I wanted to do some actions in real time when the slider value changes, not only update the reference value, so I made a little `SliderWithCallback` component
Signed-off-by: Mikołaj Lubiak <lubiak@proton.me>
Into ftxui/component/, add:
```
Container::Stacked(...)
Window(...);
```
Together, they can be used to display draggable/resizable windows.
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/682
* Fix typo.
1. Stop taking Ref<XxxOption> in Component constructors. Instead, use
the XxxOption directly. Passing by copy avoid problems developers had
where one was shared in between multiple component, causing issues.
2. Add variants of most component constructors taking a struct only.
This replaces:
https://github.com/ArthurSonzogni/FTXUI/pull/670
This fixes:
https://github.com/ArthurSonzogni/FTXUI/issues/426
Add the `SliderOption` option supporting:
```cpp
{
Ref<T> value;
ConstRef<T> min = T(0);
ConstRef<T> max = T(100);
ConstRef<T> increment = (max() - min()) / 20;
GaugeDirection direction = GaugeDirection::Right;
Color color_active = Color::White;
Color color_inactive = Color::GrayDark;
};
```
In particular, this supports multiple direction. This resolves:
https://github.com/ArthurSonzogni/FTXUI/issues/467
This one do not support adding a label. The old constructors can still
be used to have a label.
- Password is now taking a ref, allowing a shared state to be used by
multiple passwords.
- Password cursor position is now optional. It will be used only when
set to something different from -1.
In the past, FTXUI switched from std::string to std::wstring to support
fullwidth characters. The reasons was that fullwidth characters can be
stored inside a single wchar_t.
Then FTXUI added support for combining characters. A single glygh
doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large.
The usage of wstring doesn't really fit the new model and have several
drawbacks:
1. It doesn't simplify the implementation of FTXUI, because of combining
characters.
2. It reduces drawing performance by 2x.
3. It increase Screen's memory allocation by 2x.
This patch converts FTXUI to use std::string internally. It now exposes
std::string based API. The std::wstring API remains, but is now
deprecated.
Tests and examples haven't been update to show the breakage is limited.
They will be updated in a second set of patches.
Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153
Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>