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3 Commits
52e92a99be
...
2aafd068cc
Author | SHA1 | Date | |
---|---|---|---|
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2aafd068cc | ||
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b22241ec52 | ||
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f9b47f427d |
@ -56,11 +56,11 @@ add_library(dom
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include/ftxui/dom/flexbox_config.hpp
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include/ftxui/dom/node.hpp
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include/ftxui/dom/requirement.hpp
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include/ftxui/dom/selection.hpp
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include/ftxui/dom/take_any_args.hpp
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src/ftxui/dom/automerge.cpp
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src/ftxui/dom/blink.cpp
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src/ftxui/dom/bold.cpp
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src/ftxui/dom/hyperlink.cpp
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src/ftxui/dom/border.cpp
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src/ftxui/dom/box_helper.cpp
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src/ftxui/dom/box_helper.hpp
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@ -81,6 +81,7 @@ add_library(dom
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src/ftxui/dom/graph.cpp
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src/ftxui/dom/gridbox.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/hyperlink.cpp
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src/ftxui/dom/inverted.cpp
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src/ftxui/dom/linear_gradient.cpp
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src/ftxui/dom/node.cpp
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@ -88,7 +89,7 @@ add_library(dom
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src/ftxui/dom/paragraph.cpp
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src/ftxui/dom/reflect.cpp
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src/ftxui/dom/scroll_indicator.cpp
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src/ftxui/dom/selectable.cpp
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src/ftxui/dom/selection.cpp
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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@ -69,8 +69,7 @@ class ScreenInteractive : public Screen {
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void ForceHandleCtrlZ(bool force);
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// Selection API.
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//void OnSelectionChange(std::function<void(std::
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//void ClearSelection();
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// TODO: Implement somethings here.
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private:
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void ExitNow();
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@ -138,7 +137,10 @@ class ScreenInteractive : public Screen {
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// Selection API:
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bool selection_enabled_ = false;
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CapturedMouse selection_pending_;
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Box selection_box_;
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int selection_start_x_ = 0;
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int selection_start_y_ = 0;
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int selection_end_x_ = 0;
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int selection_end_y_ = 0;
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friend class Loop;
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@ -113,8 +113,6 @@ Decorator focusPositionRelative(float x, float y);
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Element automerge(Element child);
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Decorator hyperlink(std::string link);
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Element hyperlink(std::string link, Element child);
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Element selectable(Element child);
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Decorator selectable(void);
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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@ -4,11 +4,11 @@
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#ifndef FTXUI_DOM_NODE_HPP
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#define FTXUI_DOM_NODE_HPP
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#include <list> // for list
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#include <memory> // for shared_ptr
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#include <vector> // for vector
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/dom/selection.hpp" // for Selection
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp"
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@ -43,7 +43,7 @@ class Node {
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// Step 3: (optional) Selection
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// Propagated from Parents to Children.
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virtual void Selection(Box selection, std::vector<Box>* selected);
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virtual void Select(Selection& selection);
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// Step 4: Draw this element.
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virtual void Render(Screen& screen);
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@ -57,7 +57,6 @@ class Node {
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};
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virtual void Check(Status* status);
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protected:
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Elements children_;
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Requirement requirement_;
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@ -66,7 +65,7 @@ class Node {
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void Render(Screen& screen, const Element& element);
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void Render(Screen& screen, Node* node);
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void Render(Screen& screen, Node* node, Box selection);
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void Render(Screen& screen, Node* node, Selection& selection);
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} // namespace ftxui
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32
include/ftxui/dom/selection.hpp
Normal file
32
include/ftxui/dom/selection.hpp
Normal file
@ -0,0 +1,32 @@
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_DOM_SELECTION_HPP
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#define FTXUI_DOM_SELECTION_HPP
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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/// @brief Represent a selection in the terminal.
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class Selection {
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public:
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Selection(int start_x, int start_y, int end_x, int end_y);
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const Box& GetBox() const;
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Selection SaturateHorizontal(Box box);
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Selection SaturateVertical(Box box);
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private:
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Selection* const parent_ = nullptr;
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const int start_x_;
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const int start_y_;
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const int end_x_;
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const int end_y_;
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const Box box_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_DOM_SELECTION_HPP */
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@ -21,7 +21,6 @@ struct Pixel {
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underlined(false),
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underlined_double(false),
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strikethrough(false),
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selectable(false),
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automerge(false) {}
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// A bit field representing the style:
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@ -31,7 +30,6 @@ struct Pixel {
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bool inverted : 1;
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bool underlined : 1;
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bool underlined_double : 1;
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bool selectable : 1;
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bool strikethrough : 1;
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bool automerge : 1;
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@ -10,7 +10,6 @@
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#include "ftxui/screen/image.hpp" // for Pixel, Image
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#include "ftxui/screen/terminal.hpp" // for Dimensions
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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namespace ftxui {
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@ -837,28 +837,29 @@ bool ScreenInteractive::HandleSelection(Event event) {
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return false;
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}
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if(mouse.motion == Mouse::Pressed) {
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selection_pending_ = CaptureMouse();
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if (!selection_pending_) {
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return false;
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}
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selection_enabled_ = true;
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selection_box_.x_min = mouse.x;
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selection_box_.y_min = mouse.y;
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selection_box_.x_max = mouse.x;
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selection_box_.y_max = mouse.y;
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return true;
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if (mouse.motion == Mouse::Pressed) {
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selection_pending_ = CaptureMouse();
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selection_start_x_ = mouse.x;
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selection_start_y_ = mouse.y;
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selection_end_x_ = mouse.x;
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selection_end_y_ = mouse.y;
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}
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else if((mouse.motion == Mouse::Moved) && (selection_pending_)) {
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selection_box_.x_max = mouse.x;
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selection_box_.y_max = mouse.y;
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return true;
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if (!selection_pending_) {
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return false;
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}
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else if((mouse.motion == Mouse::Released) && (selection_pending_)) {
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selection_box_.x_max = mouse.x;
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selection_box_.y_max = mouse.y;
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selection_pending_ = nullptr;
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return true;
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if (mouse.motion == Mouse::Moved) {
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selection_end_x_ = mouse.x;
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selection_end_y_ = mouse.y;
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return true;
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}
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if (mouse.motion == Mouse::Released) {
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selection_pending_ = nullptr;
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selection_end_x_ = mouse.x;
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selection_end_y_ = mouse.y;
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return true;
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}
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return false;
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@ -932,7 +933,9 @@ void ScreenInteractive::Draw(Component component) {
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#endif
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previous_frame_resized_ = resized;
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Render(*this, document.get(), selection_box_);
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Selection selection(selection_start_x_, selection_start_y_, //
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selection_end_x_, selection_end_y_);
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Render(*this, document.get(), selection);
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// Set cursor position for user using tools to insert CJK characters.
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{
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@ -65,27 +65,16 @@ class HBox : public Node {
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}
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}
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void Selection(Box selection, std::vector<Box>* selected) override {
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void Select(Selection& selection) override {
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// If this Node box_ doesn't intersect with the selection, then no
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// selection.
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if (Box::Intersection(selection, box_).IsEmpty()) {
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if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
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return;
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}
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const bool xmin_saturated =
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selection.y_min < box_.y_min || selection.x_min < box_.x_min;
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const bool xmax_saturated =
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selection.y_max > box_.y_max || selection.x_max > box_.x_max;
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if (xmin_saturated) {
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selection.x_min = std::min(box_.x_min, selection.x_min);
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}
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if (xmax_saturated) {
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selection.x_max = std::max(box_.x_max, selection.x_max);
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}
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Selection selection_saturated = selection.SaturateHorizontal(box_);
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for (auto& child : children_) {
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child->Selection(selection, selected);
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child->Select(selection_saturated);
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}
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}
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};
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@ -30,15 +30,15 @@ void Node::SetBox(Box box) {
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/// @brief Compute the selection of an element.
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/// @ingroup dom
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void Node::Selection(Box selection, std::vector<Box>* selected) {
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void Node::Select(Selection& selection) {
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// If this Node box_ doesn't intersect with the selection, then no selection.
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if (Box::Intersection(selection, box_).IsEmpty()) {
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if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
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return;
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}
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// By default we defer the selection to the children.
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for (auto& child : children_) {
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child->Selection(selection, selected);
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child->Select(selection);
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}
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}
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@ -60,16 +60,18 @@ void Node::Check(Status* status) {
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/// @brief Display an element on a ftxui::Screen.
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/// @ingroup dom
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void Render(Screen& screen, const Element& element) {
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Render(screen, element.get(), Box{0, 0, -1, -1});
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Selection selection(0, 0, -1, -1);
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Render(screen, element.get(), selection);
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}
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/// @brief Display an element on a ftxui::Screen.
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/// @ingroup dom
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void Render(Screen& screen, Node* node) {
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Render(screen, node, Box{0, 0, -1, -1});
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Selection selection(0, 0, -1, -1);
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Render(screen, node, selection);
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}
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void Render(Screen& screen, Node* node, Box selection) {
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void Render(Screen& screen, Node* node, Selection& selection) {
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Box box;
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box.x_min = 0;
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box.y_min = 0;
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@ -93,22 +95,7 @@ void Render(Screen& screen, Node* node, Box selection) {
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}
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// Step 3: Selection
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std::vector<Box> selected;
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Box selectionCleaned = selection;
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if(selection.x_min > selection.x_max)
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{
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selectionCleaned.x_min = selection.x_max;
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selectionCleaned.x_max = selection.x_min;
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}
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if(selection.y_min > selection.y_max)
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{
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selectionCleaned.y_min = selection.y_max;
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selectionCleaned.y_max = selection.y_min;
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}
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node->Selection(selectionCleaned, &selected);
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node->Select(selection);
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// Step 4: Draw the element.
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screen.stencil = box;
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@ -1,39 +0,0 @@
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#include "ftxui/dom/elements.hpp" // for Element, Decorator
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/component/event.hpp" // for Event
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namespace ftxui {
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namespace {
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class Selectable : public NodeDecorator {
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public:
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explicit Selectable(Element child)
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: NodeDecorator(std::move(child)) {}
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private:
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).selectable = true;
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}
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}
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NodeDecorator::Render(screen);
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}
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};
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} // namespace
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Element selectable(Element child) {
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return std::make_shared<Selectable>(std::move(child));
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}
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Decorator selectable(void) {
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return
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[](Element child) { return selectable(std::move(child)); };
|
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}
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} // namespace ftxui
|
106
src/ftxui/dom/selection.cpp
Normal file
106
src/ftxui/dom/selection.cpp
Normal file
@ -0,0 +1,106 @@
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// Copyright 2024 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
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// the LICENSE file.
|
||||
|
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#include "ftxui/dom/selection.hpp" // for Selection
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#include <algorithm> // for max, min
|
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|
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namespace ftxui {
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/// @brief Create a selection.
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/// @param start_x The x coordinate of the start of the selection.
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/// @param start_y The y coordinate of the start of the selection.
|
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/// @param end_x The x coordinate of the end of the selection.
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/// @param end_y The y coordinate of the end of the selection.
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Selection::Selection(int start_x, int start_y, int end_x, int end_y)
|
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: start_x_(start_x),
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start_y_(start_y),
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end_x_(end_x),
|
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end_y_(end_y),
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box_{
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std::min(start_x, end_x),
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std::max(start_x, end_x),
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std::min(start_y, end_y),
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std::max(start_y, end_y),
|
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} {}
|
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|
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/// @brief Get the box of the selection.
|
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/// @return The box of the selection.
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const Box& Selection::GetBox() const {
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return box_;
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}
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|
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/// @brief Saturate the selection to be inside the box.
|
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/// This is called by `hbox` to propagate the selection to its children.
|
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/// @param box The box to saturate the selection in.
|
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/// @return The saturated selection.
|
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Selection Selection::SaturateHorizontal(Box box) {
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int start_x = start_x_;
|
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int start_y = start_y_;
|
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int end_x = end_x_;
|
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int end_y = end_y_;
|
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|
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const bool start_outside = !box.Contain(start_x, start_y);
|
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const bool end_outside = !box.Contain(end_x, end_y);
|
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const bool properly_ordered =
|
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start_y < end_y || (start_y == end_y && start_x <= end_x);
|
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if (properly_ordered) {
|
||||
if (start_outside) {
|
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start_x = box.x_min;
|
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start_y = box.y_min;
|
||||
}
|
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if (end_outside) {
|
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end_x = box.x_max;
|
||||
end_y = box.y_max;
|
||||
}
|
||||
} else {
|
||||
if (start_outside) {
|
||||
start_x = box.x_max;
|
||||
start_y = box.y_max;
|
||||
}
|
||||
if (end_outside) {
|
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end_x = box.x_min;
|
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end_y = box.y_min;
|
||||
}
|
||||
}
|
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return Selection(start_x, start_y, end_x, end_y);
|
||||
}
|
||||
|
||||
/// @brief Saturate the selection to be inside the box.
|
||||
/// This is called by `vbox` to propagate the selection to its children.
|
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/// @param box The box to saturate the selection in.
|
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/// @return The saturated selection.
|
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Selection Selection::SaturateVertical(Box box) {
|
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int start_x = start_x_;
|
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int start_y = start_y_;
|
||||
int end_x = end_x_;
|
||||
int end_y = end_y_;
|
||||
|
||||
const bool start_outside = !box.Contain(start_x, start_y);
|
||||
const bool end_outside = !box.Contain(end_x, end_y);
|
||||
const bool properly_ordered =
|
||||
start_y < end_y || (start_y == end_y && start_x <= end_x);
|
||||
|
||||
if (properly_ordered) {
|
||||
if (start_outside) {
|
||||
start_x = box.x_min;
|
||||
start_y = box.y_min;
|
||||
}
|
||||
if (end_outside) {
|
||||
end_x = box.x_max;
|
||||
end_y = box.y_max;
|
||||
}
|
||||
} else {
|
||||
if (start_outside) {
|
||||
start_x = box.x_max;
|
||||
start_y = box.y_max;
|
||||
}
|
||||
if (end_outside) {
|
||||
end_x = box.x_min;
|
||||
end_y = box.y_min;
|
||||
}
|
||||
}
|
||||
return Selection(start_x, start_y, end_x, end_y);
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
@ -26,31 +26,21 @@ class Text : public Node {
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = string_width(text_);
|
||||
requirement_.min_y = 1;
|
||||
has_selection = false;
|
||||
}
|
||||
|
||||
void Selection(Box selection, std::vector<Box>* selected) override {
|
||||
if (Box::Intersection(selection, box_).IsEmpty()) {
|
||||
void Select(Selection& selection) override {
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool xmin_saturated =
|
||||
selection.y_min < box_.y_min || selection.x_min < box_.x_min;
|
||||
const bool xmax_saturated =
|
||||
selection.y_max > box_.y_max || selection.x_max > box_.x_max;
|
||||
|
||||
selection_start_ = xmin_saturated ? box_.x_min : selection.x_min;
|
||||
selection_end_ = xmax_saturated ? box_.x_max : selection.x_max;
|
||||
Selection selection_saturated = selection.SaturateHorizontal(box_);
|
||||
|
||||
has_selection = true;
|
||||
|
||||
Box out;
|
||||
out.x_min = selection_start_;
|
||||
out.x_max = selection_end_;
|
||||
out.y_min = box_.y_min;
|
||||
out.y_max = box_.y_max;
|
||||
selected->push_back(out);
|
||||
selection_start_ = selection_saturated.GetBox().x_min;
|
||||
selection_end_ = selection_saturated.GetBox().x_max;
|
||||
}
|
||||
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
int x = box_.x_min;
|
||||
const int y = box_.y_min;
|
||||
@ -68,7 +58,7 @@ class Text : public Node {
|
||||
screen.PixelAt(x, y).character = cell;
|
||||
|
||||
if (has_selection) {
|
||||
if((x >= selection_start_) && (x <= selection_end_)) {
|
||||
if ((x >= selection_start_) && (x <= selection_end_)) {
|
||||
screen.PixelAt(x, y).inverted = true;
|
||||
}
|
||||
}
|
||||
|
@ -65,27 +65,17 @@ class VBox : public Node {
|
||||
}
|
||||
}
|
||||
|
||||
void Selection(Box selection, std::vector<Box>* selected) override {
|
||||
void Select(Selection& selection) override {
|
||||
// If this Node box_ doesn't intersect with the selection, then no
|
||||
// selection.
|
||||
if (Box::Intersection(selection, box_).IsEmpty()) {
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool ymin_saturated =
|
||||
selection.x_min < box_.x_min || selection.y_min < box_.y_min;
|
||||
const bool ymax_saturated =
|
||||
selection.x_max > box_.x_max || selection.y_max > box_.y_max;
|
||||
Selection selection_saturated = selection.SaturateVertical(box_);
|
||||
|
||||
if (ymin_saturated) {
|
||||
selection.y_min = std::min(box_.y_min, selection.y_min);
|
||||
}
|
||||
if (ymax_saturated) {
|
||||
selection.y_max = std::max(box_.y_max, selection.y_max);
|
||||
}
|
||||
|
||||
for (auto& child : children_) {
|
||||
child->Selection(selection, selected);
|
||||
child->Select(selection_saturated);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -389,8 +389,7 @@ Screen Screen::Create(Dimensions dimension) {
|
||||
return {dimension.dimx, dimension.dimy};
|
||||
}
|
||||
|
||||
Screen::Screen(int dimx, int dimy) :
|
||||
Image{dimx, dimy} {
|
||||
Screen::Screen(int dimx, int dimy) : Image{dimx, dimy} {
|
||||
#if defined(_WIN32)
|
||||
// The placement of this call is a bit weird, however we can assume that
|
||||
// anybody who instantiates a Screen object eventually wants to output
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2023 Arthur Sonzogni. All rights reserved.
|
||||
// Copyright 2024 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user