FTXUI/examples/component/renderer.cpp

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2021-08-07 02:32:33 +08:00
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/deprecated.hpp" // for text
#include "ftxui/dom/elements.hpp" // for operator|, Element, bold, border, center, color
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
// A Renderer() is a component using a lambda function as a parameter to
// render itself.
// 1. Example of focusable renderer:
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
return text(L"FOCUSABLE RENDERER()") | center | bold | border;
else
return text(L" Focusable renderer() ") | center | border;
});
// 2. Examples of a non focusable renderer.
auto renderer_non_focusable = Renderer([&] {
return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
});
// 3. Renderer can wrap other components to redefine their Render() function.
auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
return button->Render() | bold | color(Color::Red);
else
return button->Render();
});
// Let's renderer everyone:
screen.Loop(Container::Vertical({
renderer_focusable,
renderer_non_focusable,
renderer_wrap,
}));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.