mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for string, operator+, basic_string, to_string, char_traits
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu, Renderer, Horizontal, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, Element, operator|, window, flex, vbox
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using namespace ftxui;
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Component Window(std::string title, Component component) {
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return Renderer(component, [component, title] { //
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return window(text(title), component->Render()) | flex;
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});
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}
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int main() {
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int menu_selected[] = {0, 0, 0};
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std::vector<std::vector<std::string>> menu_entries = {
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{
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"Ananas",
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"Raspberry",
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"Citrus",
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},
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{
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"Potatoes",
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"Weat",
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"Rise",
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},
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{
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"Carrot",
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"Lettuce",
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"Tomato",
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},
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};
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int menu_selected_global = 0;
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auto menu_global = Container::Vertical(
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{
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Window("Menu 1", Menu(&menu_entries[0], &menu_selected[0])),
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Window("Menu 2", Menu(&menu_entries[1], &menu_selected[1])),
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Window("Menu 3", Menu(&menu_entries[2], &menu_selected[2])),
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},
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&menu_selected_global);
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auto info = Renderer([&] {
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int g = menu_selected_global;
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std::string value = menu_entries[g][menu_selected[g]];
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return window(text("Content"), //
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vbox({
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text("menu_selected_global = " + std::to_string(g)),
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text("menu_selected[0] = " +
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std::to_string(menu_selected[0])),
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text("menu_selected[1] = " +
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std::to_string(menu_selected[1])),
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text("menu_selected[2] = " +
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std::to_string(menu_selected[2])),
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text("Value = " + value),
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})) |
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flex;
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});
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auto global = Container::Horizontal({
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menu_global,
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info,
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(global);
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return EXIT_SUCCESS;
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}
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