mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2024-12-05 10:17:34 +08:00
18 lines
573 B
Plaintext
18 lines
573 B
Plaintext
|
#version 440
|
||
|
|
||
|
layout(triangles, fractional_odd_spacing, ccw) in;
|
||
|
|
||
|
layout(location = 0) in vec3 inColor[];
|
||
|
layout(location = 0) out vec3 outColor;
|
||
|
layout(location = 1) patch in float a_per_patch_output_variable;
|
||
|
|
||
|
layout(std140, binding = 0) uniform buf {
|
||
|
mat4 mvp;
|
||
|
};
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = mvp * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position));
|
||
|
outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2] * a_per_patch_output_variable;
|
||
|
}
|