2021-08-07 02:32:33 +08:00
|
|
|
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
|
|
|
|
|
|
|
|
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
|
|
|
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
|
|
|
|
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
|
|
|
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
2021-08-09 05:25:20 +08:00
|
|
|
#include "ftxui/dom/deprecated.hpp" // for text
|
|
|
|
#include "ftxui/dom/elements.hpp" // for operator|, Element, bold, border, center, color
|
2021-08-07 02:32:33 +08:00
|
|
|
#include "ftxui/screen/color.hpp" // for Color, Color::Red
|
|
|
|
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
|
|
using namespace ftxui;
|
|
|
|
auto screen = ScreenInteractive::FitComponent();
|
|
|
|
|
|
|
|
// A Renderer() is a component using a lambda function as a parameter to
|
|
|
|
// render itself.
|
|
|
|
|
|
|
|
// 1. Example of focusable renderer:
|
|
|
|
auto renderer_focusable = Renderer([](bool focused) {
|
|
|
|
if (focused)
|
|
|
|
return text(L"FOCUSABLE RENDERER()") | center | bold | border;
|
|
|
|
else
|
|
|
|
return text(L" Focusable renderer() ") | center | border;
|
|
|
|
});
|
|
|
|
|
|
|
|
// 2. Examples of a non focusable renderer.
|
|
|
|
auto renderer_non_focusable = Renderer([&] {
|
|
|
|
return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
|
|
|
|
});
|
|
|
|
|
|
|
|
// 3. Renderer can wrap other components to redefine their Render() function.
|
|
|
|
auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
|
|
|
|
auto renderer_wrap = Renderer(button, [&] {
|
|
|
|
if (button->Focused())
|
|
|
|
return button->Render() | bold | color(Color::Red);
|
|
|
|
else
|
|
|
|
return button->Render();
|
|
|
|
});
|
|
|
|
|
|
|
|
// Let's renderer everyone:
|
|
|
|
screen.Loop(Container::Vertical({
|
|
|
|
renderer_focusable,
|
|
|
|
renderer_non_focusable,
|
|
|
|
renderer_wrap,
|
|
|
|
}));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
|
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
|
|
// the LICENSE file.
|