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#ifndef FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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2021-07-08 04:37:50 +08:00
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#include <ftxui/dom/elements.hpp>
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#include <ftxui/util/ref.hpp>
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namespace ftxui {
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/// @brief Option for the Menu component.
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/// @ingroup component
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struct MenuOption {
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; ///< Style when selected and focused.
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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Ref<int> focused_entry = 0;
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};
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/// @brief Option for the Button component.
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/// @ingroup component
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struct ButtonOption {
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/// Whether to show a border around the button.
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bool border = true;
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};
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/// @brief Option for the Checkbox component.
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/// @ingroup component
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struct CheckboxOption {
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std::string style_checked = "▣ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "☐ "; ///< Prefix for a "unchecked" state.
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Decorator style_focused = inverted; ///< Decorator used when focused.
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Decorator style_unfocused = nothing; ///< Decorator used when unfocused.
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/// Called when the user change the state.
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std::function<void()> on_change = []() {};
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};
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/// @brief Option for the Input component.
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/// @ingroup component
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struct InputOption {
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/// Called when the content changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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/// Obscure the input content using '*'.
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Ref<bool> password = false;
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/// When set different from -1, this attributes is used to store the cursor
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/// position.
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Ref<int> cursor_position = -1;
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};
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/// @brief Option for the Radiobox component.
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/// @ingroup component
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struct RadioboxOption {
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std::string style_checked = "◉ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "○ "; ///< Prefix for a "unchecked" state.
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Decorator style_focused = inverted; ///< Decorator used when focused.
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Decorator style_unfocused = nothing; ///< Decorator used when unfocused.
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/// Called when the selected entry changes.
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std::function<void()> on_change = []() {};
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Ref<int> focused_entry = 0;
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};
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/// @brief Option for the Toggle component.
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/// @ingroup component
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struct ToggleOption {
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; ///< Style when selected and focused.
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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Ref<int> focused_entry = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
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2021-07-10 19:20:43 +08:00
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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