2020-04-20 03:00:37 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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2019-01-03 07:35:59 +08:00
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#include <iostream>
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#include <thread>
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2019-01-13 01:24:46 +08:00
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#include "ftxui/component/container.hpp"
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2019-01-03 07:35:59 +08:00
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#include "ftxui/component/menu.hpp"
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2019-01-07 00:10:35 +08:00
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#include "ftxui/component/screen_interactive.hpp"
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2019-01-13 01:24:46 +08:00
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#include "ftxui/screen/string.hpp"
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2019-01-12 22:00:08 +08:00
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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for (Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
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container.Add(menu);
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menu->entries = {
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L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant",
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};
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menu->on_enter = [this]() { on_enter(); };
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}
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2020-03-23 05:32:44 +08:00
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menu_2.selected_style = color(Color::Blue);
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menu_2.focused_style = bold | color(Color::Blue);
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menu_3.selected_style = color(Color::Blue);
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menu_3.focused_style = bgcolor(Color::Blue);
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menu_4.selected_style = bgcolor(Color::Blue);
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menu_4.focused_style = bgcolor(Color::BlueLight);
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menu_5.normal_style = bgcolor(Color::Blue);
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menu_5.selected_style = bgcolor(Color::Yellow);
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menu_5.focused_style = bgcolor(Color::Red);
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menu_6.normal_style = dim | color(Color::Blue);
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menu_6.selected_style = color(Color::Blue);
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menu_6.focused_style = bold | color(Color::Blue);
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}
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std::function<void()> on_enter = []() {};
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private:
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Container container = Container::Horizontal();
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Menu menu_1;
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Menu menu_2;
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Menu menu_3;
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Menu menu_4;
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Menu menu_5;
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Menu menu_6;
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// clang-format off
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Element Render() override {
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return
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hbox(
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menu_1.Render() | flex, separator(),
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menu_2.Render() | flex, separator(),
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menu_3.Render() | flex, separator(),
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menu_4.Render() | flex, separator(),
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menu_5.Render() | flex, separator(),
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menu_6.Render() | flex
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) | border;
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}
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// clang-format on
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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