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18 lines
573 B
GLSL
18 lines
573 B
GLSL
#version 440
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layout(triangles, fractional_odd_spacing, ccw) in;
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layout(location = 0) in vec3 inColor[];
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layout(location = 0) out vec3 outColor;
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layout(location = 1) patch in float a_per_patch_output_variable;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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};
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void main()
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{
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gl_Position = mvp * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position));
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outColor = gl_TessCoord.x * inColor[0] + gl_TessCoord.y * inColor[1] + gl_TessCoord.z * inColor[2] * a_per_patch_output_variable;
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}
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