FTXUI/include/ftxui/component/container.hpp

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#ifndef FTXUI_COMPONENT_CONTAINER_HPP
#define FTXUI_COMPONENT_CONTAINER_HPP
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#include "ftxui/component/component.hpp" // for Component, Components
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/dom/elements.hpp" // for Element
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namespace ftxui {
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/// @brief A component where focus and events are automatically handled for you.
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class ContainerBase : public ComponentBase {
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public:
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static Component Vertical();
static Component Vertical(Components children);
static Component Horizontal();
static Component Horizontal(Components children);
static Component Tab(int* selector);
static Component Tab(Components children, int* selector);
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~ContainerBase() override = default;
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// Component override.
bool OnEvent(Event event) override;
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Element Render() override;
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Component ActiveChild() override;
virtual void SetActiveChild(ComponentBase*) override;
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protected:
// Handlers
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using EventHandler = bool (ContainerBase::*)(Event);
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bool VerticalEvent(Event event);
bool HorizontalEvent(Event event);
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bool TabEvent(Event) { return false; }
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EventHandler event_handler_;
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using RenderHandler = Element (ContainerBase::*)();
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Element VerticalRender();
Element HorizontalRender();
Element TabRender();
RenderHandler render_handler_;
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int selected_ = 0;
int* selector_ = nullptr;
private:
bool OnMouseEvent(Event event);
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};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_CONTAINER_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.