FTXUI/examples/component/button.cpp
2021-05-23 12:53:20 +02:00

43 lines
1.4 KiB
C++

#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for operator+, to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border
using namespace ftxui;
int main(int argc, const char* argv[]) {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { value--; }, false),
Button(
"[Increase]", [&] { value++; }, false),
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text(L"value = " + std::to_wstring(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.