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@ -82,6 +82,7 @@ add_library(dom
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src/ftxui/dom/gridbox.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/selectable.cpp
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src/ftxui/dom/linear_gradient.cpp
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src/ftxui/dom/node.cpp
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src/ftxui/dom/node_decorator.cpp
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@ -38,6 +38,7 @@ example(radiobox)
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example(radiobox_in_frame)
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example(renderer)
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example(resizable_split)
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example(selectable_input)
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example(slider)
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example(slider_direction)
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example(slider_rgb)
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80
examples/component/selectable_input.cpp
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80
examples/component/selectable_input.cpp
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@ -0,0 +1,80 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for char_traits, operator+, string, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
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#include "ftxui/util/ref.hpp" // for Ref
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int main() {
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using namespace ftxui;
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// The data:
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std::string first_name;
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std::string last_name;
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std::string password;
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std::string phoneNumber;
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Region selection;
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std::string textToCopy;
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auto screen = ScreenInteractive::TerminalOutput();
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// The basic input components:
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Component input_first_name = Input(&first_name, "first name");
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Component input_last_name = Input(&last_name, "last name");
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// The password input component:
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InputOption password_option;
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password_option.password = true;
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Component input_password = Input(&password, "password", password_option);
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// The phone number input component:
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// We are using `CatchEvent` to filter out non-digit characters.
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Component input_phone_number = Input(&phoneNumber, "phone number");
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input_phone_number |= CatchEvent([&](Event event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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input_phone_number |= CatchEvent([&](Event event) {
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return event.is_character() && phoneNumber.size() > 10;
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});
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// The component tree:
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auto component = Container::Vertical({
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input_first_name,
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input_last_name,
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input_password,
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input_phone_number,
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});
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// Tweak how the component tree is rendered:
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auto renderer = Renderer(component, [&] {
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return vbox({
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hbox(text(" First name : "), input_first_name->Render()),
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hbox(text(" Last name : "), input_last_name->Render()),
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hbox(text(" Password : "), input_password->Render()),
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hbox(text(" Phone num : "), input_phone_number->Render()),
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separator(),
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text("Hello " + first_name + " " + last_name),
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text("Your password is " + password),
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text("Your phone number is " + phoneNumber),
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text("select_start " + std::to_string(selection.startx) + ";" + std::to_string(selection.starty)),
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text("select_end " + std::to_string(selection.endx) + ";" + std::to_string(selection.endy)),
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text("textToCopy " + textToCopy)
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}) |
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border | selectable([&textToCopy](std::string txtSelected){textToCopy = txtSelected;});
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});
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renderer |= CatchEvent([&](Event event) {
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return selectableCatchEvent(event);
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});
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screen.Loop(renderer);
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}
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@ -16,6 +16,7 @@
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#include "ftxui/screen/color.hpp"
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#include "ftxui/screen/terminal.hpp"
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#include "ftxui/util/ref.hpp"
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#include "ftxui/component/event.hpp"
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namespace ftxui {
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class Node;
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@ -33,6 +34,15 @@ enum BorderStyle {
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EMPTY,
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};
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typedef struct {
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uint16_t startx = 0;
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uint16_t endx = 0;
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uint16_t starty = 0;
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uint16_t endy = 0;
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bool changed = false;
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} Region;
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// -> text("ftxui") | bold | underlined
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@ -96,6 +106,9 @@ Element canvas(std::function<void(Canvas&)>);
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element selectable(std::function<void(const std::string)> onSelectionChange, Element);
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Decorator selectable(std::function<void(const std::string)> onSelectionChange);
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bool selectableCatchEvent(Event event);
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Element underlined(Element);
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Element underlinedDouble(Element);
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Element blink(Element);
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84
src/ftxui/dom/selectable.cpp
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84
src/ftxui/dom/selectable.cpp
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@ -0,0 +1,84 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for make_shared
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#include <utility> // for move
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#include "ftxui/dom/elements.hpp" // for Element, inverted
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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namespace ftxui {
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Region selectedRegion;
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namespace {
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class Selectable : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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Selectable(Element child, std::function<void(const std::string)> onSelectionChange)
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: NodeDecorator(std::move(child)), onSelectionChange_(onSelectionChange) {}
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void Render(Screen& screen) override {
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Node::Render(screen);
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std::string selectedText = "";
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for (int y = std::min(selectedRegion.starty, selectedRegion.endy); y <= std::max(selectedRegion.starty, selectedRegion.endy); ++y) {
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for (int x = std::min(selectedRegion.startx, selectedRegion.endx); x <= std::max(selectedRegion.startx, selectedRegion.endx)-1; ++x) {
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screen.PixelAt(x, y).inverted ^= true;
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selectedText += screen.PixelAt(x, y).character;
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}
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}
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if(selectedRegion.changed == true) {
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selectedRegion.changed = false;;
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onSelectionChange_(selectedText);
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}
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}
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private:
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std::function<void(const std::string)> onSelectionChange_;
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};
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} // namespace
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/// @brief Add a filter that will invert the foreground and the background
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/// colors.
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/// @ingroup dom
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Element selectable(std::function<void(const std::string)> onSelectionChange, Element child) {
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return std::make_shared<Selectable>(std::move(child), onSelectionChange);
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}
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Decorator selectable(std::function<void(const std::string)> onSelectionChange) {
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return [onSelectionChange](Element child) { return selectable(onSelectionChange, std::move(child)); };
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}
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bool selectableCatchEvent(Event event) {
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if (event.is_mouse()) {
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auto& mouse = event.mouse();
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if (mouse.button == Mouse::Left) {
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if (mouse.motion == Mouse::Pressed) {
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selectedRegion.startx = mouse.x;
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selectedRegion.starty = mouse.y;
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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} else if (mouse.motion == Mouse::Released) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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} else if (mouse.motion == Mouse::Moved) {
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selectedRegion.endx = mouse.x;
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selectedRegion.endy = mouse.y;
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selectedRegion.changed = true;
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}
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}
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}
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return false;
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}
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} // namespace ftxui
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