box_.y_min * dy;
|
||||
const float p4 = box_.x_max * dx + box_.y_max * dy;
|
||||
const float min = std::min({p1, p2, p3, p4});
|
||||
const float max = std::max({p1, p2, p3, p4});
|
||||
|
||||
// Renormalize the projection to [0, 1] using the extent and projective
|
||||
// geometry.
|
||||
const float dX = dx / (max - min);
|
||||
const float dY = dy / (max - min);
|
||||
const float dZ = -min / (max - min);
|
||||
|
||||
// Project every pixel to get the color.
|
||||
if (background_color_) {
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
const float t = x * dX + y * dY + dZ;
|
||||
screen.PixelAt(x, y).background_color = Interpolate(gradient_, t);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
const float t = x * dX + y * dY + dZ;
|
||||
screen.PixelAt(x, y).foreground_color = Interpolate(gradient_, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NodeDecorator::Render(screen);
|
||||
}
|
||||
|
||||
LinearGradientNormalized gradient_;
|
||||
bool background_color_;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// @brief Build the "empty" gradient. This is often followed by calls to
|
||||
/// LinearGradient::Angle() and LinearGradient::Stop().
|
||||
/// Example:
|
||||
/// ```cpp
|
||||
/// auto gradient =
|
||||
/// LinearGradient()
|
||||
/// .Angle(45)
|
||||
/// .Stop(Color::Red, 0.0)
|
||||
/// .Stop(Color::Green, 0.5)
|
||||
/// .Stop(Color::Blue, 1.0);;
|
||||
/// ```
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient() = default;
|
||||
|
||||
/// @brief Build a gradient with two colors.
|
||||
/// @param begin The color at the beginning of the gradient.
|
||||
/// @param end The color at the end of the gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient(Color begin, Color end) {
|
||||
stops.push_back({begin, {}});
|
||||
stops.push_back({end, {}});
|
||||
}
|
||||
|
||||
/// @brief Build a gradient with two colors and an angle.
|
||||
/// @param a The angle of the gradient.
|
||||
/// @param begin The color at the beginning of the gradient.
|
||||
/// @param end The color at the end of the gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient(float a, Color begin, Color end) {
|
||||
angle = a;
|
||||
stops.push_back({begin, {}});
|
||||
stops.push_back({end, {}});
|
||||
}
|
||||
|
||||
/// @brief Set the angle of the gradient.
|
||||
/// @param a The angle of the gradient.
|
||||
/// @return The gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient& LinearGradient::Angle(float a) {
|
||||
angle = a;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Add a color stop to the gradient.
|
||||
/// @param c The color of the stop.
|
||||
/// @param p The position of the stop.
|
||||
/// @return The gradient.
|
||||
LinearGradient& LinearGradient::Stop(Color c, float p) {
|
||||
stops.push_back({c, p});
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Add a color stop to the gradient.
|
||||
/// @param c The color of the stop.
|
||||
/// @return The gradient.
|
||||
/// @ingroup dom
|
||||
/// @note The position of the stop is interpolated from nearby stops.
|
||||
LinearGradient& LinearGradient::Stop(Color c) {
|
||||
stops.push_back({c, {}});
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the foreground color of an element with linear-gradient effect.
|
||||
/// @param gradient The gradient effect to be applied on the output element.
|
||||
/// @param child The input element.
|
||||
/// @return The output element colored.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// color(LinearGradient{0, {Color::Red, Color::Blue}}, text("Hello"))
|
||||
/// ```
|
||||
Element color(const LinearGradient& gradient, Element child) {
|
||||
return std::make_shared<LinearGradientColor>(std::move(child), gradient,
|
||||
/*background_color*/ false);
|
||||
}
|
||||
|
||||
/// @brief Set the background color of an element with linear-gradient effect.
|
||||
/// @param gradient The gradient effect to be applied on the output element.
|
||||
/// @param child The input element.
|
||||
/// @return The output element colored.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// bgcolor(LinearGradient{0, {Color::Red, Color::Blue}}, text("Hello"))
|
||||
/// ```
|
||||
Element bgcolor(const LinearGradient& gradient, Element child) {
|
||||
return std::make_shared<LinearGradientColor>(std::move(child), gradient,
|
||||
/*background_color*/ true);
|
||||
}
|
||||
|
||||
/// @brief Decorate using a linear-gradient effect on the foreground color.
|
||||
/// @param gradient The gradient effect to be applied on the output element.
|
||||
/// @return The Decorator applying the color.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// text("Hello") | color(LinearGradient{0, {Color::Red, Color::Blue}})
|
||||
/// ```
|
||||
Decorator color(const LinearGradient& gradient) {
|
||||
return
|
||||
[gradient](Element child) { return color(gradient, std::move(child)); };
|
||||
}
|
||||
|
||||
/// @brief Decorate using a linear-gradient effect on the background color.
|
||||
/// @param gradient The gradient effect to be applied on the output element.
|
||||
/// @return The Decorator applying the color.
|
||||
/// @ingroup dom
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// text("Hello") | color(LinearGradient{0, {Color::Red, Color::Blue}})
|
||||
/// ```
|
||||
Decorator bgcolor(const LinearGradient& gradient) {
|
||||
return
|
||||
[gradient](Element child) { return bgcolor(gradient, std::move(child)); };
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
// Copyright 2023 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
90
src/ftxui/dom/linear_gradient_test.cpp
Normal file
90
src/ftxui/dom/linear_gradient_test.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
|
||||
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
|
||||
#include <string> // for allocator
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, bgcolor, color, Element
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::RedLight
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
TEST(ColorTest, API_default) {
|
||||
LinearGradient gradient;
|
||||
EXPECT_EQ(gradient.angle, 0);
|
||||
EXPECT_EQ(gradient.stops.size(), 0);
|
||||
}
|
||||
|
||||
TEST(ColorTest, API_builder) {
|
||||
auto gradient = LinearGradient() //
|
||||
.Angle(45)
|
||||
.Stop(Color::Red)
|
||||
.Stop(Color::RedLight, 0.5)
|
||||
.Stop(Color::RedLight);
|
||||
EXPECT_EQ(gradient.angle, 45);
|
||||
EXPECT_EQ(gradient.stops.size(), 3);
|
||||
EXPECT_EQ(gradient.stops[0].color, Color::Red);
|
||||
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
|
||||
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
|
||||
EXPECT_EQ(gradient.stops[1].position, 0.5);
|
||||
EXPECT_EQ(gradient.stops[2].color, Color::RedLight);
|
||||
EXPECT_EQ(gradient.stops[2].position, std::nullopt);
|
||||
}
|
||||
|
||||
TEST(ColorTest, API_constructor_bicolor) {
|
||||
auto gradient = LinearGradient(Color::Red, Color::RedLight);
|
||||
EXPECT_EQ(gradient.angle, 0);
|
||||
EXPECT_EQ(gradient.stops.size(), 2);
|
||||
EXPECT_EQ(gradient.stops[0].color, Color::Red);
|
||||
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
|
||||
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
|
||||
EXPECT_EQ(gradient.stops[1].position, std::nullopt);
|
||||
}
|
||||
|
||||
TEST(ColorTest, API_constructor_bicolor_angle) {
|
||||
auto gradient = LinearGradient(45, Color::Red, Color::RedLight);
|
||||
EXPECT_EQ(gradient.angle, 45);
|
||||
EXPECT_EQ(gradient.stops.size(), 2);
|
||||
EXPECT_EQ(gradient.stops[0].color, Color::Red);
|
||||
EXPECT_EQ(gradient.stops[0].position, std::nullopt);
|
||||
EXPECT_EQ(gradient.stops[1].color, Color::RedLight);
|
||||
EXPECT_EQ(gradient.stops[1].position, std::nullopt);
|
||||
}
|
||||
|
||||
TEST(ColorTest, GradientForeground) {
|
||||
auto element =
|
||||
text("text") | color(LinearGradient(Color::RedLight, Color::Red));
|
||||
Screen screen(5, 1);
|
||||
Render(screen, element);
|
||||
|
||||
Color gradient_begin = Color::Interpolate(0, Color::RedLight, Color::Red);
|
||||
Color gradient_end = Color::Interpolate(1, Color::RedLight, Color::Red);
|
||||
|
||||
EXPECT_EQ(screen.PixelAt(0, 0).foreground_color, gradient_begin);
|
||||
EXPECT_EQ(screen.PixelAt(0, 0).background_color, Color());
|
||||
|
||||
EXPECT_EQ(screen.PixelAt(4, 0).foreground_color, gradient_end);
|
||||
EXPECT_EQ(screen.PixelAt(4, 0).background_color, Color());
|
||||
}
|
||||
|
||||
TEST(ColorTest, GradientBackground) {
|
||||
auto element =
|
||||
text("text") | bgcolor(LinearGradient(Color::RedLight, Color::Red));
|
||||
Screen screen(5, 1);
|
||||
Render(screen, element);
|
||||
|
||||
Color gradient_begin = Color::Interpolate(0, Color::RedLight, Color::Red);
|
||||
Color gradient_end = Color::Interpolate(1, Color::RedLight, Color::Red);
|
||||
|
||||
EXPECT_EQ(screen.PixelAt(0, 0).foreground_color, Color());
|
||||
EXPECT_EQ(screen.PixelAt(0, 0).background_color, gradient_begin);
|
||||
|
||||
EXPECT_EQ(screen.PixelAt(4, 0).foreground_color, Color());
|
||||
EXPECT_EQ(screen.PixelAt(4, 0).background_color, gradient_end);
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
// Copyright 2023 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
@ -1,6 +1,7 @@
|
||||
#include "ftxui/screen/color.hpp"
|
||||
|
||||
#include <array> // for array
|
||||
#include <cmath>
|
||||
#include <string_view> // for literals
|
||||
|
||||
#include "ftxui/screen/color_info.hpp" // for GetColorInfo, ColorInfo
|
||||
@ -220,12 +221,12 @@ Color Color::Interpolate(float t, const Color& a, const Color& b) {
|
||||
get_color(a, &red_a, &green_a, &blue_a);
|
||||
get_color(b, &red_b, &green_b, &blue_b);
|
||||
|
||||
return Color::RGB(static_cast<uint8_t>(static_cast<float>(red_a) * (1 - t) +
|
||||
static_cast<float>(red_b) * t),
|
||||
static_cast<uint8_t>(static_cast<float>(green_a) * (1 - t) +
|
||||
static_cast<float>(green_b) * t),
|
||||
static_cast<uint8_t>(static_cast<float>(blue_a) * (1 - t) +
|
||||
static_cast<float>(blue_b) * t));
|
||||
// Gamma correction:
|
||||
// https://en.wikipedia.org/wiki/Gamma_correction
|
||||
return Color::RGB(
|
||||
pow(pow(red_a, 2.2f) * (1 - t) + pow(red_b, 2.2f) * t, 1 / 2.2f),
|
||||
pow(pow(green_a, 2.2f) * (1 - t) + pow(green_b, 2.2f) * t, 1 / 2.2f),
|
||||
pow(pow(blue_a, 2.2f) * (1 - t) + pow(blue_b, 2.2f) * t, 1 / 2.2f));
|
||||
}
|
||||
|
||||
inline namespace literals {
|
||||
|
@ -57,22 +57,22 @@ TEST(ColorTest, Interpolate) {
|
||||
Color::RGB(1, 2, 3), //
|
||||
Color::RGB(244, 244, 123)) //
|
||||
.Print(false),
|
||||
"38;2;73;74;39");
|
||||
"38;2;141;141;71");
|
||||
EXPECT_EQ(Color::Interpolate(0.7f, //
|
||||
Color::RGB(1, 2, 3), //
|
||||
Color::RGB(244, 244, 123)) //
|
||||
.Print(false),
|
||||
"38;2;171;171;87");
|
||||
"38;2;207;207;104");
|
||||
EXPECT_EQ(Color::Interpolate(0.7f, //
|
||||
Color(Color::Red), //
|
||||
Color::RGB(244, 244, 123)) //
|
||||
.Print(false),
|
||||
"38;2;209;170;86");
|
||||
"38;2;216;207;104");
|
||||
EXPECT_EQ(Color::Interpolate(0.7f, //
|
||||
Color::RGB(244, 244, 123), //
|
||||
Color(Color::Plum1)) //
|
||||
.Print(false),
|
||||
"38;2;251;195;215");
|
||||
"38;2;251;198;225");
|
||||
}
|
||||
|
||||
TEST(ColorTest, HSV) {
|
||||
|
Loading…
Reference in New Issue
Block a user