qt6windows7/tests/manual/rhi/noninstanced/material.vert

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2023-10-30 06:33:08 +08:00
#version 440
layout(location = 0) in vec4 position;
layout(location = 0) out vec3 vColor;
out gl_PerVertex { vec4 gl_Position; };
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec3 translation;
vec3 color;
} ubuf;
void main()
{
vColor = ubuf.color;
mat4 t = mat4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
ubuf.translation.x, ubuf.translation.y, ubuf.translation.z, 1);
gl_Position = ubuf.mvp * t * position;
}