FTXUI/include/ftxui/component/checkbox.hpp

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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
#define FTXUI_COMPONENT_CHECKBOX_HPP
#include <functional>
#include "ftxui/component/component.hpp"
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namespace ftxui {
class CheckBox : public Component {
public:
// Constructor.
CheckBox() = default;
~CheckBox() override = default;
bool state = false;
std::wstring label = L"label";
#if defined(_WIN32)
std::wstring checked = L"[X] ";
std::wstring unchecked = L"[ ] ";
#else
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std::wstring checked = L"";
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std::wstring unchecked = L"";
#endif
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Decorator focused_style = inverted;
Decorator unfocused_style = nothing;
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// State update callback.
std::function<void()> on_change = []() {};
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// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
int cursor_position = 0;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.