mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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501 lines
13 KiB
Markdown
501 lines
13 KiB
Markdown
\mainpage
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# Introduction
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Welcome to the FTXUI documentation. Here, you will find the detail of every
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functions and classes.
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@tableofcontents
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**Short example**
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**main.cpp**
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```cpp
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#include <ftxui/dom/elements.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <iostream>
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int main(void) {
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using namespace ftxui;
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// Define the document
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Element document =
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hbox({
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text("left") | border,
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text("middle") | border | flex,
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text("right") | border,
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});
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auto screen = Screen::Create(
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Dimension::Full(), // Width
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Dimension::Fit(document) // Height
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);
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Render(screen, document);
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screen.Print();
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return EXIT_SUCCESS;
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}
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```
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**output**
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```bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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```
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# Build
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## Using CMake
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CMakeLists.txt
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~~~cmake
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cmake_minimum_required (VERSION 3.11)
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# --- Fetch FTXUI --------------------------------------------------------------
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include(FetchContent)
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set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
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FetchContent_Declare(ftxui
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GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
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# Specify a GIT_TAG here.
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)
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FetchContent_GetProperties(ftxui)
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if(NOT ftxui_POPULATED)
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FetchContent_Populate(ftxui)
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add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
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endif()
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# ------------------------------------------------------------------------------
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project(ftxui-starter
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LANGUAGES CXX
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VERSION 1.0.0
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)
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add_executable(ftxui-starter src/main.cpp)
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target_include_directories(ftxui-starter PRIVATE src)
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target_link_libraries(ftxui-starter
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PRIVATE ftxui::screen
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PRIVATE ftxui::dom
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PRIVATE ftxui::component # Not needed for this example.
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)
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~~~
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Build
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~~~
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mkdir build && cd build
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cmake ..
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make
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./main
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~~~
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# List of modules.
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The project is split into 3 modules:
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1. **ftxui/screen** defines a `ftxui::Screen`, this is a grid of `ftxui::Pixel`.
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2. **ftxui/dom** is the main module. It defines a hierarchical set of
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`ftxui::Element`. An element draws something on the `ftxui::Screen`. It is
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responsive to the size of its container.
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3. **ftxui/component** The part is only needed if you need to respond to the
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User input. It defines a set of `ftxui::Component`. The use can navigates
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using the arrow keys and interact with widgets like checkbox/inputbox/... You
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can make you own components.
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# screen
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It defines a `ftxui::Screen`. This is a grid of `ftxui::Pixel`. A Pixel
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represent a Unicode character and its associated style (bold, colors, etc...).
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The screen can be printed as a string using `ftxui::Screen::ToString()`.
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~~~cpp
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#include <ftxui/screen/screen.hpp>
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#include <iostream>
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int main(void) {
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using namespace ftxui;
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auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10));
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auto& pixel = screen.PixelAt(9,9);
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pixel.character = U'A';
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pixel.bold = true;
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pixel.foreground_color = Color::Blue;
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std::cout << screen.ToString();
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return EXIT_SUCCESS;
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}
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~~~
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# dom
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This module defines a hierarchical set of Element. An element manages layout and
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can be responsive to the terminal dimensions.
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**Example:**
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```cpp
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// Define the document
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Element document = vbox({
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text("The window") | bold | color(Color::Blue),
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gauge(0.5)
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text("The footer")
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});
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// Add a border.
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document = border(document);
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```
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**List of elements**
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You only need one header: ftxui/dom/elements.hpp
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\include ftxui/dom/elements.hpp
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## text
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The most simple widget. It displays a text.
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~~~cpp
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text("I am a piece of text");
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~~~
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~~~bash
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I am a piece of text.
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~~~
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## border
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Add a border around an element
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~~~cpp
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border(text("The element"))
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~~~
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~~~bash
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┌───────────┐
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│The element│
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└───────────┘
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~~~
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## window
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A `ftxui::window` is a `ftxui::border`, but with some text on top of the border.
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Add a border around an element
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~~~cpp
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window("The window", text("The element"))
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~~~
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~~~bash
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┌The window─┐
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│The element│
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└───────────┘
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~~~
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## separator
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Display a vertical or horizontal line to visually split the content of a
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container in two.
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~~~cpp
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border(
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hbox({
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text("Left"),
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separator(),
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text("Right")
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})
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)
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~~~
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~~~bash
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┌────┬─────┐
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│left│right│
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└────┴─────┘
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~~~
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## gauge
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A gauge. It can be used to represent a progress bar.
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~~~cpp
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border(gauge(0.5))
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~~~
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~~~bash
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┌────────────────────────────────────────────────────────────────────────────┐
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│██████████████████████████████████████ │
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└────────────────────────────────────────────────────────────────────────────┘
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~~~
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## graph
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@htmlonly
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<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
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@endhtmlonly
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## Colors
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A terminal console can usually display colored text and colored background.
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~~~cpp
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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### Palette16
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On most terminal the following colors are supported:
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- Default
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- Black
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- GrayDark
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- GrayLight
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- White
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- Blue
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- BlueLight
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- Cyan
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- CyanLight
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- Green
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- GreenLight
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- Magenta
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- MagentaLight
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- Red
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- RedLight
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- Yellow
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- YellowLight
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Example:
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```cpp
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text("Blue foreground") | color(Color::Blue);
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text("Blue background") | bgcolor(Color::Blue);
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text("Black on white") | color(Color::Black) | bgcolor(Color::White);
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```
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### Palette256
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On terminal supporting 256 colors.
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@htmlonly
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<script id="asciicast-OAUc3n6QrkmrLt7XEEb8AzbLt" src="https://asciinema.org/a/OAUc3n6QrkmrLt7XEEb8AzbLt.js" async></script>
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@endhtmlonly
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```cpp
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text("HotPink") | color(Color::HotPink);
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```
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### TrueColor
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On terminal supporting trueColor, you can directly chose the 24bit RGB color:
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There are two constructors:
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```cpp
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ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue);
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ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
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```
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@htmlonly
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<script id="asciicast-dk5r8IcCH0aFIIgWG0keSEHMG" src="https://asciinema.org/a/dk5r8IcCH0aFIIgWG0keSEHMG.js" async></script>
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<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
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@endhtmlonly
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## Style
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A terminal console can usually display colored text and colored background.
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The text can also have different effects: bold, dim, underlined, inverted,
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blink.
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~~~cpp
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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Example:
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~~~cpp
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underlined(bold(text("This text is bold and underlined")))
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~~~
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Tips: The pipe operator can be used to chain Decorator:
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~~~cpp
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text("This text is bold")) | bold | underlined
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~~~
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## Layout
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These layout are similar to the HTML flexbox:
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* vbox (Vertical-box)
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* hbox (Horizontal-box)
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* dbox (Z-axis-box)
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They are used to compose all the elements together. Each
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children are put side by side. If the container is flexible, the extra space
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available will be shared among the remaining flexible children.
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`flex(element)` can be used to make a non-flexible element flexible. `filler()`
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is a flexible empty element. You can use it align children on one side of the
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container.
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An horizontal flow layout is implemented by:
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* hflow (Horizontal flow)
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**Examples**
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~~~cpp
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hbox({
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text("left") | border ,
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text("middle") | border | flex,
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text("right") | border,
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});
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~~~
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~~~bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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~~~
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~~~cpp
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hbox({
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text("left") | border ,
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text("middle") | border | flex,
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text("right") | border | flex,
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});
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~~~
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~~~bash
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┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
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│left││middle ││right │
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└────┘└───────────────────────────────────┘└───────────────────────────────────┘
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~~~
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# component
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The `ftxui/component` directory defines the logic to get produce
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interactive component responding to user's events (keyboard, mouse, etc...)
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A `ftxui::ScreenInteractive` defines a main loop to render a component.
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A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The later
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defines
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- `ftxui::ComponentBase::Render()`: How to render the interface.
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- `ftxui::ComponentBase::OnEvent()`: How to react to events.
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- `ftxui::ComponentBase::Add()`: Give a parent/child relation ship in between
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two component. This defines a tree a components, which help properly define
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how keyboard navigation works.
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Predefined components are available in `ftxui/dom/component.hpp`:
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\include ftxui/component/component.hpp
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Element are stateless object. On the other side, components are used when an
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internal state is needed. Components are used to interact with the user with
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its keyboard. They handle keyboard navigation, including component focus.
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## Input
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Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
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@endhtmlonly
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## Menu
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Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
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@endhtmlonly
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## Toggle.
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Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
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@endhtmlonly
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## CheckBox
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Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
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@endhtmlonly
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## RadioBox
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Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
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@endhtmlonly
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## Renderer
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Produced by: `ftxui::Renderer()` from \ref "ftxui/component/component.hpp". This
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component decorate another one by using a different function to render an
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interface.
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## CatchEvent
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Produced by: `ftxui::CatchEvent()` from \ref "ftxui/component/component.hpp".
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This component decorate another one and catch the events before the underlying
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component.
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## Container::Horizontal
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Produced by: `ftxui::Container::Horizontal()` from
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"ftxui/component/component.hpp". It displays a list of components horizontally
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and handle keyboard/mouse navigation.
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## Container::Vertial
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Produced by: `ftxui::Container::Vertical()` from
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"ftxui/component/component.hpp". It displays a list of components vertically
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and handles keyboard/mouse navigation.
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## Container::Tab
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Produced by: `ftxui::Container::Tab()` from
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"ftxui/component/component.hpp". It take a list of component and display only
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one of them. This is useful for implementing a tab bar.
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## ResizableSplit::{Left, Right, Top, Bottom}
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Produced by:
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- `ftxui::ResizableSplitLeft()`
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- `ftxui::ResizableSplitRight()`
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- `ftxui::ResizableSplitTop()`
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- `ftxui::ResizableSplitBottom()`
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from "ftxui/component/component.hpp"
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It defines an horizontal or vertical separation in between two children
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component. The position of the split is variable and controllable using the
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mouse.
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@htmlonly
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<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
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@endhtmlonly
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## Force a frame redraw.
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Whenever a new group of events have been processed: keyboard, mouse, window
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resize, etc..., the `ftxui::ScreenInteractive::Loop()` is responsible for
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drawing a new frame.
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You might want to react to arbitrary events that are unknown to FTXUI. This can
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be achieve by posting events via `ftxui::ScreenInteractive::PostEvent`, via a
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thread. You can post the event`ftxui::Event::Custom`.
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```cpp
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screen->PostEvent(Event::Custom);
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```
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`ftxui::ScreenInteractive::PostEvent` is thread safe.
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