PixelAt(10,10) was outside of the Screen and there is no c'tor for Dimensions but a static Create method.
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Introduction
Welcome to the FTXUI documentation. Here, you will find the detail of every functions and classes.
@tableofcontents
Short example
main.cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(void) {
using namespace ftxui;
// Define the document
Element document =
hbox({
text(L"left") | border,
text(L"middle") | border | flex,
text(L"right") | border,
});
auto screen = Screen::Create(
Dimension::Full(), // Width
Dimension::Fit(document) // Height
);
Render(screen, document);
std::cout << screen.ToString() << std::endl;
return EXIT_SUCCESS;
}
output
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
cmake
cmake_minimum_required (VERSION 3.11)
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
add_executable(main src/main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
set_target_properties(main PROPERTIES CXX_STANDARD 17)
List of modules.
The project is split into 3 modules:
-
ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel.
-
ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element. An element draws something on the ftxui::Screen. It is responsive to the size of its container.
-
ftxui/component The part is only needed if you need to respond to the User input. It defines a set of ftxui::Component. The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own components.
screen
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a unicode character and its associated style (bold, colors, etc...). The screen can be printed as a string using ftxui::Screen::ToString().
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(void) {
using namespace ftxui;
auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(9,9);
pixel.character = U'A';
pixel.bold = true;
pixel.foreground_color = Color::Blue;
std::cout << screen.ToString();
return EXIT_SUCCESS;
}
dom
This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
Example:
// Define the document
Element document = vbox({
text(L"The window") | bold | color(Color::Blue),
gauge(0.5)
text(L"The footer")
});
// Add a border.
document = border(document);
List of elements
You only need one header: ftxui/dom/elements.hpp
\include ftxui/dom/elements.hpp
component
Finally, the ftxui/component directory defines the logic to get interactivity.
Please take a look at ./examples/component
This provides:
- A main loop.
- Get events and respond to them.
- A predefined implementation of "keyboard navigation".
- A set of predefined widget: CheckBox, RadioBox, Input, Menu, Toggle.
ftxui/dom
Every elements of the dom are declared from: \ref ftxui/dom/elements.hpp
text
The most simple widget. It displays a text.
text(L"I am a piece of text");
I am a piece of text.
border
Add a border around an element
border(text(L"The element"))
┌───────────┐
│The element│
└───────────┘
window
A ftxui::window is a ftxui::border, but with some text on top of the border. Add a border around an element
window(L"The window", text(L"The element"))
┌The window─┐
│The element│
└───────────┘
separator
Display a vertical or horizontal line to visually split the content of a container in two.
border(
hbox({
text(L"Left"),
separator(),
text(L"Right")
})
)
┌────┬─────┐
│left│right│
└────┴─────┘
gauge
A gauge. It can be used to represent a progress bar.
border(gauge(0.5))
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
graph
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@endhtmlonly
Colors
A terminal console can usually display colored text and colored background.
Decorator color(Color);
Decorator bgcolor(Color);
Palette16
On most terminal the following colors are supported:
-
Default
-
Black
-
GrayDark
-
GrayLight
-
White
-
Blue
-
BlueLight
-
Cyan
-
CyanLight
-
Green
-
GreenLight
-
Magenta
-
MagentaLight
-
Red
-
RedLight
-
Yellow
-
YellowLight
Example:
text(L"Blue foreground") | color(Color::Blue);
text(L"Blue backgrond") | bgcolor(Color::Blue);
text(L"Black on white") | color(Color::Black) | bgcolor(Color::White);
Palette256
On terminal supporting 256 colors. @htmlonly
@endhtmlonly
text(L"HotPink") | color(Color::HotPink);
TrueColor
On terminal supporting trueColor, you can directly chose the 24bit RGB color:
There are two constructors:
ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue);
ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
@htmlonly
@endhtmlonly
Style
A terminal console can usually display colored text and colored background. The text can also have different effects: bold, dim, underlined, inverted, blink.
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Example:
underlined(bold(text(L"This text is bold and underlined")))
Tips: The pipe operator can be used to chain Decorator:
text(L"This text is bold")) | bold | underlined
Layout
These layout are similar to the HTML flexbox:
- vbox (Vertical-box)
- hbox (Horizontal-box)
- dbox (Z-axis-box) They are used to compose all the elements together. Each children are put side by side. If the container is flexible, the extra space available will be shared among the remaining flexible children.
flex(element) can be used to make a non-flexible element flexible. filler() is a flexible empty element. You can use it align children on one side of the container.
An horizontal flow layout is implemented by:
- hflow (Horizontal flow)
Examples
hbox({
text(L"left") | border ,
text(L"middle") | border | flex,
text(L"right") | border,
});
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
hbox({
text(L"left") | border ,
text(L"middle") | border | flex,
text(L"right") | border | flex,
});
┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
ftxui/component
Element are stateless object. On the other side, components are used when an internal state is needed. Components are used to interact with the user with its keyboard. They handle keyboard navigation, including component focus.
Input
The component: \ref ftxui::Input
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@endhtmlonly
Menu
The component: \ref ftxui::Menu
@htmlonly
@endhtmlonly
Toggle.
The component: \ref ftxui::Toggle
@htmlonly
@endhtmlonly
CheckBox
The component: \ref ftxui::CheckBox
@htmlonly
@endhtmlonly
RadioBox
The component: \ref ftxui::RadioBox
@htmlonly
@endhtmlonly
Build
Assuming this example example.cpp file.
main.cpp
#include "ftxui/screen/screen.c
#include "ftxui/dom/elements.c
#include <iostream>
int main(int argc, const char *argv[]) {
using namespace ftxui;
auto document =
hbox({
text(L"left") | bold | border,
text(L"middle") | flex | border,
text(L"right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString();
return 0;
}
Using CMake
CMakeLists.txt
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
# Specify a GIT TAG here.
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
# C++17 is used. We requires fold expressions at least.
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
Build
mkdir build && cd build
cmake ..
make
./main
Using NXXM
.nxxm/deps
{
"ArthurSonzogni/FTXUI": {}
}
Build:
nxxm . -t clang-cxx17