FTXUI/examples/component/checkbox_in_frame.cpp
2021-05-13 11:44:47 +02:00

43 lines
1.4 KiB
C++

#include <memory> // for unique_ptr, make_unique, __shared_ptr_access
#include <string> // for operator+, wstring
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Checkbox, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, size, vbox, border, frame, Elements, HEIGHT, LESS_THAN
#include "ftxui/screen/string.hpp" // for to_wstring
using namespace ftxui;
struct CheckboxState {
std::wstring label;
bool checked;
};
int main(int argc, const char* argv[]) {
int size = 30;
std::vector<CheckboxState> states(size);
auto container = Container::Vertical({});
for(int i = 0; i<size; ++i) {
states[i].checked = false;
states[i].label = L"Checkbox " + to_wstring(i);
container->Add(Checkbox(&states[i].label, &states[i].checked));
}
auto component = Renderer(container, [&] {
return container->Render() | frame | ftxui::size(HEIGHT, LESS_THAN, 10) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.