FTXUI/include/ftxui/component/menu.hpp

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#ifndef FTXUI_COMPONENT_MENU
#define FTXUI_COMPONENT_MENU
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#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
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struct Event;
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/// @brief A list of items. The user can navigate through them.
/// @ingroup component
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class MenuBase : public ComponentBase {
public:
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// Access this interface from a Component
static MenuBase* From(Component component);
// Constructor.
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MenuBase(const std::vector<std::wstring>* entries, int* selected_);
~MenuBase() override = default;
// State.
int focused = 0;
Decorator normal_style = nothing;
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Decorator focused_style = inverted;
Decorator selected_style = bold;
Decorator selected_focused_style = focused_style | selected_style;
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// State update callback.
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
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protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
bool OnMouseEvent(Event);
std::vector<Box> boxes_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_MENU */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.