FTXUI/include/ftxui/component/toggle.hpp

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#ifndef FTXUI_COMPONENT_TOGGLE_H_
#define FTXUI_COMPONENT_TOGGLE_H_
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#include <string>
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#include <vector>
#include "ftxui/component/component.hpp"
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#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/box.hpp"
namespace ftxui {
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struct Event;
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/// @brief An horizontal list of elements. The user can navigate through them.
/// @ingroup component
class Toggle : public Component {
public:
// Constructor.
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~Toggle() override = default;
// State.
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std::vector<std::wstring> entries = {L"On", L"Off"};
int selected = 0;
int focused = 0;
Decorator normal_style = dim;
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Decorator focused_style = inverted;
Decorator selected_style = bold;
Decorator selected_focused_style = focused_style | selected_style;
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// Callback.
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
// Component implementation.
Element Render() override;
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bool OnEvent(Event) override;
private:
bool OnMouseEvent(Event event);
std::vector<Box> boxes_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.